Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
It's time to track down the Filament of Dongle and see why they went missing inside the Leviathan's Spiral. What's that? A map that is almost definitely phallic? You know it.
After making their mark on the rough and tumble town of Blingbottom, our heroes head north, seeking the order of monks that knows how to locate the legendary hammer of Bahamut. Hopefully they won't light their own transportation on fire out of vague suspicion.
Our heroes (whose group name is currently unofficial but we all know Castaway Cuties is still the frontrunner) explore the cellar of the manor, and hope that they can claim its treasure as their own (or at least sell it at Blingbottom prices). Hopefully it will be a simple trip to an evil cabal's darkened basement and there won't be any funny stuff…
The crew battles the sleepy guest of the manor that they awoke unceremoniously from its slumber, with the hopes of making the quaint trayzure room all their own. Cheers from the whole Nerd Poker crew on making it through 2020 with us, we criterally couldn't have done it without you!
Hey listeners, we wanted to say thank you for a crazy year of support and offer you this two-part bonus adventure with Felicia Day as a special gift to you! Recorded in late 2019 around Christmas time at Brian's house with plenty of murder and mayhem, we hope it bring some cheer to you. It was originally recorded and released in 2 parts, but Engine…
You didn't expect our heroes to not thoroughly check THAT ONE CONTAINER in the TRAYZURE ROOM, did you? Well here they go, giving the awkward trayzure situation the proper Nerd Poker collection treatment! Also apologies for the audio being slightly garbled in parts, we had a computer die and get an emergency replacement mere moments before our sessi…
The Kind Crew (or whatever they name might be) really put their powers of earnestness to the test as they tidy up the final corners of the hag's mansion. And what better moment for the creepiest of dungeon masters to unveil the creepiest of rooms?
Our intrepid crew is getting a little sick of dealing with this huge invisible archfey who doesn't know anything. And you know what that means: they will probably blow him up so they can go about plundering the rest of this haunted mansion!
Our kind crew has a relatively creepy manor they'd like to shake the loot out of, but will their creepy dungeon master put an unfairly massive monster in their path before they can roll all their investigation checks?
Our crew must confront the dog-related mystery they've gotten themselves into, as well as the wealthy old lady sobbing on Danny's monk-robed shoulder. No way things will get violent, knowing how nice everyone is. Right?
Our super-friendly band of heroes continue their quest to make a good impression on the gritty, coastal town of Blingbottom by cruising for side missions, and they may just make a name for themselves.
The crew feels out the local culture of Blingbottom (which turns out to be a lot of misfortune and unsavory card games) as well as a name for themselves. And if you were hoping someone in the party would try to have a Batman-esque side adventure, you're in luck!
Our heroes deal with the final obstacle between them and the beach of Davenglaven, and the unseemly field of bones at the cave's exit. Will the party have another charm-off competition? It's virtually guaranteed!
Our heroes have nearly reached the beaches of Davenglaven, but first there's treasure to unpack, and a mysterious impasse to uncork. Hopefully that total-party-kill you almost thought was going to happen in the first episode of the season isn't going to happen NOW.
The new crew is making their way to the end of this narrow, winding bottleneck, but there's a very interesting side passage beckoning them to explore. Surely there's no harm in testing some new spells out on some blind corners, right?
Our new Season 4 heroes have stumbled upon two firenewts engaged in some sort of lunchtime ritual, cooking a hapless creature over a small lava barbecue. They could sneak on by, but it wouldn't be Nerd Poker if everyone didn't dogpile into a small room and start swinging weapons.
Our new crew has a bottleneck ahead of them, and it's infested with deadly firenewts. Hopefully their morally suspect guide will lead them down the best path without too many surprises, and maybe they'll get a cool finishing move or two on these creepy, glowing jerks.
Our band of companions begins to consider their path to the mainland of Davenglaven, and it looks like they'll have to consider the trustworthiness of a snake-headed creep named Verge. Will they float or will they spelunk? Those are the questions any sea monster survivor must ponder.
After a confrontation with a rude guard leads our new crew to an unfortunate boat situation with some rather unsavory roars happening just off deck. Will this be the fastest Total Party Kill in Nerd Poker history?
Welcome to a brand new season and brand new story! It's time for our cast to set the stage with a brand new Level 3 crew, one that's getting the hell out of Cloddenheim fast.
New heroes will soon have to cope with the world events of Season 3, but first, let's see what happened to the Ice Five after Episode 85...
The time has come for the Ice Five to make their play. Will they trust the elves that showed up at the doorstep of the altar? Will one of the Ice Five themselves attempt to ascend to the mantle of the Tenebrous One? Will everything get set on fire? Better listen soon before you read about what happens on the internet somewhere!…
The Ice Five are have alerted Halcyne's father that they are at an incredibly powerful intersection of mortality and immortality, and the way out just went "pop." Hopefully what about to arrive is friendly! If not, they can probably just set them on fire.
The Ice Five have finally made it to the Altar of the Tenebrous One, hoping that a plan would somehow come to mind once they checked everything out real good. Perhaps the squawking little kobold will provide a clue? Perhaps Terry will wander in and become the Tenebrous One? Only time will tell.
There's a very small space between a swarming cloud and the sheer mountain-face, but the Ice Five are determined to not let that get in the way of their plan to get to the altar of the Tenebrous One. Even if their plan kind of stops at getting there. All they have to do is climb really high and hope nothing Amarth Amon happens...…
A new day is dawning, and the Ice Five have the final ascent up Pandemonium's Fang before them. They've stared at it all campaign on the map, but they imaginations may not have prepared them for what a jerk their Dungeon Master might be when it comes to scaling mountains. Hopefully the party and their respective prides will all survive.…
The Ice Five are fresh off of slaying a mega-spider feybeast and are heading up the foothills of Pandemonium's Fang, but first they have to contend with one of Dan's trademark super creepy NPCs. Will they kill it, or just hate it?
