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The Podcast behind the Science and Design of Virtual Reality and Spatial Computing. By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles. Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry. Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk
 
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show series
 
The Science and Design behind Virtual Reality Shownotes Jeff Powers, Cofounder of Occipital and Arcturus Industries joins Azad to discuss active depth cameras. Topics discussed: The market for depth cameras in 2014 for consumers, developers. Why they focused on mobile-first with the Structure sensor. Google's Tango project not being adopted. Buildi…
 
The Science and Design behind Virtual Reality Shownotes Petr Legkov, Krzysztof Izdebski, and Azad Balabanian, the three cofounders of the podcast come back together to discuss the last four years of VR, the podcast, and their lives. Topics discussed: Why/how the podcast started revisiting old arguments retrospection on VR industry over 4 years Retr…
 
The Science and Design behind Virtual Reality Shownotes Jessica Outlaw, a culture & behavior researcher and Rebecca Hyman, a mental health therapist to discuss human culture in-and-out of VR, VR marketing demographics, as well as representation in media. Topics discussed: Building non-violent cultures in VR VR's target demographics and identities T…
 
The Science and Design behind Virtual Reality Cofounder and CEO of Sketchfab, Alban Denoyel joins Azad to talk about all things 3D on the web. Topics discussed: Why sketchfab was created Why the large tech companies can't compete against Sketchfab's community The importance of having downloading/remixing functionality Why it’s difficult to be build…
 
The Science and Design behind Virtual Reality Google Earth, Hololens, and Disney VR pioneer Avi Bar-Zeev joins Azad to share his perspective of the 3D/VR industry over the last few decades and make predictions of the near future. Topics discussed & showlinks: working on early Disney's Aladdin’s Magic Carpet Ride VR experience (Road To VR article), …
 
The Science and Design behind Virtual Reality Jesslyn Tannady joins us to talk about CTRL-Labs's advancements in BCI's, finger tracking, and input methods for games and VR/AR. Topics discussed / showlinks: Holo-SEXTANT: an Augmented Reality Planetary EVA Navigation Interface CTRL-Kit, hand tracking and intent tracking Interesting use cases: Control…
 
The Science and Design behind Virtual Reality Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room. Topics discussed: origins of Rec Room as "WiiSports of VR" the variety of results when building a "networked VR app" handling major updates…
 
The Science and Design behind Virtual Reality Leap Motion's open source Project North Star has been fascinating VR/AR enthusiasts for the last year, but due to the scarcity of sourcing the components, finding a fully built kit is quite rare. Noah Zerkin, based out of Shenzhen, China has been focusing on fabricating and building the necessary compon…
 
The Science and Design behind Virtual Reality The cofounder and CTO of LIV, Dr. Doom and Ruu join us to talk about the past, present, and future of green screen Mixed Reality and livestreaming VR games. Topics discussed: Origins of green screen Mixed Reality - how did it start? How is Mixed Reality being today and by whom? Discord and the importanc…
 
The Science and Design behind Virtual Reality Tom Emrich, Investor from Super Ventures joins Az to talk about the prevailing trends of AR in 2019. Topics discussed: Focals by North Smartglasses XR vs. Spatial Computing cultural implications of all-day AR glasses AR Cloud is to AR as the Browser/Search Engines are for the early web visual personific…
 
The Science and Design behind Virtual Reality StoryUp XR CEO and Chief Storyteller Sarah Hill and Chief Science Officer Dr Jeff Tarrant join us to talk about Healium, an immersive biofeedback system to regulate anxiety. Topics discussed: VR+EEG's Measuring states of consciousness stress management in the workplace Best of Research VR Podcast episod…
 
The Science and Design behind Virtual Reality CEO of vrgineers, Marek Polčák joins Petr to discuss their latest VR HMD, the XTAL high resolution, enterprise targeted headset. Topics discussed: creating custom lenses for ideal optics limits of display port for high resolution and high refresh rate video transfer measuring Cognitive Load Best of Rese…
 
