Best cocos2d podcasts we could find (Updated November 2017)
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Podcasts – Cocos2d Podcast
 
by Mohammad Azam and Steffen Itterheim
 
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Cocos2d Podcast
Rare
 
by Mohammad Azam and Steffen Itterheim
 
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LearnCocosTV
Monthly+
 
A bi-weekly Show and Tell about Cocos2D, Kobold2D and iOS and OSX app development.
 
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Steam cracks down on nudity! Mesa receives an update, Storm United is officially dead, and Planet Nomads cancels multiplayer. Then Songbringer faces the CHAIRQUISITION! All this, plus your hate mail. Audio & Video RSS: (adsbygoogle = window.adsbygoogle || []).push({}); Colour key: Venn Jordan Pedro Steam News: Steamy coffee http://www.pcgamer.c ...…
 
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More Than Just Code podcast - iOS and Swift development, news and advice
 
This week are joined by Greg Heo as we wade into RxSwift. We follow up on upgrading to 64-bit apps. We discuss the possibility of an OLED screen coming to the 8th iPhone model. Greg brings up the preferred software languages of weekend developers. We discuss where to define a notification? We watch Greg dance around as we quiz him on RxSwift*. ...…
 
Is there a new gold rush afoot with iMessage apps? Hear the panel’s take in this episode! Join Mic, Jake, and Gemma as they take a closer look at the brand new iMessage apps platform, before moving on to discuss Mic’s recent experience getting started with Unity and the realisation that iOS and Unity aren’t that different after all. [Subscribe ...…
 
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The raywenderlich.com PodcastThe raywenderlich.com Podcast
 
Is there a new gold rush afoot with iMessage apps? Hear the panel’s take in this episode! Join Mic, Jake, and Gemma as they take a closer look at the brand new iMessage apps platform, before moving on to discuss Mic’s recent experience getting started with Unity and the realisation that iOS and Unity aren’t that different after all. [Subscribe ...…
 
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More Than Just Code podcast - iOS and Swift development, news and advice
 
This is our follow up to the Apple Event, on Sept 7, 2016, where the iPhone 7 and Watch Series 2 was announced. We discuss the new hardware and features of the two products. Also covered is Nintendo's Mario coming to iOS and Pokemon coming to the Apple Watch. We also cover Apple's prior announcement about App Store housekeeping. Picks: Fangirls ...…
 
01:42 - Amir Rajan Twitter GitHub Blog A Noble Circle Surviving The App Store: How to Make It as an Indie Game Developer by Amir Rajan 02:24 - A Dark Room (ADR); Revenue and Downloads Revenue Updates for A Dark Room et al 09:16 - Quality, Heart and Soul, and Putting Yourself Into a Product iPhreaks Show Episode #161: Successful Indie iOS Game D ...…
 
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The App Guy Archive 1: The first 100 App Guy Podcast interviews with Paul Kemp - The App Guy
 
In this episode, I interview Steffen Itterheim, author of LearnCocos2D and iOS Game Developer. Steffen also blogs at Learn & Master Cocos2D Game Development and works as a freelance programmer.
 
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More Than Just Code podcast - iOS and Swift development, news and advice
 
This week we discuss the release of the Apple TV as the reviews start to appear. We discuss the options for transferring an app, new app sizes coming with the iPad Pro and supporting legacy apps. We chat about the Mac sales and potential of the Mac app development. Nintendo's pending smart phone app entry and our favorite pCalc coming to the Ap ...…
 
02:47 - Martin Grider Introduction Twitter GitHub Blog ActionChess Go Tetris For The Win Catchup Abstract Puzzle @abstractpuzzle 09:29 - Interaction Design and Mechanics Make it Playable, Then Add “Juice” 12:25 - Designing for Mobile vs Board Games Touch Interaction 14:30 - Converting Board Games to Mobile Getting the Company on Board Michael M ...…
 
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Limitless Possibility
 
Yanik talks about his experimenting with game development. Related Links FU: The developer iTunes connect snafu FU: Apple will fight iOS bugs with first-ever iOS Public Betas: 8.3 in March, 9 in summer | 9to5Mac FU: Revealed: The experts Apple hired to build an electric car | 9to5Mac FU: Apple Hairball? Ex-GM CEO Says Building Cars May Not Be W ...…
 