The Ice Five have escaped to The Feywild, but oh yeah, they've never been here before and everything is a giant creepy glowing monster. Surely this will work out as some kind of harmless shortcut though, right???
The Ice Five have always been fans of entering mysterious caves, and as cautious as they were, they're still a little stuck. Luckily one amongst them was built with some extra options back at the factory.
With the dragon fight ramping up, it remains to be Halcyne (cyne what we did there?) whether her gambit with the necklace will pay off. Meanwhile the Ice Five have another task ahead of them- how do they eventually escape this Barrowsteppes Dragon chokepoint/checkpoint in the middle of the road leading to the mountains, and Pandemonium's Fang?…
The effects of Halcyne's unfortunate dexterity situation are beginning to sink in, and the Ice Five must contend with another vicious (and mutated) dragon from their past.
The Ice Five head into the steppes surrounding Pandemonium's Fang in the hopes of destroying the altar of the Tenebrous One. But it wouldn't be Cloddenheim if there was a clear path between them and the big event, would it? As long as they are careful, and they always are, how could things go wrong?
The Ice Five must decide whether to trust the Violet Fang, trap her outright, set her on fire, or just kinda awkwardly part ways. See if you can guess which they choose!
The Ice Five exit their awkward Violet Fang conversation only to encounter so many passive aggressive NPC's that they long for a monster to kill. Hopefully they'll find some hot loot along the way, as well as a hot lead on the altar of the Tenebrous One.
The Ice Five continue their mini-boss killing spree that has them in a showdown with Dratlanna the drow-beholder, and you better believe they've got some fun new moves to try out. Will they survive? Where will they head next? Is Gus toast? Time will hopefully tell!
The Ice Five continues their tour of mini-boss bulldozing and sets their eyes on Dargthur's mother. Which of course means lots of roleplaying excellence from Brian, his favorite thing to do ever.
Time to find out what the Ice Five really stands for by pitting them against the squishy, veiny, eyeball thing they made on accident a few dozen episodes ago. Hope you're ready for a throwdown with lots of psychic damage and some wincing as the surface texture of the monster is described!
The Ice Five walk towards the Mother Brain, slowly realizing that "The Ice Five" has now expanded into a conglomerate of shady inter-planar horrors and they are about to meet with its leader, whom they accidentally installed. Also, it feels like there's something we should acknowledge… numerically speaking.…
The Ice Five finally approach the head of the boat, and what they find is sight only a Dargthur could love... and he's pretty sour so he probably won't.
The Ice Five continue to slip around in the slime and complete their showdown with the phantasmal narwhal creatures, with Halcyne's life still in the balance. Strange whispers from the monstrosities confuse them, and they contemplate what it would mean to go deeper below deck. Also, more eyeballs.
The undead tuskfolk continue to try to skewer the Ice Five and suck their very life forces from them. Hopefully those eyeballs growing out of the floor will somehow turn out to be good guys and lend a helping eyestalk. Right?
The early first three trials of the stable complete, it's time to descend into a purple portal and go hunting for trayzure! Paul F. Tompkins returns as Mister Evelyn, and we can only hope that he will finally get a chance to use his special animal summoning hat.
In this two-part Danger Room bonus adventure, all our regular cast is here to explore an old stable rumored to contain a treasure, guarded by dark magics. And who should be there to help but the charming Mister Evelyn, portrayed by Paul F. Tompkins! Paul is playing a bard, so you better believe we are going to try and tempt him to sing within the f…
Below the deck of a ship Dargthur knew long ago, the Ice Five attempt to clear any lingering nastiness and find more than they bargained for. All of it is familiar somehow, yet more ominous. But don't worry, they're going to keep setting things on fire. Who did you think we were talking about anyway?…
Time for some of the Ice Five to sit on the deck of a boat and read a tom full of lore, while the rest of the Ice Five set things on fire. We bet you can guess which characters do which. Plus, oh right, they might have just dissipated the avatar of a fallen evil god... Probably no consequences to that, right?…
The Ice Five must take out the Juggernaut that has come to dispatch them, but even if he is defeated there's the matter of scaling the massive drow pirate vessel before them. Oh, are we're continuing to master our remote situation, thanks for bearing with us, nerds.
After hours of attempting to not-so-simply-commandeer a not-so-simple boat at an old familiar dock, the Ice Five find themselves in an inevitable confrontation! Oh, and this episode is our first ever remote recording session! Pardon our dust- next time we'll be employing some new audio techniques, so it's only greener grass from here on out!…
The Ice Five have arrived on the seaside. Their goal is to reconvene with the Mother Brain and pick up a new boat, as Dargthur is keen to get back into Admiral mode. Hopefully they'll find a safe ride and get on board quickly and efficiently!
The Ice Five has their eye on Silverhenny Woods, but will the Violet Fang actually join the party? And wait a minute, Silverhenny Woods, isn't that where Dr. Uid keeps all of his... STUFF? Time to head to the western half of the continent, and see what adventures lie in the snow-kissed forests they almost visited some 55 episodes ago.…
Still debating their next move, the Ice Five decide to explore the full resources of Clompity, which may or may not include the leader of Haushinka's assassin network. The players have some theories about who the Violet Fang is, but sadly their characters don't have the same knowledge they do. Hopefully an evil archlich won't start attacking them w…