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Best Brandon Pham podcasts we could find (updated December 2019)
Best Brandon Pham podcasts we could find
Updated December 2019
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
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This talk will teach you how to make connections, and get clients simply by generously sharing your knowledge with others. By making written or video content based on your wealth of experience, you will position yourself as an expert in your field, and help others solve their problems. This will lead to work opportunities, respect, and personal ...…
 
Jonathan Holmes is the Community Manager & Support Lead @ Quixel, which is now a part of Epic Games. In this fireside chat during GduX.me 2019 Part DeuX, Jonathan speaks on the topic of new evolving technology constantly changes the workflows of game developers, and advises how to thrive in these conditions. For the video version, please visit ...…
 
Michael Brown is the CEO of Vicarious PR (vicariouspr.com) and we discuss the pitfalls and successes of how developers promote their games. For the video version, please visit https://youtu.be/-QjqzZiuOvI www.vicariouspr.com https://twitter.com/VicariousPR Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind t ...…
 
Matthew Burns is a Writer, Composer, & Game Developer and a podcast-favorite for his introspective thoughts on the game industry. He joins us to discuss the latest developments within the industry. For the video version, please visit https://youtu.be/OX3_6ujXBLM https://www.linkedin.com/in/mburns/ @matthewseiji Support us on Patreon and get Gam ...…
 
Games ReCAP (AKA Roundtable Discussion) is when we gather game dev professionals and offer their opinions on the state of the game industry affairs that affects game developers. This segment took place in GduX.me 2019 Part DeuX on Day 2. For the video version, please visit https://youtu.be/c5hj1QF46V8 Support us on Patreon and get Games ReCAP, ...…
 
The game industry is a tough place especially with veterans every year having less and less options. Des Gayle talks about his personal experience through the industry and how it has evolved his career and thinking in games. For the video version, please visit https://www.youtube.com/watch?v=i3CjzrbGSaM http://www.alteredgene.co.uk/index.html h ...…
 
GduX.me 2019 Part DeuX is happening now. Head over to https://www.gdux.me/ and join the fun!By Brandon Pham
 
This talk will teach you how you can start making your very own Youtube Channel to become a better game developer and make a name for yourself and your work! We'll go over the pros and cons of having a Youtube channel, how to keep it growing, equipment needed, and lots more. For the video version, please visit https://www.youtube.com/watch?v=SF ...…
 
Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey... For the video version, please visit https://youtu.be/AJq7Itv7Fes https://github.com/jlingema Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, ...…
 
Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our ...…
 
Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends. For the video v ...…
 
Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really goin ...…
 
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. And he'll discuss how ...…
 
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. We also cover how Fl ...…
 
Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one ta ...…
 
Becoming a successful game developer relies on so many factors besides just determination, commitment, and consistency. There are lotteries that people are dealt with and plays a heavy part in a person's outcome, such as location. Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and ...…
 
Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots. For the video version, please visit https://www.youtube.com/watch? ...…
 
Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond. For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo https ...…
 
Pete Bottomley is the co founder of White Paper Games. He has helped shipped two beloved titles: Ether One, a first person adventure that deals with the fragility of the human mind. And the Occupation, A FIRST-PERSON, FIXED-TIME, INVESTIGATIVE THRILLER SET IN NORTH WEST ENGLAND ON 24TH OCTOBER 1987. In this episode, we explored the beginnings o ...…
 
It's really useful to know a lot of things about different areas of game dev if you're going to try to run a company. In this talk, Karla will walk through Fullbright’s development from Gone Home to Tacoma and focus on all the things she has learned as she went to be a successful indie studio. For the video version, please visit https://www.you ...…
 
Ewan Croft is a VFX artist who's been working in the industry for decades. With extensive experience developing production art, art pipelines, and procedural content Ewan has taken his expertise working at companies like 2K and ILM to going freelance full-time. For the video version, please visit https://youtu.be/EURzVV0ta9g http://airshipcreat ...…
 
Three important things Bekah have learned from other industries and hung onto that have helped her in business development in games.. For the video version, please visit https://www.youtube.com/watch?v=WsigheyaSL4 https://finji.co/ Check out her latest game: https://finji.co/games/overland/ Follow Bekah on Twitter: https://twitter.com/BexSaltsm ...…
 
Kylan Coats is the founder and creative director of Crispy Creative. We talk about transitioning from AAA development to being his own boss, and how the leap of faith just needs a forced push sometimes. For the video version, please visit https://youtu.be/9mKMrVhnep0 https://twitter.com/CrispyCreative http://www.longjourneygame.com/ https://www ...…
 
Working in game dev can be stressful even on the best of days. That stress often causes devs to bond with one another and develop deep, important personal relationships. But what happens to both your social circle and your work when you experience interpersonal conflict, burn out, go through a health or family crisis, or worse- lose your job? E ...…
 
We are celebrating our 200th episode with our announcement of our next GduX.me. We also discuss if the game development community has gotten better than it was four years ago. For the video version, please visit https://youtu.be/KUJCwd4VMNU Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear u ...…
 
Diversity is now a checkbox on a lot of lists rather than being about inclusion and making sure everyone is included. Let's get into the nitty-gritty of why we need to actually be inclusive and stop checking off boxes and calling it a done deal. Watch Tanya on Twitch: https://www.twitch.tv/cypheroftyr Follow Tanya on Twitter: https://twitter.co ...…
 
A in depth look at how Epic Games run their studio with the onslaught success of Fortnite. Is the developer a model or a villain to other game studios. We take a look and decide. For the video version, please visit https://youtu.be/CN1gAM_L3vU Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hea ...…
 
