show episodes
 
Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
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Welcome to "Teacher Talks," the podcast where a retired high school science STEM teacher reconnects with former students to uncover the fascinating stories of their post-graduation adventures. I delve into the careers and college experiences of these accomplished individuals and how their earlier education shaped their choices. Join me as my former students teach the teacher.
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show series
 
Ana, first in her family to attend university, is a prime example of how a motivated person who works hard towards concrete goals can achieve her dreams. Ana graduated from Manhattan Hunter Science High School in 2021. Her academic focus, and desire to take advantage of all the opportunities available to her has set her on a course of to be a medic…
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I call Jordan the turn around kid. His early years at Commack High School were a struggle for him. But he worked hard to overcome challenges and reached lofty academic heights before graduating in 2017. He went to the University of Chicago with specific academic intentions. He turned those intentions around graduating in a field that he did not int…
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In 1998 Andrea left Huntington High School to study biology at McGill University in Montral, Canada, she came back to Huntington and using her talent and resiliency she has become Head of Global Digital Marketing Channels at Eppendorf, a global leading life science company that develops and sells products for commercial and academic laboratories. A…
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Andrew Zipkin is an analytical chemist at Eurofins EAG Laboratories and President Elect of The Society for Archaeological Sciences. If you had asked him if he would have a career as an archaeologist and chemist when he graduated from Southside High School in Rockville Centre, NY in 2005, I am certain he would have thought that an impossibility (he …
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Jessica, who graduated in 2002 from Southside High School in Rockville Centre, NY. Jessica is who I call a milestone student. A student that a teacher can never forget because she is associated with a special first-time achievement. In Jessica's case it was here becoming an Intel Science Talent Search Finalist (now Regeneron STS). Jessica reveals t…
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Mazdak, who graduated from Huntington High School in 1998, is a student I could never forget. His optimistic and grateful nature stems from his immigrant roots. In high school he was obsessed with building a model solar powered airplane. That obsession led to an aviation career that has him living in Belgium with his family as an engineer for the U…
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Isabella was my high school student, she took a course with me called science research. After graduating from high school in 2017 she went on to study Mechanical Engineering at Rochester Institute of Technology. I tracked her down to catch up and found after going through work internships at university she settled into a job at SpaceX. Its so cool …
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In 2018, Trevor was my high school science student. I recently tracked him down and coincidently, he just graduated from the US Airforce Academy, got his pilot wings and now is starting his training to fly the KC-135 Stratotanker, a military aerial refueling tanker aircraft. I wanted to find out about his journey and get advice for parents and youn…
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We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. T…
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Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's …
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Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what gam…
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Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) befo…
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Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the…
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Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of m…
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Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how s…
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Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE confer…
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A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, The Stanley Parable and The Beginner's Guide. Discove…
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Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight …
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It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures.Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do…
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Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with Master Chief. Join us as we learn that led Charles to help bring Mafia III's Lincoln Clay, one…
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Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And that work falls to intrepid folks like Mariel Cartwright, the Lead Animator of Skullgirls, and Art…
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Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of the main creative forces behind the daddy dating hit Dream Daddy! Steve discusses daddies, art school, Disneyland, the perils of sudden success, toilets…
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A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my former boss Ken Levine to talk about the origins of Irrational Games, BioShock, and that time we wor…
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Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about his career, his mentorship by Sid Meier, and the design philosophy that brought one of strategy g…
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Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacki…
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Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Follow us on a journey from Portland to Japan to Seattle, and finally onto your internet telephone.…
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Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what came before and after their time in that house, and the design philosophy that they're carrying through to Supergiant's next game, Transistor.…
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We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their physics calculations. Not learning deadly martial arts! Surely not! Discover the truth on episode 9…
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Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of Blendo games like Flotilla, Atom Zombie Smasher, 30 Flights of Loving, and the upcoming Quadri…
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Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's lambo? The writer of Gears of War: Judgment (and a number of unannounced upcoming games) tells all.Also this month, Steve is joined by co-host Michael Ab…
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Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaimed game's world and characters. It's possible Joel, Ellie, Hartigan from Sin City, and a certain ottsel share more history than you'd expect...…
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The doctrine of the international community's responsibility to protect the citizens of a country whose government has failed them has strengthened the presumption in favour of international intervention for humanitarian reasons. Sir John Holmes asks: 'When can international intervention be justified and effective?'Since the Rwandan genocide, the d…
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A lecture "The world's first tracheal transplant" given by Prof Martin Birchall, University of Bristol, at the 10th OIBC Spring Symposium, held jointly with the Department for Continuing Education, at St Edward's School, Oxford, on 4 March 2009. Visit http://media.conted.ox.ac.uk/oibc3 to view the full presentation from Prof Martin Birchall, includ…
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A lecture, "Tissue engineering and stem cell technology" given by Prof ZhanFeng Cui, University of Oxford, at the 10th OIBC Spring Symposium, held jointly with the Department for Continuing Education, at St Edward's School, Oxford, on 4 March 2009. Visit http://media.conted.ox.ac.uk/oibc2 to view the full presentation from Prof ZhanFeng Cui, includ…
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