Learn about Unity with Brian Moakley! Welcome back to season 2 of the raywenderlich.com podcast! Remember that among the many changes in this season, we are now moving to a weekly (and shorter) format – so we’re cracking along with episodes (6 already)! In this episode, we talk with Brian Moakley, employee #1 at Razeware LLC (the company behind ...…
 
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The raywenderlich.com PodcastThe raywenderlich.com Podcast
 
Learn about Unity with Brian Moakley! Welcome back to season 2 of the raywenderlich.com podcast! Remember that among the many changes in this season, we are now moving to a weekly (and shorter) format – so we’re cracking along with episodes (6 already)! In this episode, we talk with Brian Moakley, employee #1 at Razeware LLC (the company behind ...…
 
Wolf on Stream Control Transmission Protocol (SCTP) and Andrew on Apple’s (growing?) tendency toward luxury products. Links: Adaptive Layouts for iPhone 6 « Mathew Sanders Sprite Kit – Based on Cocos 2D? « Cocos2D Forum Stream Control Transmission Protocol « Wikipedia Why isn’t SCTP implemented in Windows and Mac OS X? « Quora How does SCTP com ...…
 
Wolf on Stream Control Transmission Protocol (SCTP) and Andrew on Apple’s (growing?) tendency toward luxury products. Links: Adaptive Layouts for iPhone 6 « Mathew Sanders Sprite Kit – Based on Cocos 2D? « Cocos2D Forum Stream Control Transmission Protocol « Wikipedia Why isn’t SCTP implemented in Windows and Mac OS X? « Quora How does SCTP com ...…
 
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Chasing the Whale
 
We talk about Open Source in games, game development and the web. Our longest (and maybe best) episode yet. This episode is sponsored by Ludosity, makers of Card City Nights and Ittle Dew. Show notes: The Depth Jam Box2D Phaser Freeciv Cocos2D openFrameworks Unity Asset Store Shader Forge Grimm Relay Sprak SoundControl RubyGems Bower Homebrew T ...…
 
In this episode I talk with Angela Harms and Jason Felice about avi. We talk about the motivation of a vi implementation written in Clojure, the road map of where avi might used, and expressivity of code. Our Guests, Angela Harms and Jason Felice maitria Angela Harms: @angelaharms on Twitter and angela.harms@gmail.com Jason Felice: @eraserhd on ...…
 
Check out our brand new podcast! Good news everyone – we now have an official raywenderlich.com Podcast! This podcast is focused around topics of interest for app developers and gamers. In each episode, we’ll interview a well-known developer, have some tech talk and non-tech talk, and fill you in on what’s new on the website. The hosts for this ...…
 
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The raywenderlich.com PodcastThe raywenderlich.com Podcast
 
Check out our brand new podcast! Good news everyone – we now have an official raywenderlich.com Podcast! This podcast is focused around topics of interest for app developers and gamers. In each episode, we’ll interview a well-known developer, have some tech talk and non-tech talk, and fill you in on what’s new on the website. The hosts for this ...…
 
Vi snackar felsökning, Pascal, mode inom användargränssnitt, för- och nackdelar med att utveckla för en tillverkares eget "multiplattformsramverk" och om varför Android kan vara det sämsta som hänt Linux. Bland annat. Länkar SDL - bibliotek för ljud och bild på flera plattformar Mac OS X Mavericks - senaste versionen av Apples operativsystem fö ...…
 
Andrew Pontious talks with Wolf Rentzsch about performance, including the difference ways to define performance improvements, techniques Andrew himself has used, and tips from Apple’s WWDC sessions. Plus: bcrypt is soooo 2008. Links: A Cryptography Tourist « Edge Cases PBKDF2 « Wikipedia scrypt « Wikipedia In the Magical World of Threads « Edge ...…
 
Andrew Pontious talks with Wolf Rentzsch about performance, including the difference ways to define performance improvements, techniques Andrew himself has used, and tips from Apple’s WWDC sessions. Plus: bcrypt is soooo 2008. Links: A Cryptography Tourist « Edge Cases PBKDF2 « Wikipedia scrypt « Wikipedia In the Magical World of Threads « Edge ...…
 
Panel Kyle Richter (twitter) Nathan Eror (twitter github) Ben Scheirman (twitter github blog NSSreencast) Andrew Madsen (twitter github blog) Jaim Zuber (twitter Sharp Five Software) Rod Schmidt (twitter github infiniteNIL) Charles Max Wood (twitter github Teach Me To Code Rails Ramp Up)Discussion01:01 - Kyle Richter & Nathan Eror Introduction ...…
 
