Best Gamemaking podcasts we could find (Updated July 2018)
Related podcasts: Lifestyle Video Games Tech Hyper Light Drifter Indies Indie Games Game Dev Videogames Gaming Development Games Graphic Design Arts Indiedeveloper Gamemaker Buildbox Gamemakers Amandablaze Blazita Top10  
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show episodes
 
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
 
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Game Make Corp
Monthly+
 
The greatest video game company ever, Game Make Corp, has launched an exclusive new podcast where CEO Bryce and CEO Beckers discuss video game ideas that will soon become their hit products of the future and are in no way elaborate schemes to get all your money.
 
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Virtual
Monthly+
 
A show about games, gamers, game makers and the surrounding culture. Virtual focuses on the titles that laid the foundations of gaming today and those that are paving the way as gaming continues to evolve. Hosted by Myke Hurley and Federico Viticci.
 
Join game maker Teddy Dief (Hyper Light Drifter) for a tour through Los Angeles’ vibrant video game scene. Episodes feature one-on-one conversations with developers, actors, writers, hosts—creators from all walks of life discussing their inspirations, lives, and processes.
 
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Life and Dev
Rare
 
Game makers talk from Berlin
 
The RisingHigh Team, a.k.a Kevin & Jilly, a 13 Time Apple Featured Indie Game Studio, grab their brews and sit down to chat all things game development and game making. Covering all aspects of creating, designing and marketing mobile and indie games, listen in on the behind the scenes conversations as they disperse at least one golden nugget each episode, amongst the slurps and nonsense ramblings of course. Actionable, practical Game Dev info squirted up your ears every week, you just bring ...
 
The Obsolete Gamer Network features podcasts from the Obsolete Gamer team. The Obsolete Gamer Show, interviews gamers and game makers from around the world. You don't get the show, features strange, disturbing and thought provoking discussions from inside and outside the gaming world. Geek Salad brings you reviews, previews and discussions on board and video games. Clickbait Countdown, features the raunchy/sexy side of gaming and Inappropriate Questions, ask the questions others are afraid to.
 
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PlayWell Podcast
Weekly
 
PlayWell provides game makers with tools, resources and space to learn and make better games.
 
Tim Schafer and other staffers host this broadcast of joviality in which the award-winning, video game-making crew at Double Fine Productions chat about their fascinating lives and work.A peek into the world of video game development, and also, free recipes.
 
Tech Valley Game Space is an active community of game makers that gathers in Troy, NY
 
Deconstructor of Fun podcast breaks down successful free-to-play games in search of what makes them fun - or not. The podcast is a long form conversation hosted by the Michail Katkoff, who has the privilege of working with some of the best game makers on some of the biggest mobile games in the World. If you’re interested in understanding free-to-play games, learn about design, product management and growth, this podcast is for you!
 
Join game maker Teddy Dief (Hyper Light Drifter) for a tour through Los Angeles’ vibrant video game scene. Episodes feature one-on-one conversations with developers, actors, writers, hosts—creators from all walks of life discussing their inspirations, lives, and processes.
 
Amanda Blaze is “the hottest chic in the game” making people dance with her party rocking sets! She is an award winning club & radio DJ that started rocking NYC in 2008 and is currently based in Miami. Listen to the latest R&B and Hip Hop mixes on the "Amanda Blaze" podcast! Follow @DJAmandaBlaze on social media
 
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show series
 
Industry veteren Tim Schafer (Psychonauts, Grim Fandango) stops by to chat with Ted about creating new IP, humor in games, celebrity culture, crowdfunding games, and Double Fine's publishing efforts. Schafer is a game designer and the founder of Double Fine Productions. He is best known for games like Full Throttle, Grim Fandango, Psychonauts, ...…
 
More of a general chit chat this week as we’re on holiday, or at least we were supposed to be. Following an impromptu decision to take some time out as I was approaching burnout, it soon became apparent that our schedule was completely shot and there was no podcast ready, oops. We made a commitment to show up each and every week, and not wantin ...…
 
