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It's the end of the series and the end of Kentaro Miura's Berserk. On this episode, Reid and Gareth discuss "Great Gurus" to "Teardrop of Morning Dew" (chapters 345 to 364 from volumes 39 to 41). Though we're mainly interested in talking about the end of Berserk in general, we also get into Casca's "recovery," a reference to the literal idea of evi…
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Gareth and Reid are living peacefully in an ancient Roman metropolis on this episode and extending a not-at-all ominous invitation for you to join us here as we talk about "Shooting Star" to "Village of Witches" (chapters 328-344) from volumes 37 to 39. As our series on Berserk nears its end, we get into what comes after the achievement of Griffith…
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Reid and Gareth may be a bit at sea in this episode, but, to be fair, so is Berserk itself in this stretch of the story. Hop aboard to join us as we cast away into the Fantasia Arc, starting off with an episode covering "Ghost Ship" to "Surfacing" (chapters 308-327) from volumes 35 to 37. Will the waters remain as choppy as they are in this section…
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Gareth and Reid are tossing this podcast into the local demon womb and becoming a towering affront to reason itself on this episode of our Berserk podcast. Listen on as we cover "On Board" to "Falconia" (chapters 286-207) from volumes 32 to 35, wrapping up the Falcon of the Millennium Empire Arc by talking about the incredible scale of the series' …
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Reid and Gareth are flying into battle against giant mist-men in this episode, which covers "Divine Revelation" to Hero (chapters 264-285) from volumes 30 to 32 of Berserk. It's mostly a whole lot of fighting this time around, but we also get Guts riding around on Zodd's back and more instances of one of our favourite character archetypes: nasty, s…
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Gareth and Reid cordially invite you to this, the most elegant episode of our Berserk podcast to date. This time, we're discussing "Proclaimed Omens" to "Demon Beast Invasion" (chapters 237-263) from volumes 28 to 30. We have crocodile men. We have Skull Knight dialogue. We have questions about the humanity and/or divinity of Guts. We also have an …
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Reid and Gareth, bodies formed of clumped together troll guts, are back to keep talking about Berserk's Falcon of the Millennium Empire Arc. On this episode, we're looking at "Retribution" through to "Roar of the Sea," chapters 217-236 from volumes 26 and 27. Come along with us for a discussion about Guts becoming a nice, supportive guy between rag…
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Gareth and Reid continue diving into the swampy waters of Kentaro Miura's Berserk with a new episode covering chapters 198-216 (from volumes 24 and 25), "The Witch" through to "Corruption." We spend a bit of time mired in a bog of magical exposition here before talking about the series' focus on paganism, its trolls, and, most importantly, the intr…
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Reid and Gareth have emerged from screaming, blood red eggs as strange new forms that are more appropriate for this, the beginning of the second half of our look through Kentaro Miura's Berserk. On this episode, we begin a discussion of the Falcon of the Millennium Empire Arc (or Millennium Falcon Arc, if you're not scared of Disney), talking throu…
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Gareth and Reid are breaking out of their shells and ushering in the corpse-goop final days with an episode about the end of Berserk's Conviction Arc (chapters 151-176, "Captives" to "Determination and Departure"). In this episode, we get into how Kentaro Miura depicts characters experiencing absolute terror, the fantasy of retribution for systems …
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Reid and Gareth are heading on down to the Tower of Conviction for a trip through chapters 126 to 150 ("Revelations" to "The Cliff") of Berserk. This time, we're talking about a bunch of absolutely miserable people living on the precipice of the apocalypse, hanging out with some goatman-worshiping orgy fans, and meeting the stone-faced, thwomp-pray…
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Gareth and Reid are sprouting wings and buzzing on into the beginning of Berserk's Conviction Arc with this episode on chapters 95-125, volumes 14 to 17. Now that the plot has finally caught back up to its post-Eclipse "present-day," we're back to a giant sword-wielding, arm cannon-toting, scowl-enthusiast version of Guts. With his return--and the …
