Best Idle Thumbs podcasts we could find (Updated May 2019)
Related podcasts: Videogames Games Indie Games Idlethumbs Game Development Development Storytelling Video Games Lifestyle Dota Tv Tech Featured FM Pc Gaming Mohawk Games Soren Johnson Robots Xbox One Future Steam  
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Idle Thumbs
Weekly
 
Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.
 
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Tone Control
Rare
 
Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
 
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Tone Control
Rare
 
Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
 
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Idle Weekend
Monthly+
 
Kick off the weekend as Danielle Riendeau and Rob Zacny bring their unique perspectives to video games and pop culture.
 
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Designer Notes
Rare
 
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
 
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Designer Notes
Rare
 
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
 
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Idle Weekend
Monthly+
 
Kick off the weekend as Danielle Riendeau and Rob Zacny bring their unique perspectives to video games and pop culture.
 
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Three Moves Ahead
Monthly+
 
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
 
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WASD
201
WASD
Monthly
 
Through both audio AND video episodes, the hosts of WASD dive into the most bizarre, original and innovative releases of the indie game scene. See also: WASD Podcast: ZOMBIE MINECRAFT SHOOTER SURVIVAL PORNO MAHJONG.
 
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Three Moves Ahead
Monthly+
 
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
 
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Terminal7
Monthly
 
Nels and Jesse talk about the card game Netrunner and its strategy, design and everything else fascinating about it.
 
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Idle Thumbs
Monthly+
 
Idle Thumbs is a video game podcast full of in-depth discussion and absurdity. Between overly-enthusiastic dissections of their latest media experiences and baffling phonological explorations of Jeff Goldblum's name, the cast has managed to find a regular audience of dedicated readers. Scoop up the latest episode and hear us extol the virtues of whatever we've just watched, played, or read—then attempt to answer reader mail before getting sidetracked about robots.
 
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The Cutdown
Daily+
 
Trailers are one of the most popular forms of media on the Internet, but very few people know who really makes them, and how much work goes into those 1-3 minutes of footage.The Cutdown is a podcast about the art of trailer editing, the people working behind the scenes of this unique industry, and the latest news in both movie and game trailers.Hosted by Hollywood trailer editor Ric Thomas and indie game trailer maker Derek Lieu.
 
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Idle Thumbs
Monthly+
 
Idle Thumbs is a video game podcast full of in-depth discussion and absurdity. Between overly-enthusiastic dissections of their latest media experiences and baffling phonological explorations of Jeff Goldblum's name, the cast has managed to find a regular audience of dedicated readers. Scoop up the latest episode and hear us extol the virtues of whatever we've just watched, played, or read—then attempt to answer reader mail before getting sidetracked about robots.
 
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The Idle Book Club
Rare
 
A monthly book club podcast conducted by a few amateur book lovers.
 
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Twin Peaks Rewatch
Monthly
 
Join us as we revisit David Lynch and Mark Frost's unsettling murder mystery serial, Twin Peaks. Each week we'll watch and discuss one episode—send questions and comments on the current episode to twinpeaks@idlethumbs.net to be part of the conversation!
 
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The Idle Book Club
Rare
 
A monthly book club podcast conducted by a few amateur book lovers.
 
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Something True
Rare
 
Something True brings you incredible and bizarre true stories from the footnotes of history. A dog in the United States Cabinet? A leading rocket scientist who quit his job to make a moonchild? Virginia Woolf donning blackface to prank a navy? They're all true. They're all Something True.
 
Join us as we discuss each of the final seven remaining episodes of Matthew Weiner's outstanding 60s-era drama.
 
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Important If True
Weekly
 
Three friends try and figure everything out. Join Chris, Jake, and Nick as they delve into the weirdness of life, pop culture, and technology—and do their best to explain it as absurdly as they can. Write in to questions@importantiftrue.com with your own questions and observations.
 
