A indie game devlog podcast by Heartbeast.
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I talk about what I accomplished in the last 2 weeks of my 4 (turned into 5) - week push. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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63 - Update, what I'd do differently, and the high jump analogy
29:30
29:30
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29:30
This episode is a long one. I talk about my progress on WASarD, what I'd do differently if I could start over, and the high jump analogy. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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62 - A quick WASarD update (2 weeks into my 4-week push)
10:07
10:07
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10:07
In this episode I talk about the progress I've made in the last 2 weeks and the things I'd like to get finished in the next 2 weeks. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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61 - Making games is fun when your efforts aren't wasted
11:50
11:50
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11:50
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point). Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about focusing a bit more on WASarD for the next month. I also talk about the difference between making a game that is fun to play and making a game that is appealing to players. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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This is a short episode I didn't want to make but I made anyway to try and get back into the flow of things. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I answer a listener question and talk about my experiences with crunch.
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57 - Artstyle Progress + Releasing More than 1 Game
23:09
23:09
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23:09
I'm back! In this episode I talk about progress on the WASarD artstyle and my thoughts on how most game developers only release a single game. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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56 - Developing new features alongside existing features
14:23
14:23
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14:23
In this episode I talk about plugging the new dungeon rooms into my existing level generation code. I also talk a bit about this video by Jonas Tyroller: https://youtu.be/o5K0uqhxgsE?si=xsDR3GqyTXdKSX_i Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207 Wishlist WASarD on Steam: http…
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55 - New jungle mockup + workflow process success
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14:30
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14:30
In this episode I talk about a new jungle mockup on Mastodon (and how it was received) and I talk about the workflow implementation from last week's episode. Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD…
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54 - Breaking down the mockup into a workflow
14:23
14:23
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14:23
In this episode I talk through my process for breaking down the WASarD mockups into a workflow that will be faster inside my game engine (Godot 4). Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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53 - Do people like the new WASarD artstyle?
22:31
22:31
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22:31
In this episode I talk about the reception of the new WASarD artstyle. I also ramble a bit about some more technical aspects of programming in Godot. Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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52 - Two Week Update + New WASarD Artstyle?
24:40
24:40
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24:40
In this episode I discuss: Learning 3D Modeling, Texturing, Rigging, and Animation Making a small 3D game during a self imposed game jam with my brother My thoughts on a new WASarD Artstyle Enjoying gamedev is the real benefit of the Production Point approach Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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51 - The numbers on the new demo + a small anecdote
9:35
9:35
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9:35
In this episode I talk about the numbers for the new itch.io demo and I tell a short story about my nephew playing the game. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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50 - Don't Project Unwanted Behavior into the Future
21:12
21:12
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21:12
In this episode I talk about my progress this week with WASarD. I had a pretty bad day on Tuesday and decided I wasn't going to let that day carry over into the rest of the week. I'm happy to report that Wednesday, Thursday, and Friday went much better. I also talk briefly about a new book idea I'm working on. The working title is "How to Make Time…
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49 - What I Learned After Watching Playtesters This Weekend (and where to go next)
20:18
20:18
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20:18
In this episode I talk about the things I learned while watching playtesters try the new WASarD Build and where I'm planning to take the project from here. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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48 - Game "Size" Means Different things to Devs and Players
23:45
23:45
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23:45
In this episode I talk about how the "size" of a game can mean different things to developers than it does to players. I also talk about the biggest thing I would change for my next project (thought it might be premature to talk about that since WASarD is only just about to enter production haha) Wishlist WASarD on Steam: https://store.steampowered…
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47 - Balancing Discipline, Motivation, Habits, and Momentum
12:21
12:21
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12:21
In this episode I confess to not making much progress on WASarD over the last couple of days. I also talk about why I think that is and how I might better balance my discipline, motivation, habits, and momentum to make better progress in the future. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about publishing my demo on Steam and consider the implications of when to publish it based on a recent video by Shaun Spalding. Video by Shaun Spalding: https://youtu.be/OV0s442AbMQ?si=o9M8YfgFlpXEHb_m Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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45 - Sickness, Thoughts on the New Year, and Leaving Twitter
14:48
14:48
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14:48
In this episode I give a quick update on WASarD, my health, my plans for the new year, and leaving twitter. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about implementing the new stats object, the problems that have come from that, and the fun I'm having creating damage and fire rate calculating functions. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about the progress I made this week, my worry that I haven't prototyped quite enough to justify implementing some new features, and my new fixation on the idea of stress and recovery. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about rebuilding momentum after taking a month off of WASarD. I also talk about my plans moving forward in December. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about my current work situation, how I feel about part time gamedev, and my progress with WASarD. P.S. I forgot to mention this in the episode, but I did release a new demo of the game on itch. You can check it out here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WA…
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In this episode I talk through my design notes on secondary spells. I'm still trying to find the right balance on secondary spells in order to create interesting build variety and replay value. Play the old demo here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about why I think my progress has been slower on WASarD recently. I also talk about my plans moving forward. Play the old demo here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about my specific plans over the next 3 weeks for the new WASarD demo. Play the old demo here: https://uheartbeast.itch.io/wasardWishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about the progress I made toward implementing secondary spells and my plans for the next demo. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I mention wishlist numbers again and talk through my ideas on pacing and the functionality of secondary spells. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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35 - An Interesting Discovery about Relics in my Game
12:57
12:57
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12:57
In this episode I talk about relics in WASarD and some interesting things I learned about how they should work. Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
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34 - Projecting Wishlist Numbers, Knockback Fixes, and Wall Bouncing
30:54
30:54
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30:54
In this episode I discuss the following topics: The design problem of when to give the player relics and secondary spells Wishlist number predictions for launch (based on my current numbers) Solving my problems with knockback and wall bouncing Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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33 - Wishlist Numbers? Good Enough. Now I Need to Shut Up and Get to Work.