So you wake up naked in the bathroom… not sure what do? Why don’t you listen to Game Make Corp’s latest game ideas. They’re pretty great. Music by Bensound.com
 
A special episode with Artist and Into the Pixel winner, Romain Jouandeau of Sucker Punch Productions for his winning piece “Cove” from upcoming game Ghost of Tsushima. Bob Rafei of Big Red Button Entertainment chats with Jouandeau about his process as a concept artist, the impact of growing up by the sea, and their greatest artistic inspiratio ...…
 
As July marks the one year Anniversary of our Game Dev Training Academy, we decided it would be nice to sit down and have a chat about our journey so far, and revisit the reasons behind why we decided to set up the Rising High Academy. Website: RisingHighAcademy.com We truly do appreciate you taking time out of your day to listen and hope you g ...…
 
Siobhan Reddy (LittleBigPlanet) sits down with Ted to talk about the upcoming game Dreams, the importance of community support, user-generated content, and the "glitter and doom" that comes with being a game developer. Reddy is the co-founder and studio director of Media Molecule. The studio is best known for their title LittleBigPlanet. For ne ...…
 
For all you seasoned game developers out there, when September time rolls around and Apple releases new devices and iOS versions, more often than not we need to update something to ensure our old games still work correctly. Whilst this can be a pain the you know what, it can actually be turned into a positive, and a time to revisit our old game ...…
 
High off the success of the Harry Potter Larp, the Game Make Corp CEOs bring on their Events Manager to announce the first ever Game Make Corp Con. Guest: https://twitter.com/Scirew Music By Bensound.com
 
Working under constraints, especially in a creative field, can be a challenging but highly effective way to build up your inventiveness. Often when starting out a project, setting some kind of constraint can force you into action and get your brain thinking in a different way. For instance, it’s time to start a new game project. “Let’s now buil ...…
 
We had an interesting question come in this week from Podcast listener Stuart, so we decided to have a chat about just how essential having a website and press kit is for your games. Stuart says: “I’m half way through building my game and I’m starting to have a think about marketing. Do I need a website and press kit for my game and is it somet ...…
 
Game Make Corp takes to the E3 stage to announce their big game plans for the rest of 2018. Music by Bensound.com
 
Browsing around on the App Store has been part of our daily routine pretty much ever since we first started building our games. The App Store is the playground we play in, and thus it’s super important to keep a keen eye on the market. With the Store refreshing each Thursday, it’s always a bit of a buzz to have a good look around at just who th ...…
 
Soft-Boiled Wonderland – A MAZE Special In this episode we talk to Sagan Yee, guest speaker and Workshop host at A MAZE 2018. We cover niche corners of the internet, Vaporwave, 2D animation and to how to make weird things in Canada. Her Exploring Weird Unity for Beginners Workshop notes are also available if you missed her workshop. Sagan is th ...…
 
Ru Weerasuriya (Lone Echo) chats with Ted about his experience starting a company, building his team's culture, the common thread in their respective games, and the world of virtual reality. Weerasuriya is the Founder/CEO & Creative Director of Ready At Dawn Studios. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook o ...…
 
This week we discuss our Top 5 hacks to ensure you stay motivated during your game development cycle. Keeping energised and focussed is critical to meeting those deadlines, however loose they may actually be. We all struggle with motivation from time to time, it's inevitable, however you can definitely influence your own motivation if you can a ...…
 
This episode, Liz the animated witch joins us to answer some questions about love and video games including, would you trade rare loot for sex and would you give up gaming altogether if asked to by the love of your life.
 
Are you ready for the most realistic experience of being Harry Potter? Game Make Corp making it available to you! At an abandoned warehouse near you! Music By Bensound.com
 
Defining success for any mobile game can come in many forms. You may be just starting out in the business, and, by the very fact that you have built a game and released it on the App Store, can be in of itself defined as a great success. Visit us for the Full Show Notes & Links to all the Resources: Website: RisingHighAcademy.com We truly do ap ...…
 
We countdown the strange and sexy gaming related stories of the week including a game called Cockin which isn't what you think. A adult parody of the Witcher, a game about BDSM and finally we found our VR girlfriend.
 