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Reid and Gareth have applied droplets of blood to our audio behelit and summoned the end of The Golden Age with a look at chapters 70-94 ("Requiem of the Wind" through to "He Who Hunts Dragons") in volumes 12 to 14. We spend this episode discussing the Eclipse, the infamous climax to Berserk's extended flashback sequence, which includes more conver…
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Gareth and Reid cover chapters 23-69, from "The Battle for Doldrey" through to "The Immortal Once Again," in volumes 7 to 11 of Berserk. In this episode, the Band of the Hawk falls apart, leading us into a discussion of the changing dimensions of Guts, Griffith, and Caska's relationship, with all the commentary on friendship, sexuality, and power t…
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Reid and Gareth cover chapters 7-22, from "A Wind of Words" through to "Campfire of Dreams," in volumes 5 to 7 of Berserk. In this episode, we're introduced to everyone's favourite bear/lion/goat/bat monster, Nosferatu Zodd, join varsity sports team Band of the Hawk as they face off against their rivals, wade into how sexual assault is used by Miur…
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Gareth and Reid are hoisting their enormous swords onto their shoulders and setting off down memory lane with a discussion of Berserk's multi-volume flashback arc: the Golden Age. We get into chapters 1-6 from volumes 3 and 4, covering the not-so-halcyon childhood days of Guts' youth, the comic's shifting art style as it focuses on medieval setting…
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Reid and Gareth pick up where we left off last episode by discussing "Guardian Angels of Desire," from the end of Berserk's first volume through to the beginning of Vol. 3. This time, we talk about the first glimpses of Miura's Escher-indebted depiction of hellish alternate dimensions, are introduced to the God Hand and Berserk's wider fiction, dea…
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Gareth Damian Martin and Reid McCarter begin a look at the entirety of Kentaro Miura's Berserk with a discussion of its first two chapters, "Black Swordsman" and "The Brand" from Volume 1. In our debut episode, we discuss how we first encountered Berserk, the influences it draws from (and the work it's influenced in turn), and the joy of looking at…
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We wrap up the plot of Disco Elysium and discuss the final events of the game, which fold the game's myriad themes into a great morass just waiting to be picked apart. Listen for our thoughts on The Human Project as a destructive force, nihilism as a selfish luxury, the overwhelming trauma of ideology, and nature's role as a fascinated, horrified w…
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We pick up in the aftermath of the shootout and discuss the quiet sequences that precede the ending - an encounter with Lilienne the net picker, a hunt for mythical creatures, and a soul-crushing dream as seen through the world's rosiest glasses. For further reading, check out Bullet Points (Bulletpointsmonthly.com), which recently published a full…
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On this episode of Savoir Faire, we observe the concepts of justice and policing in Disco Elysium through the difficult characters of Ruby and Klaasje. For further reading, check out Bullet Points (Bulletpointsmonthly.com), which recently published a full month's worth of Disco Elysium essays. Intro/Outro music is the End Credits theme from the Dis…
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On this episode of Savoir Faire, we delve into characters and events that trace out some of Disco Elysium's most important themes - the curse of inheritance, aimless rage toward the status quo, and the relentless pursuit of a truth that may or may not exist. For further reading, check out Bullet Points (Bulletpointsmonthly.com), which recently publ…
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Are we defined by our decisions, or by the twisted branching paths of thought that precede them? We explore this question through the lens of Disco Elysium and the characters of Kim Kitsuragi, Evrart Claire, and Measurehead. For further reading, check out Bullet Points (Bulletpointsmonthly.com), which just published a full month's worth of Disco El…
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Disco Elysium is destined to become a modern classic in the videogame canon. In this episode, we discuss what makes the game one-of-a-kind, from the nuances of its system, to the caliber of its writing, to the distinct impact of its themes. We limit talk to around the first third of the game, and mostly cover what happens at the church, the union, …
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