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Best Game Development podcasts we could find (updated August 2020)
Best Game Development podcasts we could find
Updated August 2020
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Join Dave Lang and Darryl Wisner as they share tales from the front lines of game development. They have worked on all sorts of games, and they talk about them all. The guys also talk about current events in the industry, and try to offer a unique perspective on the state of games today. Also, travel stories. Lots of travel stories.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, and Jeff are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any fe ...
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
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show series
 
In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games. Clinton has collaborated with many of the ind…
 
On this episode we welcome guest Bill Roper, Chief Creative Officer at AuthorDigital and Adept Games. We start by discussing the impacts of COVID-19 on work and personal life and rising to the challenge of digitalizing our lives in completely unusual circumstances. Bill emphasizes the importance of taking time for yourself, focusing on mental healt…
 
Hi, Shenanites! This week, we talk about elaborate trap construction, tech curmudgeons, and the business equivalent of peanut butter shorts. The problems you needed to solve yesterday aren’t always the same as the problems you need to solve today. You’re definitely going to do it wrong, but there are ways to do it less wrong. Step one, get an endle…
 
00:00:00 - Intro / Mortal Podkast / Kipo and the Age of the Wonderbeasts 00:17:40 - Game That Name 00:25:20 - Ben Mekler's LucasArts-style, Dystopic, Musical, Eco-Noir Heist Adventure 00:50:06 - Recommendations someoneshouldmakethispodcast@gmail.com @MakeThisPodcast Theme music by Mariachi Entertainment System Disclaimer: Daanish Syed and Dan Weila…
 
Kathryn joins Dirk and David to discuss some recent episodes. In response to the show with Ryan Scott, the trio talks game balance and the difficulty of meeting the expectations of different player types. Then they all discuss toxicity in board games and how it compares to the toxic culture of competitive online games like MOBAs. Finally, the three…
 
Working in game development with a background as a researcher allows to compare two very different environments: A large particle physics laboratory and a small game development studio that creates games that lean towards artistic expression. Looking at parallels and differences of these two environments will allow to cover topics like automation, …
 
On today’s mini episode of Check The Wire, Mathas answers one of the most commonly asked question on the show, how did Dan and Ryan meet? Thank you for dialing in, I hope you enjoy. https://www.youtube.com/mathasgames https://www.twitter.com/NorthernlionLP https://www.twitch.tv/northernlion https://www.youtube.com/Northernlion https://www.Twitch.tv…
 
In this episode, we’re going into the depths of North Korea to conduct one of the greatest hacks of all time. To find a way to inject information into a country run by totalitarian regime. A big thanks to Yeonmi Park for sharing her story with us. Also thanks to Alex Gladstein for telling us the inside story. You can find more about Flash Drive For…
 
I have found some fantastic resources on game development and wish to share them with you all. Some more amazing work from the game dev community. Join The Community - bit.ly/33xpKbG ----- Sponsor - GameDev.TV ----- bit.ly/3fmaJ2F - 3d C# bit.ly/33ngQRZ - 2d C# bit.ly/3g9Wqzc - RPG System C# bit.ly/2XbkF8Q - Break into Industry bit.ly/33bKLMv - Uni…
 
For the first episode of our 30th series, we welcome Kyle Allen and Russ Wilde from the Prism Pals podcast to discuss Quest, an RPG created by T.C. Sottec from The Adventure Guild, and to start diving into the delightfully cozy character creation. Announcements: Ennie Winners: https://www.geeknative.com/79540/the-ennies-2020-winners-have-been-annou…
 
We sit down for an unplanned recording of Design Doc when Evan says something sad. Note: This episode discusses the toll that work can take on physical and mental health. End of episode donation notes: The Okra Project - https://www.theokraproject.com/ Black Mental Health Alliance - https://blackmentalhealth.com/ Bail Fund List - https://bailfunds.…
 
This is the second month with a bonus episode. Tonight I tackled my loved for racing games. I focused pretty heavily on a few titles (Formula D, Rallyman GT, Flamme Rouge, and Lewis & Clark) to illustrate what about this genre makes it something I wanted to talk about. Feel free to tell me why you like (or dislike) racing games on twitter (@whowhat…
 
On this week's episode of The Game Informer Show, we share our early impressions on the recent Avengers war table, Grounded's early access, and Superhot expansion Mind Control Delete. Then we try a new segment call Game Informer's Meaningless Character Rankings. As the name implies, it's meaningless, but it's going to catch on. Finally, we close ou…
 
Dave is back again this week running a solo cast and answering your questions. Things are still great in the USA and we’re all not panicking about multiple different crises and everything is coming up Iron Galaxy! (Windjammers is in the back) 1:30 – GFB State of the Union 4:35 – How wonderful is that Ramon guy? 5:25 – Iron Galaxy Future Plans? 8:00…
 
Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized since its heyday of the early 2010’s, and after operating for about ten years, there is now literally just one man left carrying the torch. Adam is currently working on Hex Gambit: Respawned, his latest turn-based…
 
Hey there, Shenanites! In this episode, we discuss kitten onesies, the transubstantiation of noises, and how there’s nothing to watch. You can get away with being dumb if you’re clever enough. And just because something is free doesn’t mean there aren’t hidden costs. Which is to say, WE DON’T WANT YOUR BALLOON.Questions answered (abbreviated):- tof…
 