Cory Barlog (God of War) stops by to share with Ted stories from God of War's development, the impact of social media on games, the experience gained through failures, and the expectations of present-day gamers. Barlog is the creative director at Santa Monica Studio. He is best known for his work on the God of War series. For news and info on t ...…
 
As game developers, shipping your finished game, whether you’re a hobbyist or part of a professional studio team, the goal you should always be heading for is to finish. We all know that at times, life just gets in the way, but there are a certain number of pitfalls you can fall into very easily, and often unknowingly, and this can hinder you r ...…
 
We're back with more weird stories from the gaming world including a women who set out to find rare Pokemon and found a dementia old man instead and two stories of "friends" stabbing each other over Fortnite.
 
Beckers wants revenge on the world for the wrongs they’ve done and it comes in the form of video games. Bryce is there too. This episode might have a ghost in it. Don’t worry about it. Music by Bensound.com
 
Jeff Kaplan (Overwatch, World of Warcraft) chats with Ted about Overwatch, quest design in MMOs, the differences between company and team culture, and how playing hours of EverQuest eventually led him to Blizzard Entertainment. **NOTE: In the episode, Jeff mentions how he believes Reaper is currently the oldest hero in Overwatch. He now correct ...…
 
We're back with a new set of questions including:Are VR Casinos a good idea?Are overpriced cables the death of retail?Is selling your kids Switch for $100 the worst punishment ever?
 
So what exactly is game polish? It’s all in the details, details, details. It’s all about mastering the art of fine tuning and learning to be slightly obsessive. Mix this with a sprinkle of OCD thrown in for good measure and you’re on your way to becoming a polishing Jedi. The truth is, polishing your game could in theory go on forever, and the ...…
 
So you’ve built your game, spent countless hours crafting each and every pixel, polished it to the end degree and now you’re ready to launch it to the world! But, just how are you going to make money from your brand new mobile game? You should be thinking about monetising your mobile game from the moment you start to build, and this can have a ...…
 
The CEOs of the greatest video game company ever at it again, creating everything from a multi video game universe based on Becker’s life, a dating sims with Twitter interrogation, and the only reason chickens haven’t taken over the planet. Music by Bensound.com
 
During the past few months, Battle Royale games have taken the mobile market by a storm racking up a whopping 190M installs and $110M in little less than 4 months (source: Sensor Tower)! Not to mention streaming, where Fortnite reached over 2.4 billion views in February alone. In this podcast, Anil and I look at the staggering numbers. We talk ...…
 
Ed Boon (Mortal Kombat) joins Ted to talk about their origins as game developers, the history of Mortal Kombat, video game movies, his place in pop culture, and the challenges of leading a studio. Boon is the founder and creative director at NetherRealm Studios. He is also the co-creator of the Mortal Kombat series. For news and info on the AIA ...…
 
Your icon is arguably one of your most important assets when it comes to your App Store presence. It is usually the first opportunity to impress potential customers and therefore makes it critical to your overall branding. When speaking about icons, there is without a doubt some best practices that should not be ignored. Often when we think of ...…
 
On our tenth episode we interview, Jamey Stegmaier of Stonemaier games about his passion for creating fun and engaging board games including Viticulture, Euphoria, Scythe, and Charterstone.
 
Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games? Rather than thinking of the word "Fun" in the traditional sense, we should be thinking about our Games as being an experience, to which fun is an ...…
 
Grief, pain, play and the Muse This episode we sit down with Dr. Sabine Harrer to talk about grief and games. Using her research and experience in grief we cover her main methodology in making games, using Muse based design. Sabine has presented this talk at the Gotland Game Conference, at GDC and also in Berlin at the Schaufenster PainGame Eve ...…
 
Bryce and Beckers are back it again with the next great Spiderman game, High School Musickill, and the biggest battle royal game ever. Music by Bensound.com
 
Ian Dallas (The Unfinished Swan, What Remains of Edith Finch) sits down with Greg Rice (Broken Age, Grim Fandango: Remastered) to talk about his journey into games, their thoughts on What Remains of Edith Finch (SPOILERS), maintaining a studio size of one, and publisher transitions in the middle of development. Dallas is the Creative Director a ...…
 
Creating a Mood Board is an essential starting point when you're starting out on any new game / project. What is a Mood Board? Simply put, a Mood Board is a collection of images that you find inspirational, aspirational and aesthetically pleasing all collated into 1 central document that you can refer back to throughout your game development. U ...…
 
With just a few precious seconds to grab players attention, your screenshots need to pack a punch and convince them to hit that get button. As the old adage goes, " A picture is worth a thousand words" and for your App Store screenshots, this is most certainly true. This week we discuss how to create enticing, informative and exciting screensho ...…
 
With yet again all the focus of gun violence being blamed on video games we look at toxic and hate-filled environments found within video game communities and the different between trash talking and hate speech. We also expose an article that claims Steam communities have a Nazi problem.
 
High off their past G-amiibo success, Bryce and Beckers come up with a game about farting, a Theme Park Simulator with a next level story, and Waluigi’s very own game. Music by Bensound.com
 
In this special episode, Sean Vanaman (Firewatch) and Amir Rao (Bastion, Transistor) meet up to talk about leadership challenges, the importance of team chemistry, job interview rejection stories, and how many more games they will make before they die. Vanaman is the founder and studio director at Campo Santo. Rao is the founder and studio dire ...…
 
This week we discuss the plans and goals any Indie Game Developer should follow when making games for the mobile platforms. Be it the Apple App Store, GooglePlay or Amazon, our advice is always the same whether you're an absolute beginner or have been making games for a while, head for that Publishing Deal. There's a multitude of benefits for t ...…
 
We countdown weird and sexy stories from the video game world including, the game so smooth it was banned from PSN, Super Seducer, a shower curtain for your phone, Twitch new dress code rules and Super Mario boobs!
 
In today's show, we answered Podcast listener Brad's question on should we add a Game Trailer to our Appstore product page. With this in mind, we put together our Top 7 reasons for adding an App Preview on the Appstore and the 1 reason why you shouldn't. Generally speaking, adding a game trailer, or App Preview Video, to your Appstore Store pag ...…
 
We dedicate a special episode to saying goodbye to our beloved toy store, Toys R Us. We talk memories of going to the store as kids as well as the pro's and con's of Toys R Us during it's time and why it is closing its doors.
 
After some disputes the Game Make Corp HR Rep, Parker, was brought in to keep Bryce and Beckers civil and help come up with games like the Matrix Simulator, Overwatch with Fast Food characters, and the greatest gaming peripheral ever. Music by Bensound.com
 
In this episode, we compiled our Top 10 ways to add Surprise and Wonder moments into your games to create emotional reactions from your players. We all want our players to fall in love with our games, but what elements are you actually creating within your game to delight them? Are you making them smile? Are you making them jump out of their sk ...…
 
With the recent mass shooting tragedy the debate on whether video games are violent has reared its ugly head once again and even our president has gotten in on it. On our show we discuss violence in video games and why it is often used as an easy scapegoat.
 
Todd Howard of Bethesda Game Studios chats with Ted Price about the history, decisions, production challenges behind The Elder Scrolls and Fallout series, the relationship between games and their own family lives, and the games they play vs the games they create. Howard joined Bethesda Softworks in 1994. He currently serves as the director and ...…
 
On this episode we review the table top game, Scythe from Stonemaier Games and beg for Jamey Stegmaier to come on our show. We also open box the Accell usb 3.0 docking station and talk about Randy's upcoming trip to PAX East.
 
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