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Best Gameindustry podcasts we could find (Updated October 2019)
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A weekly show about playing an unreasonable amount of video games. Each week we discuss the games that are keeping us up late and chat about gaming culture and the games industry.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
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Argue the Toss
Monthly+
 
Argue the Toss - the geek and gaming podcast for www.gameindustry.com. Drew and Chella discuss the latest releases, trailers and news for games and other aspects of geek culture, with a particular focus on writing.
 
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GameDaily BizCast
Monthly
 
The GameDaily BizCast is a weekly news show with GameDaily's managing editor, Amanda Farough, and a few news writers that regularly contribute to GameDaily. We talk about the game industry, what's going on in business around the industry, and provide context around trends, happenings, and major events.
 
A couple of gamers meet up in room, talk about videogames and their extremely exciting lives and discuss games industry new. It's time to listen to the gamers.
 
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Game Hugs
Monthly
 
Game Hugs is a fortnightly podcast that focuses on the individuals who work in the computer and video game industry. From publishers to journalists, developers to esports, artists to cosplayers, there are fascinating, entertaining, and god forbid maybe even educational stories to be told about what goes on behind the scenes. Created by Guy ‘Yug’ Blomberg, hosted by Jason Imms.
 
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Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our ...…
 
It's finally here: We take our first steps into the massive Dragon Quest XI. But first, What the Golf? Episode Timeline 00:26 - Intro 05:18 - Mario Kart Tour 10:52 - What the Golf 24:52 - Dragon Quest XI 59:41 - OutroBy Video Game Hangover.
 
Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends. For the video v ...…
 
Untitled Goose Game is the indie title that everyone honking on social media and sharing their best moments as a malicious goose. Drew & Chella discuss the new game from House House, which takes Hitman style gameplay to a quiet, English village.By Drew & Chella.
 
Between grinding the guardrails and firing off the pipe, Randy isn't sure what to make of Mario Kart Tour. Meanwhile, D.J. splatters everything in sight as a rampaging gorilla in Ape Out. Also, updates on Sayonara Wild Hearts and Link's Awakening. Episode Timeline 00:26 - Intro/Sayonara Wild Hearts 06:11 - Link's Awakening, easy mode, and shoot ...…
 
Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really goin ...…
 
Randy explores the strange world of Legend of Zelda: Link's Awakening (the new one!) while D.J. compares notes with the Game Boy Color version. Also, motorcycle swordfights in Sayonara Wild Hearts, and life as a horrible goose in Untitled Goose Game. Episode Timeline 00:26 - Intro 03:10 - Legend of Zelda: Link's Awakening 23:27 - Untitled Goose ...…
 
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. And he'll discuss how ...…
 
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. We also cover how Fl ...…
 
Sam Barlow's Her Story brought FMV games out of the shadows and demonstrated that they could work, with careful casting and good writing. Telling Lies is a bigger budget version of Her Story, using the same mechanics, but adding more characters and some new features. Drew and Chella discuss the game, how it differs from Her Story and how it exp ...…
 
Randy is back and D.J. can't wait to hear what he's been playing! (That is, Creature in the Well and Legend of the Skyfish.) Also, Monster Hunter World: Iceborne rears its chilly head, and, as a special bonus, mourning the loss of a dear friend! Episode Timeline 00:26 - Intro 7:12 - Creature in the Well 21:43 - Legend of the Skyfish 29:32 - Mon ...…
 
Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one ta ...…
 
Becoming a successful game developer relies on so many factors besides just determination, commitment, and consistency. There are lotteries that people are dealt with and plays a heavy part in a person's outcome, such as location. Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and ...…
 
Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots. For the video version, please visit https://www.youtube.com/watch? ...…
 
We're wrapping up the summer with an episode full of our favorite game music, plus selections chosen by you, the listeners! Put your headphones on!By Video Game Hangover.
 
Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond. For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo https ...…
 
Back after the summer, mid-season break, Drew and Chella discuss the big releases coming for autumn and winter 2019. The ATTeam looks at films and games, covering geese, all the Hollywood cheekbones and more than a smattering of horror.By Argue the Toss.
 
D.J. just got back from not playing any games at PAX West, and boy, are his arms tired! Meanwhile, Randy investigates the spooky doors of Control, and a strange boat makes its way across the wasteland in Far: Lone Sails.By Video Game Hangover.
 
