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Paul Hadsley plays Zombies on a Spaceship

1:17:37
 
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Archived series ("HTTP Redirect" status)

Replaced by: Mark Steadman's Escape Hatch - Brum Radio

When? This feed was archived on October 23, 2017 07:59 (6+ y ago). Last successful fetch was on October 22, 2017 13:10 (6+ y ago)

Why? HTTP Redirect status. The feed permanently redirected to another series.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 175886921 series 1337450
Content provided by Mark Steadman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mark Steadman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Mark's producer Paul joined him live in studio to play the final chapter of Zombies on a Spaceship, and to talk, inevitably about kittens.

The story so far

You’ve successfully repaired the breach in realities that caused the Seamstresses - a race of matter-destroying killer arachnoids - to come out of hiding, by fixing a plot hole created by the Narrativo, a computer that feeds on decision and produces story.

In traveling to one of the alternate realities that was formed by this plot hole, you met a copy of your captain and brought her to your home dimension. Your original captain is with you at the computer terminal where you fixed the broken story, but what has become of her counterpart?

Is she still alive, or has she winked out of existence? And if she is alive, will she ever be able to make it back to her home dimension? These questions, and possibly more - or perhaps fewer - will be answered today.

Opening scenario

You stare blankly at the innocent menu screen on the ancient computer, and slowly get up from the chair. Spalletti straightens her back and you look at each other, exchanging wordless glances that say everything.

“Should we… go?” says Spalletti, and without a word, you turn and walk back to where you hope is the door. You follow a tiny prick of green light in the distance, and as you round on it you realise it’s an Exit sign.

You hit the panel on the door to open it and are instantly met by the shocked and furious face of a security droid.

“What the…” it stammers in its metallic monotone. “Where… I mean… like… where did you come from?”

  continue reading

17 episodes

Artwork
iconShare
 

Archived series ("HTTP Redirect" status)

Replaced by: Mark Steadman's Escape Hatch - Brum Radio

When? This feed was archived on October 23, 2017 07:59 (6+ y ago). Last successful fetch was on October 22, 2017 13:10 (6+ y ago)

Why? HTTP Redirect status. The feed permanently redirected to another series.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 175886921 series 1337450
Content provided by Mark Steadman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mark Steadman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Mark's producer Paul joined him live in studio to play the final chapter of Zombies on a Spaceship, and to talk, inevitably about kittens.

The story so far

You’ve successfully repaired the breach in realities that caused the Seamstresses - a race of matter-destroying killer arachnoids - to come out of hiding, by fixing a plot hole created by the Narrativo, a computer that feeds on decision and produces story.

In traveling to one of the alternate realities that was formed by this plot hole, you met a copy of your captain and brought her to your home dimension. Your original captain is with you at the computer terminal where you fixed the broken story, but what has become of her counterpart?

Is she still alive, or has she winked out of existence? And if she is alive, will she ever be able to make it back to her home dimension? These questions, and possibly more - or perhaps fewer - will be answered today.

Opening scenario

You stare blankly at the innocent menu screen on the ancient computer, and slowly get up from the chair. Spalletti straightens her back and you look at each other, exchanging wordless glances that say everything.

“Should we… go?” says Spalletti, and without a word, you turn and walk back to where you hope is the door. You follow a tiny prick of green light in the distance, and as you round on it you realise it’s an Exit sign.

You hit the panel on the door to open it and are instantly met by the shocked and furious face of a security droid.

“What the…” it stammers in its metallic monotone. “Where… I mean… like… where did you come from?”

  continue reading

17 episodes

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