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(S1E4) A Gilimorean Facelift

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Manage episode 174535204 series 1390437
Content provided by Jeff Richardson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeff Richardson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this thrilling episode, Yifram Silvertongue officially makes the acquaintance of the party, Talon pacifies an angry Gilly, and everyone's invited to King Hungaderk's crappy little village.

Game mechanics in this one:

Characters leveled up, received Light stat worth of skill points each time they go up a level, get Water stat worth of vitality points as well. New skills cost 3, sub-skills cost 3 (despite what I say in the episode) and start at level 1. To increase them costs 2 for level 2, 3 for level 3 etc. up to level 5 (max level 3 at creation).

When a player levels up in the field they heal 2d6 vitality (up to their new maximum).

Closing Song: "Falling To Pieces" - Faith No More

  continue reading

250 episodes

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(S1E4) A Gilimorean Facelift

Shattered Worlds RPG

21 subscribers

published

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Manage episode 174535204 series 1390437
Content provided by Jeff Richardson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeff Richardson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this thrilling episode, Yifram Silvertongue officially makes the acquaintance of the party, Talon pacifies an angry Gilly, and everyone's invited to King Hungaderk's crappy little village.

Game mechanics in this one:

Characters leveled up, received Light stat worth of skill points each time they go up a level, get Water stat worth of vitality points as well. New skills cost 3, sub-skills cost 3 (despite what I say in the episode) and start at level 1. To increase them costs 2 for level 2, 3 for level 3 etc. up to level 5 (max level 3 at creation).

When a player levels up in the field they heal 2d6 vitality (up to their new maximum).

Closing Song: "Falling To Pieces" - Faith No More

  continue reading

250 episodes

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