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Something True
Rare
 
Something True brings you incredible and bizarre true stories from the footnotes of history. A dog in the United States Cabinet? A leading rocket scientist who quit his job to make a moonchild? Virginia Woolf donning blackface to prank a navy? They're all true. They're all Something True.
 
Join us every week as we discuss the latest episode of True Detective, currently airing on HBO. We love the promise of a new story and cast every season, and we’ll share our own thoughts as well as comments from listeners and our forums. And after Season 2 concludes, we’ll follow it up with a rewatch of Season 1. Send in your thoughts to questions@truedetectiveweekly.com!
 
In 2012 Idle Thumbs ran a Kickstarter campaign, not just to bring back the Idle Thumbs podcast, but to try and turn Idle Thumbs into a small podcast network, with a studio, a new website, and the ability to exist for years to come. We documented that time in this podcast.
 
In 2012 Idle Thumbs ran a Kickstarter campaign, not just to bring back the Idle Thumbs podcast, but to try and turn Idle Thumbs into a small podcast network, with a studio, a new website, and the ability to exist for years to come. We documented that time in this podcast.
 
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Dota Today
Rare
 
Dota Today is a regular discussion between a pair of video game developers about their observations, escapades and experiences playing Dota 2, a MOBA developed by Valve.
 
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Esports Today
Monthly+
 
Every week, esports writers and professional journalists Andrew Groen and Rob Zacny bring you up to speed on the latest in competitive gaming, breaking down the week's most crucial news and events. Andrew and Rob help you you follow the world of esports—without making it a full-time job.
 
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Important If True
Weekly
 
Three friends try and figure everything out. Join Chris, Jake, and Nick as they delve into the weirdness of life, pop culture, and technology—and do their best to explain it as absurdly as they can. Write in to questions@importantiftrue.com with your own questions and observations.
 
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Esports Today
Monthly+
 
Every week, esports writers and professional journalists Andrew Groen and Rob Zacny bring you up to speed on the latest in competitive gaming, breaking down the week's most crucial news and events. Andrew and Rob help you you follow the world of esports—without making it a full-time job.
 
Join game maker Teddy Dief (Hyper Light Drifter) for a tour through Los Angeles’ vibrant video game scene. Episodes feature one-on-one conversations with developers, actors, writers, hosts—creators from all walks of life discussing their inspirations, lives, and processes.
 
Join game maker Teddy Dief (Hyper Light Drifter) for a tour through Los Angeles’ vibrant video game scene. Episodes feature one-on-one conversations with developers, actors, writers, hosts—creators from all walks of life discussing their inspirations, lives, and processes.
 
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Dota Today
Rare
 
Dota Today is a regular discussion between a pair of video game developers about their observations, escapades and experiences playing Dota 2, a MOBA developed by Valve.
 
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show series
 
In this episode we discuss trailer trends, and how the trailer industry keeps evolving. From the move to playing out scenes longer to - yes - the Inception Braaaam, we've got you covered. We also dive into the creation of the trailers for It: Chapter 2 and everyone's favorite anthropomorphic hedgehog, Sonic.…
 
In this episode we discuss trailer trends, and how the trailer industry keeps evolving. From the move to playing out scenes longer to - yes - the Inception Braaaam, we've got you covered. We also dive into the creation of the trailers for It: Chapter 2 and everyone's favorite anthropomorphic hedgehog, Sonic. Trailers Discussed: It Chapter 2, Sp ...…
 
Why do trailer editors "spoil the movies"? In this episode we talk about the difficult balance of teasing in trailers, when to hold back and when to show more - and the importance of storytelling. Trailers Discussed: Jurassic World: Fallen Kingdom, Terminator Genisys, Castaway, Star Wars: The Force Awakens, Dead Cells, Get Out, Black Panther, H ...…
 
It's the first episode of The Cutdown, a podcast all about the art of trailer editing! We talk about why we started the show, our plans for future episodes, the history of our interest in trailers, how we became trailer editors, why we love doing it, and some of our favorites. Whether you want to learn about the industry, you're an amateur or p ...…
 
Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Should a Hellenistic warlord have such fine control over demographics? Is there much to do beyond empire-building? On the other hand, when the eagles are marching, does there need to be?…
 
Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Should a Hellenistic warlord have such fine control over demographics? Is there much to do beyond empire-building? On the other hand, when the eagles are marching, does there need to be?…
 
Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Should a Hellenistic warlord have such fine control over demographics? Is there much to do beyond empire-building? On the other hand, when the eagles are marching, does there need to be?…
 
Why do trailer editors "spoil the movies"? In this episode we talk about the difficult balance of teasing in trailers, when to hold back and when to show more - and the importance of storytelling.By Idle Thumbs.
 
It's the first episode of The Cutdown, a podcast all about the art of trailer editing! The show is hosted by movie trailer editor Ric Thomas and indie game trailer editor Derek Lieu.We talk about why we started the show, our plans for future episodes, the history of our interest in trailers, how we became trailer editors, why we love doing it, ...…
 
The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar series and systems take on new life, or fail to, when adapted to new settings.By Idle Thumbs.
 
The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar series and systems take on new life, or fail to, when adapted to new settings.By Idle Thumbs.
 
The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar series and systems take on new life, or fail to, when adapted to new settings.By Idle Thumbs.
 
Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. We discuss games that go out of their way to highlight a specific "way it's meant to be played" and whether that actually holds up in reality. We also talk about customization options and, when all ...…
 
Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. We discuss games that go out of their way to highlight a specific "way it's meant to be played" and whether that actually holds up in reality. We also talk about customization options and, when all ...…
 
Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. We discuss games that go out of their way to highlight a specific "way it's meant to be played" and whether that actually holds up in reality. We also talk about customization options and, when all ...…
 
Troy, Jon Bolding, and Rob discuss Madruga Works' Dawn of Man, a prehistoric and ancient history city builder and survival game. The gang is charmed, but also feel like there are some big gaps in the evolution of your city and society.By Idle Thumbs.
 
Troy, Jon Bolding, and Rob discuss Madruga Works' Dawn of Man, a prehistoric and ancient history city builder and survival game. The gang is charmed, but also feel like there are some big gaps in the evolution of your city and society.By Idle Thumbs.
 
Troy, Jon Bolding, and Rob discuss Madruga Works' Dawn of Man, a prehistoric and ancient history city builder and survival game. The gang is charmed, but also feel like there are some big gaps in the evolution of your city and society.By Idle Thumbs.
 
Rob and Bruce are here to sing the praises of Mark Herman's Empire of the Sun, a brilliant adaptation of the war in the Pacific. Enjoying the game through the magic of VASSAL, our wargaming duo describe how about Empire of the Sun does a commendable job of conveying the challenges of imperfect information, the plans of the Imperial Japanese fle ...…
 
Rob and Bruce are here to sing the praises of Mark Herman's Empire of the Sun, a brilliant adaptation of the war in the Pacific. Enjoying the game through the magic of VASSAL, our wargaming duo describe how about Empire of the Sun does a commendable job of conveying the challenges of imperfect information, the plans of the Imperial Japanese fle ...…
 
Rob and Bruce are here to sing the praises of Mark Herman's Empire of the Sun, a brilliant adaptation of the war in the Pacific. Enjoying the game through the magic of VASSAL, our wargaming duo describe how about Empire of the Sun does a commendable job of conveying the challenges of imperfect information, the plans of the Imperial Japanese fle ...…
 
Here's the word cloud for this week's episode: Dota2, mod, sports management, moba, battle royale, open world survival game with roguelike elements (jk but we need that SEO), deckbuilding, tower defense. That's right, we're talking about the mod for the game that's a copy of a mod for another game that has nothing to do with either of the thing ...…
 
Here's the word cloud for this week's episode: Dota2, mod, sports management, moba, battle royale, open world survival game with roguelike elements (jk but we need that SEO), deckbuilding, tower defense. That's right, we're talking about the mod for the game that's a copy of a mod for another game that has nothing to do with either of the thing ...…
 
