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Destiny's Engine is Really Bad - but it's not Bungie's Fault

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Archived series ("Inactive feed" status)

When? This feed was archived on January 31, 2019 01:25 (5y ago). Last successful fetch was on December 03, 2018 01:41 (5+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 169904648 series 1267988
Content provided by zswiggs and UnOfficialTonyP. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by zswiggs and UnOfficialTonyP or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Hey, guys! Xur is still broke! But this week, we're cutting Bungie some slack. But first - the official ESL rules for playing Destiny competitively. We like them. A lot! Recently, a lead engine engineer at Bungie had a 2-hour long talk a game conference all about the engine powering Destiny - and the details are crazy. We break down the technical jargon and discuss exactly how bad their engine is, how it's a miracle that Destiny was even made in the first place, and if it'll get better for Destiny 2. We also dive deep into the lore of the mission "Paradox" and start the hype train on Luke Smith's storytelling ability and the future of Destiny 2.
  continue reading

25 episodes

Artwork
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Archived series ("Inactive feed" status)

When? This feed was archived on January 31, 2019 01:25 (5y ago). Last successful fetch was on December 03, 2018 01:41 (5+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 169904648 series 1267988
Content provided by zswiggs and UnOfficialTonyP. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by zswiggs and UnOfficialTonyP or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Hey, guys! Xur is still broke! But this week, we're cutting Bungie some slack. But first - the official ESL rules for playing Destiny competitively. We like them. A lot! Recently, a lead engine engineer at Bungie had a 2-hour long talk a game conference all about the engine powering Destiny - and the details are crazy. We break down the technical jargon and discuss exactly how bad their engine is, how it's a miracle that Destiny was even made in the first place, and if it'll get better for Destiny 2. We also dive deep into the lore of the mission "Paradox" and start the hype train on Luke Smith's storytelling ability and the future of Destiny 2.
  continue reading

25 episodes

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