The official learning channel for Autodesk® Maya® software, the 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. The Autodesk® Maya® Learning Channel provides tutorials of all levels to help you learn Autodesk® Maya®.
…
continue reading
USD (or Universal Scene Description) is quickly becoming a hot topic in the world of computer graphics. But what is it exactly, and why should you care? In this video, we get down to the bottom of it from an artist's perspective.By Autodesk
…
continue reading
This movie shows you some techniques to speed up your interactions with the Toolbox in Maya.By Autodesk
…
continue reading
This movie shows you how to access some of the lesser known menus in Maya.By Autodesk
…
continue reading
1
Sculpting clothing wrinkles - Part 2: Patterns and symmetry
12:08
12:08
Play later
Play later
Lists
Like
Liked
12:08
This movie shows you how to using Maya's sculpting tools to create jacket patterns, stitches, wrinkles, and creases that you can then output to a normal map for use on a lower resolution model.By Autodesk
…
continue reading
1
Sculpting clothing wrinkles - Part 1: Wrinkles and creases
11:30
11:30
Play later
Play later
Lists
Like
Liked
11:30
This movie shows you how to using Maya's sculpting tools to create clothing wrinkles and creases that you can then output to a normal map for use on a lower resolution model.By Autodesk
…
continue reading
1
Modeling and retopologizing a jacket - Part 4: UV creation and finishing touches
15:02
15:02
Play later
Play later
Lists
Like
Liked
15:02
This movie shows you how to create a quick UV mesh and then extrude to create thickness.By Autodesk
…
continue reading
1
Modeling and retopologizing a jacket - Part 3: Fine-tuning shape and topology
7:05
7:05
Play later
Play later
Lists
Like
Liked
7:05
This movie shows you how to use the various tools in the Modeling Toolkit to clean up a jacket's topology.By Autodesk
…
continue reading
1
Modeling and retopologizing a jacket - Part 2: Quad drawing the shoulder/collar
8:03
8:03
Play later
Play later
Lists
Like
Liked
8:03
This movie shows you how to use the Modeling Toolkit's Quad Draw tool to build the shoulder portion of a jacket mesh.By Autodesk
…
continue reading
1
Modeling and retopologizing a jacket - Part 1: Shrink wrapping a sleeve and torso
7:04
7:04
Play later
Play later
Lists
Like
Liked
7:04
This movie shows you how to create and retopologize a jacket mesh for our Detective Emma character, starting by using the Shrink Wrap Tool to create a sleeve and torso.By Autodesk
…
continue reading
1
Achieving accurate colors using Color Management
15:40
15:40
Play later
Play later
Lists
Like
Liked
15:40
This movie shows you how to use Maya's Color Management Preferences to support a linear workflow for accurate lighting from various sources.By Autodesk
…
continue reading
1
Creating Creating a body of water simulation using Bifrost - Part 3: Creating and caching a tidal wave effect
9:58
9:58
Play later
Play later
Lists
Like
Liked
9:58
This movie shows you how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembic caches to reduce the performance impact on your scene.By Autodesk
…
continue reading
1
Creating Creating a body of water simulation using Bifrost - Part 2: Generating ocean waves
12:41
12:41
Play later
Play later
Lists
Like
Liked
12:41
This movie shows you how to use a texture deformer to act as an accelerator on a Bifrost liquid simulation.By Autodesk
…
continue reading
1
Creating Creating a body of water simulation using Bifrost - Part 1: Peaceful coastal ocean
13:38
13:38
Play later
Play later
Lists
Like
Liked
13:38
This movie shows you how to use Bifrost to create a basic water simulation.By Autodesk
…
continue reading
1
Creating a Character Rig: Appendix B - Toggling Squash and Stretch
14:25
14:25
Play later
Play later
Lists
Like
Liked
14:25
In this movie we show you how to add a control to toggle squash and stretch on and off for the legs, arms, and torso.By Autodesk
…
continue reading
1
Creating a Character Rig: Appendix A - Part 5: Matching the automatic IK knee
17:15
17:15
Play later
Play later
Lists
Like
Liked
17:15
This movie shows you how to match the automatic no-flip IK knee to the result leg.By Autodesk
…
continue reading
1
Creating a Character Rig: Appendix A - Part 4: Matching leg joints
10:31
10:31
Play later
Play later
Lists
Like
Liked
10:31
This movie shows you how to match the IK/FK legs to the result leg joints (minus the automatic no-flip IK knee).By Autodesk
…
continue reading
1
Creating a Character Rig: Appendix A - Part 3: Matching arm lengths
12:29
12:29
Play later
Play later
Lists
Like
Liked
12:29
This movie shows you how to match the IK/FK arm lengths to the result arm, including both uniform and non-uniform stretching.By Autodesk
…
continue reading
1
Creating a Character Rig: Appendix A - Part 2: Matching the IK arm to the FK arm
10:10
10:10
Play later
Play later
Lists
Like
Liked
10:10
This movie shows you how to extend the theories developed in the previous movie to snap the IK arm to the FK arm's position.By Autodesk
…
continue reading
1
Creating a Character Rig: Appendix A - Part 1: Matching the FK arm to the IK arm
10:11
10:11
Play later
Play later
Lists
Like
Liked
10:11
This movie shows you the theory behind IK FK snapping and how to begin developing a script to add it to your rig.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 32: Mirroring
10:25
10:25
Play later
Play later
Lists
Like
Liked
10:25
This movie shows you some of the important factors to consider when mirroring one side of your rig to the other.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 31: Hand global transform and cleanup
10:25
10:25
Play later
Play later
Lists
Like
Liked
10:25
This movie shows you how to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 30: Palm controls
10:13
10:13
Play later
Play later
Lists
Like
Liked
10:13
This movie shows you how to set up custom palm attributes for palm raising, lowering, and side-to-side movement.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 29: Compound finger controls
12:59
12:59
Play later
Play later
Lists
Like
Liked
12:59