Here's the word cloud for this week's episode: Dota2, mod, sports management, moba, battle royale, open world survival game with roguelike elements (jk but we need that SEO), deckbuilding, tower defense. That's right, we're talking about the mod for the game that's a copy of a mod for another game that has nothing to do with either of the thing ...…
 
Sound Blaster! 3DFX! Games that go unpatched because there's no way to fix them! That's right, we're going back 25 years to 1994. Yes, 25 years. We're all hella old, in case that had not occurred to anyone. But who am I kidding, if you're listening to this show you are probably part of the gamer geriatrics, pausing from your record run of Chip' ...…
 
Sound Blaster! 3DFX! Games that go unpatched because there's no way to fix them! That's right, we're going back 25 years to 1994. Yes, 25 years. We're all hella old, in case that had not occurred to anyone. But who am I kidding, if you're listening to this show you are probably part of the gamer geriatrics, pausing from your record run of Chip' ...…
 
Sound Blaster! 3DFX! Games that go unpatched because there's no way to fix them! That's right, we're going back 25 years to 1994. Yes, 25 years. We're all hella old, in case that had not occurred to anyone. But who am I kidding, if you're listening to this show you are probably part of the gamer geriatrics, pausing from your record run of Chip' ...…
 
The seas are rising. The air is getting worse. Rock bands are forming. Fraser, Sean Sands, and Troy "The Diplomatic Juggernaut" Goodfellow go for Just One More Turn (tm) with Civilization VI: Gathering Storm. In this, the "second Civ expansion that finally finishes the game", the player fights against other civilizations as well as an increasin ...…
 
The seas are rising. The air is getting worse. Rock bands are forming. Fraser, Sean Sands, and Troy "The Diplomatic Juggernaut" Goodfellow go for Just One More Turn (tm) with Civilization VI: Gathering Storm. In this, the "second Civ expansion that finally finishes the game", the player fights against other civilizations as well as an increasin ...…
 
The seas are rising. The air is getting worse. Rock bands are forming. Fraser, Sean Sands, and Troy "The Diplomatic Juggernaut" Goodfellow go for Just One More Turn (tm) with Civilization VI: Gathering Storm. In this, the "second Civ expansion that finally finishes the game", the player fights against other civilizations as well as an increasin ...…
 
STREET LEVEL. Simmiland! Maize! Into the Breach! Meteorfall! A Good Snowman is Hard to Build! Dusk! Bandersnatch? Twinfold! Caveblazers! Hive Jump!By Explosomagico.
 
It's rare, but sometimes companies that aren't Koei make a game about the Three Kingdoms. During the runup to the new Total War game, we thought it would be fun to talk about the Three Kingdoms as a setting and the games from that past that have portrayed it well. Are you ready for a deep dive into Three Kingdoms history? No, like, a really dee ...…
 
It's rare, but sometimes companies that aren't Koei make a game about the Three Kingdoms. During the runup to the new Total War game, we thought it would be fun to talk about the Three Kingdoms as a setting and the games from that past that have portrayed it well. Are you ready for a deep dive into Three Kingdoms history? No, like, a really dee ...…
 
It's rare, but sometimes companies that aren't Koei make a game about the Three Kingdoms. During the runup to the new Total War game, we thought it would be fun to talk about the Three Kingdoms as a setting and the games from that past that have portrayed it well. Are you ready for a deep dive into Three Kingdoms history? No, like, a really dee ...…
 
2018 has come and gone, its crusty remains pushed to the side for new buffet plate (always get a new plate) of games coming out in 2019. Rob, T.J., and Ian Boudreau talk about the games they're excited for, the games they're cautiously optimistic for, and even some that they're dreading.By Idle Thumbs.
 
2018 has come and gone, its crusty remains pushed to the side for new buffet plate (always get a new plate) of games coming out in 2019. Rob, T.J., and Ian Boudreau talk about the games they're excited for, the games they're cautiously optimistic for, and even some that they're dreading.By Idle Thumbs.
 
