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C++ in the Visual Effects Industry

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Manage episode 123062345 series 65142
Content provided by Timur Doumler & Phil Nash, Timur Doumler, and Phil Nash. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Timur Doumler & Phil Nash, Timur Doumler, and Phil Nash or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Rob and Jason are joined by Paul Miller to discuss C++ in the Visual Effects Industry.

Paul is a partner and lead engineer at Digital Film Tools/Silhouette FX. He has been writing visual effects and image processing software for over 20 years, and has been using C++ for most of that time. He started his love of graphics and digital music on the Amiga in 1986, teaching himself C with K&R and the Amiga ROM Kernel manuals. In 1992 he ended up Wisconsin, writing software for the relatively new digital post production industry on Silicon Graphics workstations, and has been writing widely-used tools for that industry since. He uses Qt for cross-platform UI, Python, OpenGL, and OpenCL extensively.

He holds a private pilot's license and enjoys going to movies and beer festivals.

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Paul Miller

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  continue reading

381 episodes

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C++ in the Visual Effects Industry

CppCast

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Manage episode 123062345 series 65142
Content provided by Timur Doumler & Phil Nash, Timur Doumler, and Phil Nash. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Timur Doumler & Phil Nash, Timur Doumler, and Phil Nash or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Rob and Jason are joined by Paul Miller to discuss C++ in the Visual Effects Industry.

Paul is a partner and lead engineer at Digital Film Tools/Silhouette FX. He has been writing visual effects and image processing software for over 20 years, and has been using C++ for most of that time. He started his love of graphics and digital music on the Amiga in 1986, teaching himself C with K&R and the Amiga ROM Kernel manuals. In 1992 he ended up Wisconsin, writing software for the relatively new digital post production industry on Silicon Graphics workstations, and has been writing widely-used tools for that industry since. He uses Qt for cross-platform UI, Python, OpenGL, and OpenCL extensively.

He holds a private pilot's license and enjoys going to movies and beer festivals.

News

Paul Miller

Links

  continue reading

381 episodes

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