This movie shows you how to create attribute-driven controls for the fingers, to drive compound movements.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 28: Basic hand joints
13:48
13:48
Play later
Play later
Lists
Like
Liked
13:48
This movie shows you how to set up the joints and FK controls for a hand.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 27: Arm global transform and cleanup
17:10
17:10
Play later
Play later
Lists
Like
Liked
17:10
This movie shows you how to hook the arm up to the rest of the body, incorporate it into the global transform space, and clean it up according to our rigging checklist.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 26: Translation-based shoulder rig
10:35
10:35
Play later
Play later
Lists
Like
Liked
10:35
This movie shows you how to create a simple translation-based shoulder rig.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 25: IK/FK hybrid elbow
13:49
13:49
Play later
Play later
Lists
Like
Liked
13:49
This movie shows you how to create an IK elbow with an FK poseable forearm.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 24: Snappable elbow
8:18
8:18
Play later
Play later
Lists
Like
Liked
8:18
This movie shows you how to create an elbow control with snapping.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 23: Stretch IK/FK arms
12:01
12:01
Play later
Play later
Lists
Like
Liked
12:01
This movie shows you how to create stretchable IK and FK arms based on the principles learned when building the leg.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 22: Basic Twist Arm
13:08
13:08
Play later
Play later
Lists
Like
Liked
13:08
This movie shows you how to create a basic twisty arm using principles you learned when building the torso.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 21: Complementary foot controls and cleanup
7:05
7:05
Play later
Play later
Lists
Like
Liked
7:05
This movie shows you how to create additional foot controls to widen the range of movement for your foot.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 20: Smart foot roll
17:23
17:23
Play later
Play later
Lists
Like
Liked
17:23
This movie shows you how to create a smarter foot rig that's easier to animate with.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 19: Reverse foot rig
6:46
6:46
Play later
Play later
Lists
Like
Liked
6:46
This movie shows you how to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup
13:23
13:23
Play later
Play later
Lists
Like
Liked
13:23
This movie shows you how to clean up the rest of the leg rig.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle
9:44
9:44
Play later
Play later
Lists
Like
Liked
9:44
This movie shows you how to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that only the pertinent controls appear when in IK and FK modes respectively.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 16: Snappable knee
8:09
8:09
Play later
Play later
Lists
Like
Liked
8:09
This movie shows you how to create a snappable knee for planting in place like an IK control.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 15: Dual knee solution
9:58
9:58
Play later
Play later
Lists
Like
Liked
9:58
This movie shows you how to alter a no-flip leg into a combo no-flip / pole vector leg solution.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 14: No flip knee for IK leg
5:49
5:49
Play later
Play later
Lists
Like
Liked
5:49
This movie shows you how to create an automatic knee that won't flip no matter how far in front of the body the leg moves.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 13: Leg IK controls and joint stretching
11:28
11:28
Play later
Play later
Lists
Like
Liked
11:28
This movie shows you how to create a stretchy IK leg.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 12: Leg FK controls and joint stretching
12:47
12:47
Play later
Play later
Lists
Like
Liked
12:47
This movie shows you how to create the FK controls for the left leg as well as how to add joint stretching.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 11: Leg settings switch with IK / FK attribute
7:36
7:36
Play later
Play later
Lists
Like
Liked
7:36
This movie shows you how to create a basic set of IK, FK, and result leg joints and blend between them.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints
13:01
13:01
Play later
Play later
Lists
Like
Liked
13:01
This movie shows you how to create a basic set of IK, FK, and result leg joints and blend between them.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 9: Neck space switching and cleanup
11:54
11:54
Play later
Play later
Lists
Like
Liked
11:54
This movie shows you how to parent the neck joint to the rest of the torso and then clean up the rig.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 8: Neck controls and squash/stretch
10:47
10:47
Play later
Play later
Lists
Like
Liked
10:47
This movie shows you how to create head and neck controls and allow the neck to squash and stretch.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 7: Basic spline neck
12:11
12:11
Play later
Play later
Lists
Like
Liked
12:11
This movie shows you how to setup the basic joints for a neck rigBy Autodesk
…
continue reading
1
Creating a Character Rig - Part 6: Torso global transform and cleanup
12:09
12:09
Play later
Play later
Lists
Like
Liked
12:09
This movie shows you how to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well as other important odds and ends.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 5: Torso squash and stretch
11:54
11:54
Play later
Play later
Lists
Like
Liked
11:54
This movie shows you how to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 4: Torso FK controls
9:22
9:22
Play later
Play later
Lists
Like
Liked
9:22
This movie shows you how to add FK controls to control an IK spine rig.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist
11:32
11:32
Play later
Play later
Lists
Like
Liked
11:32
This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes.By Autodesk
…
continue reading
1
Creating a Character Rig - Part 2: Basic spline torso
13:27
13:27
Play later
Play later
Lists
Like
Liked
13:27
This movie shows you how to create a set of spine joints that can be manipulated from a pair of bind joints.By Autodesk
…
continue reading