Benjamin Kean Anderson public
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In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point). Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about plugging the new dungeon rooms into my existing level generation code. I also talk a bit about this video by Jonas Tyroller: https://youtu.be/o5K0uqhxgsE?si=xsDR3GqyTXdKSX_i Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207 Wishlist WASarD on Steam: http…
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In this episode I talk about a new jungle mockup on Mastodon (and how it was received) and I talk about the workflow implementation from last week's episode. Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD…
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In this episode I talk through my process for breaking down the WASarD mockups into a workflow that will be faster inside my game engine (Godot 4). Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about the reception of the new WASarD artstyle. I also ramble a bit about some more technical aspects of programming in Godot. Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905 Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I discuss: Learning 3D Modeling, Texturing, Rigging, and Animation Making a small 3D game during a self imposed game jam with my brother My thoughts on a new WASarD Artstyle Enjoying gamedev is the real benefit of the Production Point approach Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about my progress this week with WASarD. I had a pretty bad day on Tuesday and decided I wasn't going to let that day carry over into the rest of the week. I'm happy to report that Wednesday, Thursday, and Friday went much better. I also talk briefly about a new book idea I'm working on. The working title is "How to Make Time…
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In this episode I talk about how the "size" of a game can mean different things to developers than it does to players. I also talk about the biggest thing I would change for my next project (thought it might be premature to talk about that since WASarD is only just about to enter production haha) Wishlist WASarD on Steam: https://store.steampowered…
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In this episode I confess to not making much progress on WASarD over the last couple of days. I also talk about why I think that is and how I might better balance my discipline, motivation, habits, and momentum to make better progress in the future. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about my current work situation, how I feel about part time gamedev, and my progress with WASarD. P.S. I forgot to mention this in the episode, but I did release a new demo of the game on itch. You can check it out here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WA…
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In this episode I talk through my design notes on secondary spells. I'm still trying to find the right balance on secondary spells in order to create interesting build variety and replay value. Play the old demo here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I discuss the following topics: The design problem of when to give the player relics and secondary spells Wishlist number predictions for launch (based on my current numbers) Solving my problems with knockback and wall bouncing Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about releasing the teaser trailer, the comments that I got on it, and the wishlist numbers. I also talk about the future of the project, some finances, and the decision to move ahead without doing a Kickstarter. Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/…
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In this episode I talk about optimizing your steam page, building a wishlist, how pixel art looks better in motion, and general advice from Chris Zukowski (howtomarketagame.com) I also ramble about the dangers of early access. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https…
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Yesterday I implemented the secondary spell feature! In this episode I talk about how it went. I also talk about the game's trailer being the current bottleneck to the Steam page, Kickstarter, and subsequently production. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https://st…
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In this episode I talk about how watching recorded playtesting sessions motivates me to work even harder on my game. Maybe this is a virtuous cycle. I can't help but notice how useful it is. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https://store.steampowered.com/app/115187…
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Topics for this episode include: Why I started this podcast Going too long without working on the actual game Preparing the Kickstarter trailer The question for pre-production is: "What can I make in x time?" The Question for Production is: "How long with this take me to make?" Do I need to adjust my 5-year plan? Follow the project on Kickstarter: …
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In this short episode I talk about the organic traffic the WASarD demo is getting on Itch.io. I also read one of the recent comments about the game and give my thoughts on it. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Here is the demo if you'd like to play it: https://uheartbeast.itch.io/wasard…
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In this episode I talk about my goals for this week, the demo analytics, and how it can be hard to judge the success of a project based on analytics when you have a large following. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Here is the demo if you'd like to play it: https://uheartbeast.itch.io/wasard…
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In this episode I talk about adding relics into the game and I start off with a dash relic. I try to find a balance between my vision of how the game should be played and the requests I get from player for how they would like to play it. I also briefly talk about productivity again and over scoping the project. Follow the project on Kickstarter: ht…
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I had a lot of thoughts on my mind this morning. In this episode I discuss the demo and some stress around bug fixes. I talk about attempts to get a sense for the average play duration for the project and the public interest. I also talk through the next steps for Kickstarter and what I need to do to get the Steam page up for wishlists. Follow the …
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I start this episode off by talking about my influx of progress and the new enemy type I added to the game. In the second segment of the episode I talk about having a harder emotional day and ask myself if I even want to be successful? The answer is clear, and I move on to talk about adding sound effects to the game and an intuition about audio pri…
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