Real baseball is back! We catch up on all the early season actions - and problems - with FanGraphs' Paul Sporer (@sporer). Plus! Kenny Jackelen from Baseball-Reference.com joins us to get caught up on the latest from their 2020 simulation with OOTP 21. Out of the Park Baseball 21 is ON SALE NOW! The Opening Day Sale gets you 50% off OOTP 21, for a …
 
John Ellithorpe, currently EVP & Chief Product Officer @DNAnexus discusses the role of a CTO based on his unique perspective of having been in that role and having that role report into him. From the book “Book CTO’s at work” – There is no one way to define the CTO role. “CTO’s are managers, researchers, […]…
 
This session will be a moderated conversation about the ever shifting landscape of visual art in the entertainment industry (games included)! Through the lens of experienced professionals, the hope is to communicate to aspiring artists how to avoid pitfalls, revealing common struggles of surviving as an artist in entertainment, and providing some p…
 
On today’s episode of Check The Wire, Ryan and Dan answer as many questions from twitter/twitch as they can. They talk about the long term effects streaming has on your mental health, how has quarantine effected their work flow, the difference in streaming for a ‘larger’ audience compared to a ‘smaller’ one, and the difference between people who wa…
 
Joined by the fantastic and passionate architect Sarah Bonser, who is a passionate gamer. With her profession & passion, she crossed them over to release her new fantastic book Verticular Vernacular. Join the Community - bit.ly/33xpKbG ----- Verticular Vernacular - Book ---- www.routledge.com/Virtual-Vernacul…ok/9780367002190 ---- Contact Sarah ---…
 
In honor of the anniversary of the games announcement, we go back and take another look at the core set. How have certain cards and heroes grown in the game's first year? How wrong was John about She Hulk? Excelsior! Intro Marvel Musings with Matt Gameplay Corner Daily Bugle Newsroom FFG In-Flight Report Schedule League of Cooperative Gaming Discor…
 
In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss how to get the player to trust the designer, why pursuing fairness can take away what is special about a game, and whether packing should…
 
Robin Hunicke chats with Nico Disseldorp and Jake Strasser of House House to discuss their mega hit and D.I.C.E. Awards Game of the Year, Untitled Goose Game; how the team first got together; designing a mischievous yet lovable Goose; and how to navigate and stay sane during this global lockdown. Nico Disseldorp and Jake Strasser are two of the fou…
 
Last week’s discussion of community management with our friend Matt Hill spun off some great discussion around other promotional topics. Although it’s not the first time we’ve explored the optimal role of a website in your ongoing creative efforts, some time has passed and a lot has changed. In this episode we’ll look at the current benefits and ch…
 
Microsoft recently showed off Halo: Infinite and a new Fable during its recent Xbox Showcase, and we're here to talk about all the highs and lows of the show. Join Jeff Cork, Joe Juba, Alex Stadnik, and myself for a slightly loopy conversation. What did we think about Obsidian's new RPG, Avowed? How do we feel about getting another State of Decay? …
 
On this week's episode of The Game Informer Show, we share our early impressions of Star Wars: Squadrons and then do a quick roundup of some of the most notable ID@Xbox game demos that are available to play for free this week. Then we're joined by Sucker Punch's Nate Fox who talks about the development of Ghost of Tsushima and what makes samurai so…
 
Kicking off the remaining episodes of our second season of Inside Indie Games, we’re joined by a panel of industry experts from all walks of games development backgrounds as we delve into the world of M&As in the indie dev sector. At the heart of discussion in this episode is the burning question for a lot of indie dev studios: should passionate ga…
 
Vladimir Khorikov discusses functional programming in enterprise applications with Jeremy Jung. They cover immutability, the downsides of exceptions and null values, the difference between value objects and entities, refactoring existing projects, and how creating a mutable core with an immutable shell can help you create easier to understand appli…
 
Hello, Shenanites! This week, we talk about muscley butterflies, small batch cat introductions, and a fractal universe. The most important part of a biased random walk is the bias. As long as you know vaguely where you’re going, a wildly circuitous route can still get you there. Just don’t look too deep -- those triangle muffins will look right bac…
 
In episode #10 of the Zachtronics podcast I'm joined by Keith again, this time to interview Tom Braunlich, one of the designers of the Star Trek and Star Wars collectible card games from the 90s. We talk about designing games for licensed IP, creating mechanics that deeply evoke your theme and setting, a fair amount of sci-fi nostalgia, and the tra…
 
Rob Daviau returns to the show to talk with Dirk and David about his design axiom: minimize ongoing negative effects for players to remember. They discuss why party games and heavier games might get away with these ongoing negative effects while other games get bogged down by them. Rob mostly uses his own work as examples, discussing Mountains of M…
 
This week we take a deep dive into Out of the Park Baseball 21's official 2020 MLB season predictions that were unveiled live on MLB Network! We're joined by Matt Arnold and Alex Murray, who describe the key roster decisions that were made and the methodology behind the 10,000 (!) simulations that were run to produce the data. Who's going to win th…
 
This talk will be a personal and technical roadmap of a game developer in Eastern Europe, where resources and a career in game development is scarce. ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Check out Game School Online: https://beta.gameschoolonline.com/bundles/ApprenticeClub ► Check out the video ve…
 
On today’s episode of Check The Wire, Ryan talks about the process of doing voiceover work for ‘Cook, Serve, Delicious! 3?!’ Both go into why they had to change the way they uploads videos to YouTube. They then discuss the way they approach doing co-op streams and about which they value higher, creation or distribution. Thank you for dialing in, I …
 
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