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246: GameDev: Points Vs. Vectors. Which Should You Use?

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Manage episode 219882938 series 125918
Content provided by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Do you know the differences between points and vectors? You might be surprised. I learned a few things myself recently when I implemented points and vectors in the TUCUT library.
  continue reading

304 episodes

Artwork
iconShare
 
Manage episode 219882938 series 125918
Content provided by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Do you know the differences between points and vectors? You might be surprised. I learned a few things myself recently when I implemented points and vectors in the TUCUT library.
  continue reading

304 episodes

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