22:11
22:11
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22:11
In this episode I talk about my wishlist numbers, my plan moving forward after the teaser trailer, and how I'm preparing the game's codebase for production. Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
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32 - Teaser Trailer YouTube Comments and Wishlist Numbers
27:46
27:46
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27:46
In this episode I talk about releasing the teaser trailer, the comments that I got on it, and the wishlist numbers. I also talk about the future of the project, some finances, and the decision to move ahead without doing a Kickstarter. Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about optimizing your steam page, building a wishlist, how pixel art looks better in motion, and general advice from Chris Zukowski (howtomarketagame.com) I also ramble about the dangers of early access. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https…
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30 - I added secondary spells! How did it go?
13:19
13:19
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13:19
Yesterday I implemented the secondary spell feature! In this episode I talk about how it went. I also talk about the game's trailer being the current bottleneck to the Steam page, Kickstarter, and subsequently production. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https://st…
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29 - Injecting Motivation by Watching Recorded Playtesting Sessions
8:31
8:31
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8:31
In this episode I talk about how watching recorded playtesting sessions motivates me to work even harder on my game. Maybe this is a virtuous cycle. I can't help but notice how useful it is. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https://store.steampowered.com/app/115187…
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28 - The Kickstarter and Steam Page are Taking Forever
33:52
33:52
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33:52
Topics in this episode include: Small improvements to the game Improvements to the Steam page and Kickstarter I'm still slow at this part I need to prove that I can make money doing the work I'm doing
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Topics for this episode include: Why I started this podcast Going too long without working on the actual game Preparing the Kickstarter trailer The question for pre-production is: "What can I make in x time?" The Question for Production is: "How long with this take me to make?" Do I need to adjust my 5-year plan? Follow the project on Kickstarter: …
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In this short episode I talk about the organic traffic the WASarD demo is getting on Itch.io. I also read one of the recent comments about the game and give my thoughts on it. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Here is the demo if you'd like to play it: https://uheartbeast.itch.io/wasard…
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In this episode I talk about my goals for this week, the demo analytics, and how it can be hard to judge the success of a project based on analytics when you have a large following. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Here is the demo if you'd like to play it: https://uheartbeast.itch.io/wasard…
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In this episode I talk about adding relics into the game and I start off with a dash relic. I try to find a balance between my vision of how the game should be played and the requests I get from player for how they would like to play it. I also briefly talk about productivity again and over scoping the project. Follow the project on Kickstarter: ht…
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23 - Post Demo Bug Fixes and What Comes Next
20:07
20:07
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20:07
I had a lot of thoughts on my mind this morning. In this episode I discuss the demo and some stress around bug fixes. I talk about attempts to get a sense for the average play duration for the project and the public interest. I also talk through the next steps for Kickstarter and what I need to do to get the Steam page up for wishlists. Follow the …
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22 - Public Itch.io Demo Release and Feedback so Far
21:42
21:42
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21:42
I released the Itch.io demo yesterday! Surprise. In this episode I talk about the feedback I've gotten so far and my plans moving forward. Here is the demo if you'd like to play it: https://uheartbeast.itch.io/wasard Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard…
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21 - Start Menu Draft and a Hacked in Save System
6:14
6:14
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6:14
In this episode I talk about the progress I made yesterday toward the demo and some future plans and ideas I have moving forward. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard
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20 - Making Progress Again + Do I Even Want to be Successful?
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17:50
I start this episode off by talking about my influx of progress and the new enemy type I added to the game. In the second segment of the episode I talk about having a harder emotional day and ask myself if I even want to be successful? The answer is clear, and I move on to talk about adding sound effects to the game and an intuition about audio pri…
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19 - I missed my Goal for the Itch.io Demo Release
8:19
8:19
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8:19
In this episode I postpone the Itch.io release of the demo until next week. I also ramble a bit about quality of life fixes the players may never even notice. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard
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In this episode I talk about the main pain points of the game I want to address before releasing the demo on itch.io and my progress implementing finite state machines for my enemies. Follow WASarD on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard
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In this short episode I rant about the difficulties of programming.
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16 - How My Daughter Reacted to the Meta Progression Feature
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10:40
In this episode I talk about the results of adding meta progression to the WASarD and my plans for this week.
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15 - The Feeling of a Slow Week but Striving for Progress Anyway
15:36
15:36
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15:36
This week was harder for me, and I didn't make as much progress as I would have liked. In this episode I talk about how that feels and my plans to finish off the week.
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