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Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a third-person shooter from 1999.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode495.mp3 Music is by PROTODOME and can be bought on St…
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Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France '44, a turned-based tactical RPG set in France, just prior to D-Day.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode494.mp3 Music is by Ian Livingstone and can be heard via streaming serv…
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Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mechanics with tower defence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode493.mp3 Music is by Michael F. April and the soundtrack to TimeMelters can be heard on Spotify here: …
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Chris O'Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of the 1990s.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode492.mp3 The Sausage Factory 492 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that…
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Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3 Music is by kupfergruen and their soundcloud page can be found here:https://soundcloud.com/kupfergruenThe Sausage Factory 491 was edited by Chris…
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Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3 Music featured is by Pau Damià Riera and the sound track can be purchased from here:https://store.steampowered.com/app/27…
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Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode489.mp3 Music is by Leonardo Mazzella and can be bought from here:https://store.steampowered.com/app/2717430/River…
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Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo - Audiogame Fantastique, an audio-only spatial puzzle game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode488.mp3 Music is by Symbion Project and the sound track is available from their Bandcamp site here:https://symbionp…
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Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the player taking control of a party of goblins. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode487.mp3 The Sausage Factory 487 was edited by Chris O'ReganThe Sausage Factory is an…
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Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck-building, card-battling game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode486.mp3 The Sausage Factory 486 was edited by Chris O'ReganThe Sausage Factory is an interview-based po…
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Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode485.mp3 The Sausage Factory 485 was edited by Chris O'ReganThe Sausage Factory is an interview-…
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Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode483.mp3 Music is by J.Eduardo Lopez and the sound track can be purchased from here:…
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Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning the trials and tribulations of a salvage pilot and operator in the far flung future.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode482.mp3 Music is by Peter Fox and Sonny …
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Chris O'Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup/pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode481.mp3 Music is by Charlie Heinrich aka ec2151 and their Bandcamp page is here: https://ec2151.bandcamp.com/music1. Main …
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Chris interviews Fredrik Präntare and Julian Seifert-Olszewski of Pugstorm and asks about how they created their underground exploration survival game, Core Keeper.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode480.mp3 Music is by Jonathan Geer and can be heard on YouTube HERE1. Echo of the Past2. Exploring the Ruins3. Go…
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Chris O'Regan interviews Alex Clarke and Leigh Stewart of Stardust Collective and asks them about their space bound disaster aversion VR adventure game, Ziggy’s Cosmic Adventures.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode479.mp3 Music featured is by Octavio Rombolá, who's SoundCloud page can be found here:https://sou…
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Chris O'Regan interviews Vytautas Ruzgus, Project Manager at Sneakybox, and Jason Polansky, Producer from Atari to ask them how they created an homage to the arcade classic, Berzerk Recharged.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode478.mp3 Music is by Music by Megan McDuffee, Bandcamp page can be found here:https:/…
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Chris interviews Alex Jarocha-Ernst and Howard Tsao of Muse Games and asks about their gardening survival game, Wildmender.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode477.mp3 Music is by Andrés Soto and is available on Steam here:https://store.steampowered.com/app/2595510/Wildmender_Soundtrack/1. Prelude2. Spirit3. End…
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Chris O'Regan interviews Brodie Duncanson and Dave Lockman of SMG Studio to asks about their team-based arcade puzzle game, Moving Out 2.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode476.mp3 Music is by Brad Gentle and can be bought from here:https://store.steampowered.com/app/2403460/Moving_Out_2__Soundtrack/ 1. Packin'…
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Chris O'Regan interviews Primož Vovk of Emberheart Games and asks them about the design and development of their fantasy boomer-shooter, Wizordum.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode475.mp3 Music is by Music by Tim Stoney, Mathieu Hallouin and Brent Houston and can be preordered from here:https://apogeemusic.ba…
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Chris interviews Jacob Habgood and George Allan of Sumo Digital Academy and asks them about the design and development of the reimagining of Zool, in the form of Zool Redimensioned.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode474.mp3 The Sausage Factory 474 was edited by Chris O'ReganThe Sausage Factory is an interview-…
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Host Chris O'Regan interviews Hans Jacobs and Gianluca Sorrentino of Bolt Blaster Games and asks them about the design and development of their VR arcade shooter game, GAZZLERS.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode473.mp3 Music is by Andràs Barabàs and can be bought from here:https://store.steampowered.com/app/2…
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Chris interviews Jay Seree of Revolution Industry and asks them about the design and development of their sandbox cloud-surfing adventure game, Airship: Kingdoms Adrift.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode472.mp3 The Sausage Factory 472 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcas…
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Chris O'Regan interviews Stevie Andrea of 9FingerGames and asks them about the design and development of their bullet heaven, deck-building hybrid, Heretic’s Fork.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode471.mp3 Music is by Occams Laser and can be bought from here:https://store.steampowered.com/app/2556460/Heretics_…
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Host Chris O'Regan interviews Joost van Dongen of Galaxy Grove and asks them about the design and development of their train based puzzle game, Station to Station.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode470.mp3 Music is by Paul Aubry and can be bought from here:https://store.steampowered.com/app/2620620/Station_to_…
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Host Chris O'Regan interviews Jochen Heizmann of Asylum Square and asks them about the design and development of their dexterity based platform adventure game, Tiny Thor.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode469.mp3 Music is by Chris Huelsbeck & Fabian Del Priore and can be bought from here:https://chrishuelsbeck…
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Host Chris O'Regan interviews Steve Durán of Ogre Pixel and asks them about the design and development of their sticker book driven adventure game, A Tiny Sticker Tale.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode468.mp3 Music is by Majo Félix and is available from here: https://store.steampowered.com/app/2608980/A_Tiny…