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Gone Mobile Podcast
 
What’s new in iOS7? In this episode, we talk to Mike Bluestein from Xamarin to hear his thoughts on some of the new iOS7 API’s such as UIKit Dynamics, Sprite Kit, Text Kit and more! We also debate the merits of the new iPhone 5C, and discuss the other new hardware including Touch ID. Special Guests: James Clancey and Mike Bluestein. Links: gMus ...…
 
Carl and Richard talk to Toni Kaufmann about the gamification of apps and the use of Cocos2D-x as a cross-platform development library for iPhone and Android. The conversation starts out with Toni talking about an app he built for the Swiss government to engage teenagers - using a game to educate them about bullying and sexual harassment. Toni ...…
 
In this podcast Mohammad Azam and Steffen Itterheim talks with Krzysztof Zabłocki about his fun and innovative app called Foldify. Krzysztof explains the development and idea behind Foldify and also gives us a peek into the upcoming features of the app. http://ftp.learn-cocos2d.com/Foldify.mp3 Show Notes: Foldify Official Website Pixle Vote for ...…
 
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Podcasts – Cocos2d Podcast
 
In this podcast Mohammad Azam and Steffen Itterheim talks with Krzysztof Zabłocki about his fun and innovative app called Foldify. Krzysztof explains the development and idea behind Foldify and also gives us a peek into the upcoming features of the app. http://ftp.learn-cocos2d.com/Foldify.mp3 Show Notes: Foldify Official Website Pixle Vote for ...…
 
Michael Jurewitz (Jury), formerly developer tools evangelist at Apple, now director of product development at Black Pixel, talks to Guy and Rene about Kaleidoscope 2, the realities of Apple, how to ship software, how to price software, and dealing with that Daft Punk helmet. Show notes Makim schooling us on WebObjects Project Wonder Drawing smo ...…
 
Vi snackar om hur det är att börja utveckla för iOS, Objective-C, Apples utvecklingsverktyg och vad som händer när man ramlar ner i ramverkets skarvar. Viss diskussion kring hur den dynamiska duon LLVM/Clang gjort världen till en bättre plats är givetvis oundvikligt. Länkar Ohm chess HD Vad är nytt i iOS 6 LLVM Clang Cocos2D, ramverk för 2D-spe ...…
 
In this podcast Mohammad Azam and Steffen Itterheim talks with Jacob Gundersen and Travis Baker about Gladiators of Eden iPhone and iPad game. Travis and Jacob shares their experience of crowd sourcing the game on Kickstarter. http://ftp.learn-cocos2d.com/GladiatorsOfEden.mp3 Show Notes: Gladiators of Eden iPhone and iPad Game on Kickstarter Me ...…
 
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Podcasts – Cocos2d Podcast
 
In this podcast Mohammad Azam and Steffen Itterheim talks with Jacob Gundersen and Travis Baker about Gladiators of Eden iPhone and iPad game. Travis and Jacob shares their experience of crowd sourcing the game on Kickstarter. http://ftp.learn-cocos2d.com/GladiatorsOfEden.mp3 Show Notes: Gladiators of Eden iPhone and iPad Game on Kickstarter Me ...…
 
What Now? Episode 25 – “Sorry, what were you asking?” Download this episode, in which Gavin and Andrey talk about the little things, missed episodes, what Gavin is working on, Andrey’s game engine choice, cocos2dx, cocos2d-iphone, Moai, documentation as a measure of polish, the mental switch between low level game development and script-based e ...…
 
Wolf Rentzsch enumerates with Andrew Pontious the 5 benefits and 6 issues he sees with Apple’s new Automatic Retain Count system in the longest, most anticipated episode yet! Links: Objective-C Automatic Reference Counting (ARC) « clang cocoaheads/sanfrancisco Wiki Jonathan Wight tweet: “Listening to the @edgecasesshow podcast Wolf is exactly a ...…
 
Wolf Rentzsch enumerates with Andrew Pontious the 5 benefits and 6 issues he sees with Apple’s new Automatic Retain Count system in the longest, most anticipated episode yet! Links: Objective-C Automatic Reference Counting (ARC) « clang cocoaheads/sanfrancisco Wiki Jonathan Wight tweet: “Listening to the @edgecasesshow podcast Wolf is exactly a ...…
 