The Science and Design behind Virtual Reality Summary: David Dicko, Co-Founder and CEO of Skylights joins us to talk about VR as an in-flight entertainment (IFE) option for premium international flights. We talk about the current solutions to IFE, the hardware challenges, as well as the business of a being a B2B2C company. Topics discussed: Challen…
 
The Science and Design behind Virtual Reality Summary: Ben Lang, Co-Founder and executive editor of Road to VR joins us to talk about the early days of the VR industry, the founding of his publication, the what's right around the corner in the industry. Topics discussed: Oculus Quest's target audience and place in current HMD landscape Minimum spec…
 
The Science and Design behind Virtual Reality Summary: Paul Reynolds, CEO and Co-Founder of Torch 3D, joins us to talk about their design tool called Torch, built to bridge the knowledge gap for designers with web/mobile backgrounds, and letting them dive into the world of Spatial Computing Topics discussed: Current state of iterative design (or la…
 
The Science and Design behind Virtual Reality Summary: Jake Rubin, CEO and cofounder of HaptX joins us to talk about Haptic Feedback in VR. Topics discussed: What are the different modalities of touch? What are the different ways of visual stimulus can trick your brain into feeling something different? Surviving in today's VR market and industry Us…
 
The Science and Design behind Virtual Reality Summary: Az and Petr go deep into discussing the Magic Leap One's display technology, what we were expecting, what was being worked on, and what was finally delivered. Topics discussed: What is vergence, accommodation, lightfield displays? How does Magic Leap's display work? Why is the near clipping pla…
 
The Science and Design behind Virtual Reality Summary: Firefighter training in VR using Photogrammetry with Alex Harvey, Creative Director of Rivr. Topics: Cheaper, repeatable, and more robust training scanrios for firefighting in VR Animating scanned Firefighters using Mocap AR headsets for live firefighting situations recorded: September 2018 Bes…
 
The Science and Design behind Virtual Reality Summary: Lee Vermeulen, creator of ModBox VR joins Petr and Az to talk about prototyping AR using VR today. Topics discussed: What does VR/AR enable in an IOT equipped house? ie, controlling lights from within VR. Mixed Reality Meshing using Stereolabs Zed cam IRL Monitors interacting with spatial compu…
 
The Science and Design behind Virtual Reality Summary: Jessica Zeta and David Farrell from Oculus Medium join us to talk about their latest Medium 2.0 update. Topics discussed: Creating a multi-hour comfortable creative tool fitting into professional pipelines and workflows How the new Move Tool works recorded: September 2018 Best of Research VR Po…
 
The Science and Design behind Virtual Reality Summary: Alexander Porter joins us to talk about DepthKit, a Volumetric Video Capture tools and Scatter, the company he cofounded. Topics discussed: Starting from building an open sourced volumetric video creation tool Creating mobile Volcap tools for non engineers with small budgets How do IR Depth Cam…
 
The Science and Design behind Virtual Reality Summary: VR Investor and developer Tipatat Chennavasin, GP for The VR Fund joins us to talk about how far we've come over the past 2.5 years of consumer VR. Topics discussed: Jumping from development to venture capital Which businesses need VC investment, and which don't How media hype overvalued VR com…
 
The Science and Design behind Virtual Reality Summary: Nanome CEO joins Az and Petr to talk about Chemistry and Math education and drug designs in VR. Topics discussed: 3d Math visualizations in VR 3d Chemistry education in VR Protein designs on the blockchain recorded: July 2018 Best of Research VR Podcast episodes Twitter Links Guest: Steven McCl…
 
The Science and Design behind Virtual Reality Summary: Wrap-up for all the new hardware and films shown at SIGGRAPH. Topics discussed: Hardware Valve's Knuckles 2.0 controllers impressions Star VR One Impressions - Extra wide FOV MPC's Virtual Production System for VFX Films Films CAVE by NYU Future Media Lab Bose beam-forming speakers Niantic mult…
 
The Science and Design behind Virtual Reality Summary: Lucas Rizzotto joins us to talk about "Where Thoughts Go: Prologue" as an anonymous way of sharing and listening to people's intimate thoughts and emotions in VR. Topics discussed: Social Networks with or without like/comment response systems Why anonymity is important How to handle bad behavio…
 
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