Best ludology podcasts we could find (Updated June 2017)
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Ludology
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players. Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics. Ludology is part of The Dice Tower Networ ...
 
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Ludus Novus
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The Art of Interaction
 
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PartTimeIndie - Game Studies
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
 
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Gil and Geoff are pleased to welcome Morten Monrad Pedersen, to discuss the art of designing solo games. Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games? Duration: 1:14:38…
 
Scott Rogers joins us with a new Biography of a Board Game - Arkham Horror! Duration: 6:16
 
Gil and Geoff tackle ties in games. How important are tiebreakers? What are good and bad ways to design them? Duration: 1:18:18
 
Welcome to our new currency podcast (that’s the first lie). We introduce our very special guest Leon Cox from the Cane and Rinse Podcast, a podcast dedicated to critically analysing games old and new. Check out Cane and Rinse’s continuing efforts to cover all the games at caneandrinse.com, and follow them on Twitter @caneandrinse. If you like w ...…
 
In this classic GameTek, Geoff discusses the difference between a cheat and a spoilsport, and what that means for society. Duration: 05:49
 
Gil and Geoff are thrilled to welcome Chris Cobb from Riot Games, creator of the number one online game in the world, League of Legends. Until recently Chris was the technical lead for the Player Behavior team, which was tasked with designing in-game and out-of-game systems to encourage players to be nicer to each other, and deal with players w ...…
 
Episode 17: Buddy is only half a wordWe talk with Justin Burgess and Kevin Jacobson of War Games LLC about their latest Kickstarter project, Blue Falcon, plus grunt stuff, pog stuff, bootleg DVDs and relationship-killing games of Diplomacy.Blue Falcon Kickstarter https://www.kickstarter.com/projects/2004984568/blue-falcon-the-game-to-screw-over ...…
 
Ludology welcomes Scott Rogers and his Biography of a Board Game segment! This episode he traces the history of Risk, from the early 20th century to today. Duration: 09:10
 
For their first show as a duo, Gil and Geoff revisit the question posed in the very first episode of Ludology - What is a game? The answer may surprise you. Duration: 1:23:24
 
New Content! Geoff interviews Eric Janszen, the CEO of VirZoom. VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement? Duration 25:39
 
Changes! We bid a fond farewell to Mike, and a big hello to Gil! Duration: 1:25:22
 
New content! Geoff interviews Rogelio Cardona-Rivera, a researcher at North Carolina State, about Procedural Narrative Generation - systems that can create and manipulate story structure in a game on the fly. For more information, please check out http://rogel.io and http://storygen.org Duration: 32:58…
 
Mike and Geoff are pleased to welcome Justin Jacobson from Restoration Games, to talk about what they've learned from bringing older games back for a modern audience. Duration: 1:01:35
 
In this classic GameTek, Geoff looks at games that help improve teamwork. Duration: 05:41
 
Mike and Geoff are pleased to welcome guest J.R. Honeycutt, to discuss the role of the Developer in the game design and publication process. Duration 59:25
 
In this classic GameTek Geoff discusses some techniques for estimating things in your head. Duration 6:19
 
Mike and Geoff field a bevy of listener questions. Duration: 1:10:21
 
In this classic GameTek Geoff looks at how the language people use can give clues to their treachery. Duration: 6:32
 
Father and sun duo Geoff and Bryan Engelstein join the show to talk about the nitty gritty awesome nerdiness of board game designing. To learn more about Geoff check out his own podcast Ludology (http://www.ludology.libsyn.com/)where he analyzes board game mechanisms.
 
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Ludology
 
Mike and Geoff are pleased to welcome designer Andrew Parks to discuss taking a second shot at a design, whether it's revisiting a mechanic or taking an entire system into a new direction. Duration: 1:15:42
 
In this classic GameTek Geoff looks at how choosing a color may affect how you play. Duration: 06:17
 
Mike and Geoff discuss multi-use cards - their history, and how they can be used by designers. Duration: 1:03:53
 
In this classic GameTek, Geoff discusses the use of pronouns when writing rules. Duration: 06:17
 
Mike and Geoff are pleased to welcome returning guest Stephen Buonocore of Stronghold Games to discuss the state of the gaming industry going into 2017. Duration: 1:19:43
 
In this classic GameTek Geoff pays tribute to game theorist John Nash. Duration: 06:35
 
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Game Designers of North Carolina Podcast
 
Mark McGee (@mmark40) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about ludological arcs in games. 1:02 - What's in the Oven? 4:00 - Main topic: Ludological Arcs 1:03:17 - GDofNC news Things mentioned in this episode: I Can't Even With These Marvelous Supers I Can't Even With These Spectacular Supers Discuss this episode ...…
 
How do different player counts affect the design process? How important is it that a game support a variety of player counts? Duration: 1:08:06
 
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Poke Press Digest Podcast-Pokemon Interviews and Discussions
 
For this episode, we have two segments. The first (0:55-26:00) is an interview with Eric Summerer, co-host of a board gaming podcast called “The Dice Tower”, regarding his experience with the Pokémon Trading Card Game. We discuss how he played the game in its early days, and how he got back into it.Our second segment (26:06-37:53) is an archiva ...…
 
Mike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience? Duration: 1:00:50
 
In this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world. Duration: 7:05
 
Mike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill. However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their ...…
 
In this classic GameTek, Geoff looks at the scientific concept of entropy. Duration: 5:32
 
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Ludology
 
Mike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production. Duration: 1:09:04
 
In this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths. Duration: 06:31
 
Mike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience. Duration: 1:13:29
 
In this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness. Duration: 06:28
 
Mike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of ma ...…
 
In this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down? Duration: 06:19
 
Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards. Duration: 1:06:26
 
In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism. Duration: 05:34
 
In this week's magnanimous episode your esteemed hosts review the newest release of Artipia Games/Stronghold Games, aptly named The Pursuit of Happiness (1:17:32). But before we get there, Nick Mariner invites us to a brief sojourn in the realm of ludological solitude as he pontificates on solo games (1:04:15). Which you will hear just after ou ...…
 
Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into? They also discuss teaching games in general, with tips for getting things going smoothly. Duration: 1:07:30
 
This week: Papers, Please. Pops and Kevin are joined by guest Orrin Luc (@OrrinLuc). They learn about a new word for talking about video games that they can use to confuse and enthrall their friends - Ludology! Papers Please has a very unique playstyle that Kevin has conflicted feelings about. Pops returns from his trip to the can of worms stor ...…
 
In this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews. What's new about this ...…
 
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