You've got a great idea for an indie game, but how do you go about creating it? In this talk, 17-year game developer, art director, and college professor Jeff Spoonhower will offer advice on breaking into the indie games space. Jeff will share tips and best-practices on indie game planning, development, crowdfunding, bizdev, marketing, and more ...…
 
Pressure to create top selling games, gain promotions and keep ahead in our field can cause us to make decisions about our work and life habits that aren't in our best interests. This talk will look at re-framing what success is by looking at what really makes us happy in our work. With thoughts and perspective from moving from being a AAA depa ...…
 
Brandon & Larry discusses the current state of the industry and shares some personal stories on why GduX needed to happen and why this is the perfect time to address the issues. For the video version, please visit https://www.youtube.com/watch?v=sVlv40onCIE Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podca ...…
 
Jay Powell has been working in marketing for over 20 years and have been lending that knowledge to the indie community for several years. We also scratch his brain on the recent PR faux paux of major AAA companies. For the video version, please visit https://youtu.be/7YO9XLeh-nU Twitch - www.twitch.tv/indiegamebusiness YouTube - https://www.you ...…
 
China is the world’s largest games market but also the most insular and complex. Sam Wey will share his insights into the unique characteristics of work culture, game development, and VR in China. He will clarify the dynamics at work between censorship, publishers, and indies. Lastly, Sam will provide an overview of the VR market and the role o ...…
 
Chella Ramanan is the cofounder of POC in Play but also joining Ubisoft Massive as a Narrative Designer. This week we go through a range of topics about diversity, writing in games, and a blossoming industry in interactive movies. For the video version, please visit https://youtu.be/voS6XobvJnA Follow Chella on Twitter: @ChellaRamanan http://ww ...…
 
Introducing our new show available everywhere you listen to podcasts. https://www.bluchamps.com/invisible-walls Subscribe on iTunes: https://podcasts.apple.com/us/podcast/invisble-walls/id1470180845 Subscribe on Spotify: https://open.spotify.com/show/5ZZTaUCautOaSGbC1aOTHD Subscribe on Google Podcasts: https://play.google.com/music/listen?u=0#/ ...…
 
Zac Rich is a lawyer from Press Start Legal and is on this week to discuss the situation around Loot boxes and why it is in the spotlight for unlawful ramifications. Why is EA again facing UK Parliament? Is it unethical? Is there a world where loot boxes can peacefully coexist with consumers? We answer all those questions in this week's episode ...…
 
Watch the video version here: https://www.youtube.com/watch?v=KkeAMR2nA7o What is the bigger picture with technology companies outsourcing to China? We analyze all angles of what this means to developers, consumers, and Americans. Watch live 10 AM PST Daily on https://www.twitch.tv/blu_champs Support us and get and turn Games Recap into a daily ...…
 
Austin Anderson and Jonathan Tzou joins us this week to discuss their company's, Rupie.io, mission to help ship quality games. We go in depth on how they setup teams for success and how their website allow creatives to do what they do best, be creative. For the video version, please visit https://youtu.be/E6m7J1ji-0Y https://rupie.io/ Support u ...…
 
This is a clip from our new show, Games ReCAP. A daily news show on games reported and analyzed by game developers. It's basically a spin-off of our Roundtable News segment. For the video version, please visit https://www.youtube.com/watch?v=4CGojS-Vx9M Support us on Patreon and get Games ReCAP in podcast form to hear us on your daily commute! ...…
 
This is a clip from GduX.me, a three day free livestreaming event for Game developers. Emma Kinema joins us from Game Workers Unite to talk about the latest status of worker's rights and breaks down the misconception about unionization. For the video version, please visit https://youtu.be/G7RWveVbmt0 To watch future GDU episodes live, go to twi ...…
 
Fullbright had a breakout hit with their first game Gone Home and went on to release their successful second game, Tacoma. Karla Zimonja, the cofounder of the company, sat with us this week to discuss how the indie landscape is constantly changing much like here roles within the studio as the company grows and expands. This episode is brought t ...…
 
Brad Hart is the Chief Technology officer for Perforce. Before getting in the tech industry, Brad had a completely different career in Mechanical Engineering in aviation and his itch for working with computers turned from a hobby to him selling his first tech company. This episode is brought to you by Quixel. Goto Quixel.com and enter code GDU1 ...…
 
Richard Lico returns after two years to catch us up with how he and his team at Polyarc are doing after the success of their first indie title Moss VR. We discuss all the major milestones and dive into the business side of things. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel. Goto Quixel.com and enter code GD ...…
 
This is the last of the three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This interview features game designer Joel Hakalax from Storm in a Teacup, as he walks us through their game Close to the Sun. Sup ...…
 
Monica Cappiello has been a Director of Education for over ten years. She currently serves as the Department Director of Digital Arts and Animation at Cogswell College and was the Dean of Academic affairs at multiple Art Institutes. She now sits with us to discuss the current state of Game Education in the United States and why things are the w ...…
 
Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the third of three series of the interview we did at GDC that ...…
 
This is a bonus episode where we discuss our first expo called, GduX.me. A global game dev conference taking place between June 4-6 from 10AM PST to 5PM PST on Facebook, Twitter, Youtube, and our website. It's completely free and featuring 18+ speakers exploring the business of games. Support us on Patreon! Grab some Merch! Give us a rating on ...…
 
Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the second of three series of the interview we did at GDC that ...…
 
Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Bioware recently is going through a tough time with a studio culture of working overtime and under stressful situations. Larry and Brandon sits down this week to give a game developer's perspe ...…
 
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners like Google Stadia, Apple Arcade, State of VR, and Unity vs Unreal. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content ...…
 
Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the first of three series of the interview we did at GDC that ...…
 
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