2018 has come and gone, its crusty remains pushed to the side for new buffet plate (always get a new plate) of games coming out in 2019. Rob, T.J., and Ian Boudreau talk about the games they're excited for, the games they're cautiously optimistic for, and even some that they're dreading.By Idle Thumbs.
 
In the grim dark future there is only war. No, really. In Warhammer 40,000: Gladius - Relics of War, there is no diplomacy system. All of that nonsense has been put aside in lieu of 40K chainsword murder. Gladius manages to be a chimera of strategy games. Is it a 4X? Part of an RTS? Grimdark Civ? Whatever it is, Rob and Fraser generally like it.…
 
In the grim dark future there is only war. No, really. In Warhammer 40,000: Gladius - Relics of War, there is no diplomacy system. All of that nonsense has been put aside in lieu of 40K chainsword murder. Gladius manages to be a chimera of strategy games. Is it a 4X? Part of an RTS? Grimdark Civ? Whatever it is, Rob and Fraser generally like it.…
 
In the grim dark future there is only war. No, really. In Warhammer 40,000: Gladius - Relics of War, there is no diplomacy system. All of that nonsense has been put aside in lieu of 40K chainsword murder. Gladius manages to be a chimera of strategy games. Is it a 4X? Part of an RTS? Grimdark Civ? Whatever it is, Rob and Fraser generally like it.…
 
Dead Cells! Enter the Gungeon (Again!) It Lurks Below! Pit of Doom! Fowlst! Heavy Burger! The Return of the Obra Dinn! Crossing Souls! Happy Thanksgivesmasnewyear!By Explosomagico.
 
This week Rob, Jon Bolding, Giant Bomb's Alex Navarro, and Troy "I can't find the bard class" Goodfellow take a look at Mutant Year Zero: Road to Eden by The Bearded Ladies game studio. Mutant Year Zero combines XCOM-like tactical gameplay with a post-apocalyptic setting that's a joy to look at. Its boardgame roots are evident in its sharp game ...…
 
This week Rob, Jon Bolding, Giant Bomb's Alex Navarro, and Troy "I can't find the bard class" Goodfellow take a look at Mutant Year Zero: Road to Eden by The Bearded Ladies game studio. Mutant Year Zero combines XCOM-like tactical gameplay with a post-apocalyptic setting that's a joy to look at. Its boardgame roots are evident in its sharp game ...…
 
This week Rob, Jon Bolding, Giant Bomb's Alex Navarro, and Troy "I can't find the bard class" Goodfellow take a look at Mutant Year Zero: Road to Eden by The Bearded Ladies game studio. Mutant Year Zero combines XCOM-like tactical gameplay with a post-apocalyptic setting that's a joy to look at. Its boardgame roots are evident in its sharp game ...…
 
We threw restraint to the wind with our 2018 wrapup this year, so you get TWO episodes for for the same great price. Session one has Rob, Troy "this is the year my musical theater career takes off" Goodfellow, and Jon Bolding talking about their favorite games. After that, T.J. Hafer, Sean Sands, and Rowan Kaiser go into their top picks includi ...…
 
We threw restraint to the wind with our 2018 wrapup this year, so you get TWO episodes for for the same great price. Session one has Rob, Troy "this is the year my musical theater career takes off" Goodfellow, and Jon Bolding talking about their favorite games. After that, T.J. Hafer, Sean Sands, and Rowan Kaiser go into their top picks includi ...…
 
We threw restraint to the wind with our 2018 wrapup this year, so you get TWO episodes for for the same great price. Session one has Rob, Troy "this is the year my musical theater career takes off" Goodfellow, and Jon Bolding talking about their favorite games. After that, T.J. Hafer, Sean Sands, and Rowan Kaiser go into their top picks includi ...…
 
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choos ...…
 
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choos ...…
 
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choos ...…
 
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