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Checkwolf - Book 3

Remy Gibson

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The third of four books in the Checkwolf series examines the aftereffects of the drama from the end of the previous book, as well as introducing a major new threat to the organization and city they are sworn to protect, all while the team tries to maintain unity within the ranks. The Checkwolf series is a collection of stories chronicling the activities of Checkwolf's third phase, from its mainstream recognition to its full integration. Book 3 demonstrates a darker and more threatening tone ...
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The second of four books about the fictional crimefighting team known as Checkwolf picks up directly after the first. The members of Checkwolf get a chance to meet a childhood idol, expand their team, and encounter new strangeness as they work to make the city they live in safer, one criminal at a time. The Checkwolf series is a collection of stories chronicling the activities of Checkwolf's third phase, from its mainstream recognition to its full integration. Book 2 features a mix of differ ...
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Checkwolf - Book 1

Remy Gibson

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In this podiobook: Checkwolf is a crimefighting organization, a group of talented vigilantes who have come together to battle corruption in their own way. Led by the enigmatic Sean Matts, this group of a dozen skilled men venture out into a small-scale area in the fictional metropolis named Kewanee, righting wrongs that the police are unable to touch. Initially, they operate from a small garage owned by one of the Checkwolf members, the epitome of a minor operation. But Sean Matts has a grea ...
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The fourth and final book of the Checkwolf series picks up directly after the events of the previous book. Operatives of Master, the antagonist that Checkwolf has been made progressively more aware of, kick into high gear, and Checkwolf is tasked with trying to figure out exactly what is going on. Though things look increasingly bleak, there is light at the end of the tunnel.... The Checkwolf series is a collection of stories chronicling the activities of Checkwolf's third phase, from its ma ...
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Having reached the end of the primary portion of the Fantasy Flight cardpool, we now accelerate closer to the present to start looking at the booster packs for the Reboot Project. The first one, Reflections, brings in eight cards from the latter half of the FFG cardpool ... and also adds in 6 original designs that are exclusive to Reboot. We'll del…
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Data and Destiny concludes the Reboot Project portion of the FFG cardpool. Before moving forward in the podcast, we take a walk down memory lane. In this episode: an overview of the remainder of the cardpool, its competitive scene, and the eventual demise of the game -- including multiple perspectives on why a seemingly-successful game was ultimate…
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As has become tradition of late, we'll take a look at a deck for each of the new identities that arrived for the Runners in Data and Destiny. In two of the cases, we have not only writeups by the deck authors but also a review of the deck by a blog at the time; in the third case, I'll present a deck of my very own from the past and subject it to a …
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Part two of the Runner analysis of Data and Destiny sees us looking at a few of the buffs that the Reboot Project has made. As usual, we'll also analyze the new breakers and economy cards (including a truly bad one ... and a truly janky deck trying to make it work), plus some of the flavor references the designers and developers may have included. …
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Turning now to the Runner side of Data and Destiny, we'll take a look at the focus on the fourth Runner faction in the ... What's that you say? There are only three Runner factions? Well ... what are they going to do for the fourth deluxe box, then? We'll present a comment from lead designer Lukas Litzsinger about their philosophy surrounding this …
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As a continuation of last week's episode, this time around we look at a couple of decklists for the third NBN identity released in Data and Destiny: New Angeles Sol, including getting a glimpse at how the first Most Wanted List impacted the meta. We'll also do an analysis of one of the Reboot preconstructed decks. Presented in seven segments: Title…
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TheBigBoy dropped a morsel of information about the future of boosters in the Reboot Project, so we'll cover that discussion right at the top of the show. But for the bulk of the episode, we have three decks on tap this week based out of two of the NBN IDs from Data and Destiny: SYNC and Spark Agency. The SYNC deck was built and piloted by Timmy Wo…
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We have finally arrived at the last piece of the Reboot Project puzzle (for certain definitions of "last"). Data and Destiny is the fourth deluxe expansion for Android: Netrunner and focused on the only Corp that hadn't received the treatment so far: NBN. We'll take a look at the numerous Corp nerfs that Reboot levies, plus the usual tour of some o…
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Poised just before the introduction into the 2.1 group of the final Fantasy Flight expansion included in Reboot, we present an interview with the man who is largely responsible for the project being playable: Karl Holter, better known as Klerik. This wide-ranging, show-long episode covers his early days in Netrunner, the genesis of Reboot, and more…
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The last pack of the SanSan Cycle -- which is also the last Data Pack from Fantasy Flight Games that is included in the Reboot Project -- is another Corp-skewed pack. We'll delve into the multiple different options on offer for the Corp. Presented in nine segments: Title card: Expo Grid 2:45 Anonymous Tip: Count your rez costs 7 Things You Can Do T…
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This week's episode is centered mainly on the second part of the article series The Skills of Netrunner, as written by Elusive and posted originally on Stimhack; the first part of the series was covered in episode 89, "The Creators." This time around Elusive focuses more on the psychological aspects of Netrunner, as it pertains to each of us indivi…
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We have arrived at the last Data Pack of the last cycle in the Reboot portion of the FFG cardpool. This episode focuses on the Runner side of that pack -- The Universe of Tomorrow -- with the final (regular, non-booster) cards for Anarchs, Criminals, and Shapers. This pack also has the most nerfs of any in the Reboot cardpool, which elicits a deep …
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Near the beginning of the 2015 regional season, eventual Oxford Regional runner-up and UK Nats top 16 competitor Andrew Hynes (Xenasis) published an article on Stimhack dealing with a competitive player's approach to eliminating various fallacies in Netrunner (and, to a certain extent, customizable card games as a whole). We'll read through that ar…
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No Data Pack in the Reboot portion of the FFG cardpool has such a skewed distribution between Corp and Runner as Old Hollywood, the fifth pack in the fourth cycle. We'll examine the nerf to the NBN ID in this pack, several of the buffs Reboot gives to help some weaker cards, and more. Presented in eight segments: Title card: Vanity Project 1:45 Cel…
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The penultimate Data Pack in the Reboot cardpool has arrived in the form of Old Hollywood, which is the most corp-heavy pack in the pool. In addition to looking at the mostly-static Runner side of the expansion -- including a long digression about Rolodex -- we'll also check in again with the 2015 tournament season as the national championships swi…
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2015 UK Nationals winner Alex White was so enamored of the Anarch card Street Peddler that was released in The Underway that he wrote an entire article about it; we will present that article in this episode. We'll also update the regionals report that we started in episode 90 with those that were played when The Underway was legal. Presented in thr…
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Focusing on the Corp side of The Underway this time around, we'll explore in some depth the nerf to a sysop released in this pack, as well as some fairly extensive discussion around some weaker cards that have been buffed. Presented in five segments: Title card: Test Ground 1:50 Celebrity Gift: The Underway, Corp side Nerf: Marcus Batty Buffs: Defe…
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Turning the corner into the second half of the SanSan Cycle, the fourth Data Pack -- The Underway -- brings the most nerfs in one pack that we've seen yet: 3 for the Runners and 1 for the Corp. We'll discuss the reasons behind those Runner nerfs as well as running down the other new Runner tools this release provided before taking a look at a Geist…
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