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Host Chris O'Regan interviews Tony Gowland of Ant Workshop and asks them about the design and development of their golf sim dungeon crawling mash-up, Dungeon Golf.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode467.mp3 The Sausage Factory 467 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that…
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Host Chris O'Regan interviews D?vis Toliašvili of Estoty Riga and asks them about the design and development of their 4X adventure game, My Little Universe.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode466.mp3 Music featured is by Rudolfs Ilkens, the soundtrack to My Little Universe can be bought from here: https://store…
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Chris O'Regan interviews David Dolynny of Subconscious Games and asks them about the design and development of their survival action adventure game, Cornucopia.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode465.mp3 Music featured is by Pontus Hultgren and the sound track can be bought from here:https://store.steampowered.…
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Chris interviews Matt Raithel of Graphite Lab and asks them about the design and development of their dexterity-based precise platform game, Mr Run and Jump.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode464.mp3 The Sausage Factory 464 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that lifts…
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Chris O'Regan interviews David Dion-Paquet of Bishop Games and asks them about the design and development of their tower defence MOBA-like hybrid game, Towers of Thana.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode463.mp3 The Sausage Factory 463 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast…
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Chris interviews Ross Przybylski of D20Studios and asks them about the design and development of their roguelike tactical RPG, Abalon.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode462.mp3 The Sausage Factory 462 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that lifts the lid on the makers …
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Chris O'Regan interviews Moritz Wagner of Mimimi Games and asks them about the design and development of their stealth strategy game, Shadow Gambit: The Cursed Crew.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode461.mp3 Music featured is by Filippo Beck Peccoz and the soundtrack to Shadow Gambit: The Cursed Crew can be bo…
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Chris interviews Emma Johansson of Runaway Play and asks them about the design and development of their environmental adventure game, Flutter Away.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode460.mp3 Music featured is by Somatone Interactive and the soundtrack for Flutter Away can be bought from here: https://somatonein…
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Chris interviews Matteo Cerquone of JUMPSHIP and asks them about the design and development of their action adventure game, Somerville.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode459.mp3 Music featured is by Dominique Charpentier, the tracks featured in this episode are:1. Intro2. The Outside World3. ContemplationThe S…
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Chris interviews Jeff Camozzi and Jacob Mann of Drattzy Games and asks them about the design and development of their SNES-inspired RPG, Alterium Shift.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode458.mp3 Music featured is by Jonathan Shaw and a sample of the OST can be heard here:https://soundcloud.com/jacob-mann/alter…
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Chris interviews Michael Schade of ROCKFISH Games and asks them about the design and development of their space exploration RPG, Everspace 2.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode457.mp3 The Sausage Factory 457 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that lifts the lid on the …
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Chris O'Regan interviews Dmitry Kachkov of Sobaka Studio and asks them about the design and development of their roguelike shoot ’em up arcade swarm attack game, REMEDIUM: Sentinels.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode456.mp3 The Sausage Factory 456 was edited by Chris O'ReganThe Sausage Factory is an interview…
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Chris interviews Noah Lone of SomeHumbleOnion and asks them about the design and development of their adventure game, Smushi Come Homehttp://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode455.mp3 Music featured is by Failpositive and the soundtrack for Smushi Come Home can be bought from here: https://failpositive.bandcamp.com/a…
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Chris interviews Ryan Bousfield of Wolf and Wood Interactive and asks them about the design and development of their Squash/Breakout hybrid, C-Smash VRS.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode454.mp3 Music featured is by Ken Ishii (https://kenishii.bandcamp.com/)The Sausage Factory 454 was edited by Chris O'ReganT…
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Chris O'Regan interviews Adam Stjärnljus of Wishfully and asks them about the design and development of their narrative-driven adventure game, Planet of Lana.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode453.mp3 Music is by Takeshi Furukawa and can be bought from here:https://www.amazon.com/music/player/albums/B0C4VBFG75…
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Chris interviews Maxime Chaize of Hot Chili Games and asks them about the design and development of their multi-tiered dexterity action game, Elypse.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode452.mp3 Music featured is by Maxime Engel and can be listened to here:https://soundcloud.com/maxengelaudio/sets/elypse-official…
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Chris interviews Kim Valori and Juha Ylimäki of Muro Studios and asks them about the design and development of their dark fantasy based action adventure game, DOOMBLADE.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode451.mp3 Music featured is by Brian Skeel and can be bought from here:https://store.steampowered.com/app/238…
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Chris interviews Matthew Martinez and T.J. Bertino of Hello Penguin Team and asks them about the design and development of their action adventure RPG, Vernal Edge.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode450.mp3 Music is by PlusWPlus and can be bought from here:https://plusw.bandcamp.com/album/vernal-edge-original-s…
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Chris O'Regan interviews Virgilio Solis and Emilio Monge of Sunna Entertainment and asks them about the design and development of their dexterity-based platform adventure game, Planet Cube: Edge.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode449.mp3 Music featured is by Cactus Bear and can be bought from here:https://stor…
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Chris interviews Kostas Zarifis and Chris Brooks of Rogue Sun and asks them about the design and development of their motion projection puzzle game, Tin Heartshttp://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode448.mp3 Music featured is by Matthew Chastney and can be bought from here:https://store.steampowered.com/app/2438310/…
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Chris interviews George Degenkamp of Mighty Yell and asks them about the design and development of their VR dexterity-based puzzle platformer, A Knight in the Attic.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode447.mp3 The music for A Knight in the Attic is by Neil Quillen and can be bought from here:https://neilquillen.…
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Chris interviews Maxime Philipp and Alexandre Arramon of Embers and asks them about the design and development of their parry-based action adventure game, Strayed Lights.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode446.mp3 Music featured is by Austin Wintory and can be bought from here:https://store.steampowered.com/app…
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