Pete Bottomley is the co founder of White Paper Games. He has helped shipped two beloved titles: Ether One, a first person adventure that deals with the fragility of the human mind. And the Occupation, A FIRST-PERSON, FIXED-TIME, INVESTIGATIVE THRILLER SET IN NORTH WEST ENGLAND ON 24TH OCTOBER 1987. In this episode, we explored the beginnings o ...…
 
It's really useful to know a lot of things about different areas of game dev if you're going to try to run a company. In this talk, Karla will walk through Fullbright’s development from Gone Home to Tacoma and focus on all the things she has learned as she went to be a successful indie studio. For the video version, please visit https://www.you ...…
 
Randy straps in for a roguelike doubleheader with Void Bastards and Rad. You'll never believe what happens! Meanwhile, D.J. watches six hours of creeper videos in Telling Lies. Also, part 1 of our 8619156137-part series on Dragon Quest XI. Episode Timeline 00:26 - Intro 1:51 - Void Bastards 17:46 - Rad 36:44 - Dragon Quest XI 55:41 - Telling Li ...…
 
Ewan Croft is a VFX artist who's been working in the industry for decades. With extensive experience developing production art, art pipelines, and procedural content Ewan has taken his expertise working at companies like 2K and ILM to going freelance full-time. For the video version, please visit https://youtu.be/EURzVV0ta9g http://airshipcreat ...…
 
Randy takes a detour through Witcheye before heading back to school in Fire Emblem: Three Houses. D.J. discovers new ways to experience Dragon Quest in Super Smash Bros. Ultimate. And yes, more Dragon Quest Builders 2. Episode Timeline 00:26 - Intro/Immediately Witcheye! 09:04 - Cold open 12:15 - Fire Emblem: Three Houses 42:15 - Super Smash Br ...…
 
Three important things Bekah have learned from other industries and hung onto that have helped her in business development in games.. For the video version, please visit https://www.youtube.com/watch?v=WsigheyaSL4 https://finji.co/ Check out her latest game: https://finji.co/games/overland/ Follow Bekah on Twitter: https://twitter.com/BexSaltsm ...…
 
Kylan Coats is the founder and creative director of Crispy Creative. We talk about transitioning from AAA development to being his own boss, and how the leap of faith just needs a forced push sometimes. For the video version, please visit https://youtu.be/9mKMrVhnep0 https://twitter.com/CrispyCreative http://www.longjourneygame.com/ https://www ...…
 
Working in game dev can be stressful even on the best of days. That stress often causes devs to bond with one another and develop deep, important personal relationships. But what happens to both your social circle and your work when you experience interpersonal conflict, burn out, go through a health or family crisis, or worse- lose your job? E ...…
 
Randy takes up teaching in Fire Emblem: Three Houses but runs into trouble adjusting to campus life. D.J. keeps it wholesome (and mildly creepy) while delivering mail in Tiny Echo. Also: Dig Dugging ever deeper into Dragon Quest Builders 2. Episode Timeline 00:26 - Intro/Dig Dug and the Case of the Too Casual Pants 07:49 - Fire Emblem: Three Ho ...…
 
Randy gets wholesome by taking A Short Hike up a mountain. D.J. deals with a toilet conundrum (don't worry about it) in Dragon Quest Builders 2, then breaks his one rule in Final Fantasy XIV. Also: 2019's backlog champion revealed! Episode Timeline 00:26 - Intro/Backlog Attack winner 06:20 - Deadly Premonition: The Movie 08:37 - Final Fantasy M ...…
 
We are celebrating our 200th episode with our announcement of our next GduX.me. We also discuss if the game development community has gotten better than it was four years ago. For the video version, please visit https://youtu.be/KUJCwd4VMNU Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear u ...…
 
Diversity is now a checkbox on a lot of lists rather than being about inclusion and making sure everyone is included. Let's get into the nitty-gritty of why we need to actually be inclusive and stop checking off boxes and calling it a done deal. Watch Tanya on Twitch: https://www.twitch.tv/cypheroftyr Follow Tanya on Twitter: https://twitter.co ...…
 
We travel far into The Outer Wilds before settling into quiet life on a farm in Dragon Quest Builders 2. Also, the Backlog Attack wraps up with Theatrhythm Final Fantasy and Deadly Premonition. Episode Timeline 00:26 - Intro 03:16 - The Outer Wilds 31:05 - Dragon Quest Builders 2 47:57 - Theatrhythm Final Fantasy Curtain Call 1:09:10 - Deadly P ...…
 
A in depth look at how Epic Games run their studio with the onslaught success of Fortnite. Is the developer a model or a villain to other game studios. We take a look and decide. For the video version, please visit https://youtu.be/CN1gAM_L3vU Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hea ...…
 
Spider-Man: Far From Home has brought the wildly successful third phase of the Marvel Cinematic Universe to a close. Where can the franchise even go from here? Oh, Phase 4? Yeah, OK, that makes a lot of sense actually. Don't know why we didn't think of that. San Diego Comic-Con was last week and Marvel dropped the whole phase on us in a flurry ...…
 
The end of the Backlog Attack is in sight as we get into Wario Ware Gold, Tomb Raider Anniversary, and reveal your picks for our listener's choice games. Also: Randy has some words about that Switch Lite. Episode Timeline 00:26 - Intro/Bathroom Break 04:54 - Switch Lite! 17:58 - Wario Ware Gold 35:28 - Tomb Raider Anniversary 48:25 - Backlog At ...…
 
You've got a great idea for an indie game, but how do you go about creating it? In this talk, 17-year game developer, art director, and college professor Jeff Spoonhower will offer advice on breaking into the indie games space. Jeff will share tips and best-practices on indie game planning, development, crowdfunding, bizdev, marketing, and more ...…
 