In this special episode of Cocos2d Podcast Mohammad Azam shares his experience in creating educational apps for the iOS platform. http://ftp.learn-cocos2d.com/cocos2dpodcast_education.mp3 Show Notes: 1) Kinder Pop 2) Mathemachicken 3) A Dad’s Plea to Developers of iPad Apps for Children 4) Lessons Learned from Creating Educational Apps for the ...…
 
In this special episode of Cocos2d Podcast Mohammad Azam shares his experience in creating educational apps for the iOS platform. http://ftp.learn-cocos2d.com/cocos2dpodcast_education.mp3 Show Notes: 1) Kinder Pop 2) Mathemachicken 3) A Dad’s Plea to Developers of iPad Apps for Children 4) Lessons Learned from Creating Educational Apps for the ...…
 
Enabling ARC in a Cocos2D project isn’t as straightforward as it should be. I already explained all the necessary steps and precautions in the Enable ARC in a Cocos2D Project guide. For this post I wanted to actually show you what’s needed to enable ARC in a cocos2d project as a video. Because it may […]…
 
Easter surprise: Learn Cocos2D (the Book) is going to have a 3rd edition! To be released around August 2012 it will be updated to cocos2d 2.0, compatible with Kobold2D and the source code uses ARC throughout. I apologize for this episode being 50% shorter due to Easter holidays. • Learn Cocos2D (the Book) v3 o […]…
 
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Podcasts – Cocos2d Podcast
 
In this podcast Mohammad Azam and Steffen Itterheim interviews Chris Wilson, creator of SketchShare. Chris explains the purpose of SketchShare and how he overcome the challenges faced during development. Sketchshare was also featured as an “App of the Week” on the UK app store. http://ftp.learn-cocos2d.com/sketchshare.mp3 Show Notes: 1) SketchS ...…
 
In this podcast Mohammad Azam and Steffen Itterheim interviews Chris Wilson, creator of SketchShare. Chris explains the purpose of SketchShare and how he overcome the challenges faced during development. Sketchshare was also featured as an “App of the Week” on the UK app store. http://ftp.learn-cocos2d.com/sketchshare.mp3 Show Notes: 1) SketchS ...…
 
In this episode of LearnCocosTV I demonstrate how to write and animate a Cocos2D scene with KoboldScript. KoboldScript is more than just writing the same Cocos2D code but with a scripting language. Most other scripting language bindings for game engines simply translate the game engine’s C/C++/Objective-C API 1:1 (more or less) without introduc ...…
 
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Podcasts – Cocos2d Podcast
 
In this podcast Mohammad Azam and Steffen Itterheim talks about the NimbleBit and Zynga fiasco. http://ftp.learn-cocos2d.com/NimbelBit.mp3By Mohammad Azam & Steffen Itterheim.
 
In this podcast Mohammad Azam and Steffen Itterheim talks about the NimbleBit and Zynga fiasco. http://ftp.learn-cocos2d.com/NimbelBit.mp3By cocos2dpodcast.
 
KoboldScript is coming! KoboldScript brings Lua scripting to Cocos2D and Kobold2D, with Objective-C performance for the StateMachine part and faster-than-Wax performance for the runtime Lua functions. More details and first looks at some early development scripts in this LearnCocosTV episode. I’ll have something more visual to show in 2-4 weeks ...…
 
Fear not, for we have returned! We discuss the merits of jQuery, how trolls prosper on the web and Joshua Noble tells Seb about his journey from Flex to Open Frameworks. We’re looking for volunteers to compile links for this and many of our previous episodes! Want to help out and get nothing in return but the feeling of a job well done? Contact ...…
 
Fear not, for we have returned! We discuss the merits of jQuery, how trolls prosper on the web and Joshua Noble tells Seb about his journey from Flex to Open Frameworks. We’re looking for volunteers to compile links for this and many of our previous episodes! Want to help out and get nothing in return but the feeling of a job well done? Contact ...…
 
In this episode you can see the Cocos2D Webcam Viewer in action. I also show you how to update a sprite’s texture while your app is running just by saving an updated version of the image, and how cool that actually is! The second half of the video is devoted to explaining my work schedule. […]
 
After a holiday-season hiatus (Happy New Year btw!) LearnCocosTV is back. This episode is somewhat shorter because I had a lot of catching up to do and a lot of chores which aren’t exactly show-worthy. But I did manage to port most of the Kobold2D projects to Cocos2D 2.0 beta. Too bad they look just […]…
 
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