Pressure to create top selling games, gain promotions and keep ahead in our field can cause us to make decisions about our work and life habits that aren't in our best interests. This talk will look at re-framing what success is by looking at what really makes us happy in our work. With thoughts and perspective from moving from being a AAA depa ...…
 
Brandon & Larry discusses the current state of the industry and shares some personal stories on why GduX needed to happen and why this is the perfect time to address the issues. For the video version, please visit https://www.youtube.com/watch?v=sVlv40onCIE Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podca ...…
 
We're beating the summer heat with a crippling drug habit in Dr. Mario World. (That's how Dr. Mario works, right?) Also, the Backlog Attack continues with Professor Layton: The Next Generation (actually his daughter) and Front Mission Evolved. Episode Timeline 00:26 - Intro 09:16 - Layton's Mystery Journey 29:19 - Front Mission Evolved 43:24 - ...…
 
Jay Powell has been working in marketing for over 20 years and have been lending that knowledge to the indie community for several years. We also scratch his brain on the recent PR faux paux of major AAA companies. For the video version, please visit https://youtu.be/7YO9XLeh-nU Twitch - www.twitch.tv/indiegamebusiness YouTube - https://www.you ...…
 
Drew and Chella catch up to find out what each other have been watching this summer. Not the big summer blockbusters at the cinema, but indie films, a gameshow and a bit of Netflix. Drew discusses a comedy gameshow that demonstrates some interesting approaches to game design. And Chella looks at the new generation of teen comedy dramas, which m ...…
 
The Backlog Attack kicks off with Randy cheerfully slicing and dicing robots in Kirby: Planet Robobot. Meanwhile, D.J. struggles to make sense of the Flashback HD remake, but that's OK, because there's Shadowbringers. Episode Timeline 00:26 - Intro/New music 05:00 - Stranger Things Moment 06:34 - Flashback 25:30 - Kirby: Planet Robobot 35:45 - ...…
 
China is the world’s largest games market but also the most insular and complex. Sam Wey will share his insights into the unique characteristics of work culture, game development, and VR in China. He will clarify the dynamics at work between censorship, publishers, and indies. Lastly, Sam will provide an overview of the VR market and the role o ...…
 
Chella Ramanan is the cofounder of POC in Play but also joining Ubisoft Massive as a Narrative Designer. This week we go through a range of topics about diversity, writing in games, and a blossoming industry in interactive movies. For the video version, please visit https://youtu.be/voS6XobvJnA Follow Chella on Twitter: @ChellaRamanan http://ww ...…
 
Introducing our new show available everywhere you listen to podcasts. https://www.bluchamps.com/invisible-walls Subscribe on iTunes: https://podcasts.apple.com/us/podcast/invisble-walls/id1470180845 Subscribe on Spotify: https://open.spotify.com/show/5ZZTaUCautOaSGbC1aOTHD Subscribe on Google Podcasts: https://play.google.com/music/listen?u=0#/ ...…
 
We're commemorating our 400th episode in the only way that makes sense: By definitively naming the best 400 video games ever made. Also, we kick off this summer's Backlog Attack! Episode Timeline 00:26 - Intro 01:35 - Backlog Attack/The greatest 400 video games of all time, comprehensively and definitively ranked 1:02:39 - Outro…
 
Zac Rich is a lawyer from Press Start Legal and is on this week to discuss the situation around Loot boxes and why it is in the spotlight for unlawful ramifications. Why is EA again facing UK Parliament? Is it unethical? Is there a world where loot boxes can peacefully coexist with consumers? We answer all those questions in this week's episode ...…
 
Watch the video version here: https://www.youtube.com/watch?v=KkeAMR2nA7o What is the bigger picture with technology companies outsourcing to China? We analyze all angles of what this means to developers, consumers, and Americans. Watch live 10 AM PST Daily on https://www.twitch.tv/blu_champs Support us and get and turn Games Recap into a daily ...…
 
Jordan Erica Webber joins the Argue the Cast Team to discuss the use of unreliable narrators in videogames. From the twist ending in games like Bioshock, to the deliberate use of a character with something to hide in Her Story, games like to employ this narrative technique with varying degrees of success.…
 
We're beating the summer heat in the frozen mountains of Monster Hunter World: Iceborne, and the... air-conditioned spectral movie theater of Persona Q2, I guess? Also, the Ritual of the Moon nears its end, and handy tips for staying alive. Episode Timeline 00:36 - Intro/Backlog Attack: Prologue 07:11 - Become what you must 23:41 - Monster Hunt ...…
 
Austin Anderson and Jonathan Tzou joins us this week to discuss their company's, Rupie.io, mission to help ship quality games. We go in depth on how they setup teams for success and how their website allow creatives to do what they do best, be creative. For the video version, please visit https://youtu.be/E6m7J1ji-0Y https://rupie.io/ Support u ...…
 
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