Matthew Marteinsson And Gordon McGladdery public
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Back at the podcast for 2019. We had a bit of a break to deal with life and all it can bring out side game audio. We catch up and talk about what we've been up to, games we're working on, conferences we went to, Gord having a kid and then answer some questions.By Matthew Marteinsson And Gordon McGladdery
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And here it is, the last episode of 2018. This time we talk our way through a bunch of random stuff. Upgrading cheap mics, Gord giving away something, and his trip to Thinkercon. Teaching people what you do, black friday sales, getting the most out of a vacation and how we learn perfect pitch. As well as one user question.…
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Another multi-subject podcast, we dig into the past month of our lives. Gord took a whirlwind trip to Paris to exhibit Wandersong at Indiecade Europe, while Matt went to GameSoundCon to give a talk on the Mark of the Ninja Remaser and take part in a panel on advising composers interested in getting into sound design. We discuss losing gigs that wer…
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This time around we actually talk about cats. As well as general life, studio expansion, answer some questions and dig into Gord's recenct blog post on being an ethical employer. You can find that blog post on the Audiokinetic site at https://blog.audiokinetic.com/dream-job-ethical-employment-in-game-audio/…
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Episode 51 and we dig into a bit of mid to later career growth and motivation. And general how to keep up motivation as well. And of course we dive into some questions from everyone. Also happy again to have Pro Sound Effects advertising with us again. We get into another great Ann Kroeber and Alan Splet library called Cinematic Winds that they pro…
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So recently Gord started the hashtag #gameaudiotips on twitter. He started posting a good tip every day. I thought it was great so I jumped in on it as well. And then some others joined in too. This episode we go over some of the ones we thought have been great so far. And then we answer some questions too. Again we're happy to have Pro Sound Effec…
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This year at GDC we got another interview recorded. We sat down with Carley Nyte and chatted about a bunch of stuff. You can find her on twitter at @carlyenyte and hear her work in the next project from Camouflaj. As well this episode we're very happy to have Pro Sound Effects advertising wtih us. We give a little run down on what we think about th…
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This was a big episode for us. With some help from some friends we hosted a night of live podcast recording while we were at GDC 2018. It was an amazing time. DB Cooper was our amazing guest who chatted with us about doing voice acting in games. Monument.house was kind enough to lend us their space. And Kim from gretta.com was who made that happen …
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Here again for episode 47. We talk about getting people on board with audio and how to communicate around that. And how to analyze reference sounds and music to give clients what they're looking for. And we answer some questions. If you're going to GDC and see this before then, we're doing a live recording of our next episode and hang out. https://…
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We run through a few things this time around. We talk about conferences and figuring out if they're worth it. Inspired by some Twitter posts by @jaymfernandes. We run down some stuff we learned at Audio Bash. We talk about some big time failures we've had lately. Answer some questions. And talk about cars for a bit. As well from our announcments, G…
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This month we decieded to cover some basics. We go over a bunch of terms and ideas that make up game audio and how we do things. This is mostly ment for developers and beginners. And to hopefully generate questions and more ideas for us to cover. If you're thinking of doing your own audio but have no idea where to start, or how to talk to an audio …
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Back from missing a months episode. Last month I got real sick. Something I'm still dealing with. This episode we talk about that and what it's shown us about our situation in game audio and some of the filters or lenses our advice comes through. And how those sorts of lenses/filters are on all the advice you're being given out there. And we cover …
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Back again and just the two of us talking again. This time we're on the road again in the car and talking about crunch, game jams and answering some questions. As we'll we've got our first sponser. We talk a bit about Mattia Cellotto's Polarity library. Check out that and his other libraries at his website http://www.mattiacellotto.com/libraries/…
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Well it's the last of our GDC interviews. For this last one we sat down with Ben Crossbones (@BenCrossbones). I must say this one gets a bit salty. :) We talked about Ben starting out, some tips for networking and mentors and mentorships. Including the new and great Audio Mentoring Project (http://audiomentoring.com)…
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Our second interview from GDC 2017 and actually the first one we did. We had the pleasure of sitting down with Rich Vreeland also known as Disasterpeace. We talked about a bunch of the projects he's done including Mini Metro and Hyper Light Drifter and some of the differences between Hollywood and games. Great place to find out more about Rich is h…
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The first of our 2017 GDC interviews. The second we recorded but the first we're putting out. We had a really great conversation with voice acctress Fryda Wolff. You might know her lately from a little game called Mass Effect: Andromeda. She's done some sweet indie stuff like Octodad: Dadliest Catch as well. We talk about all kinds of things, like …
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At GGJ Vancouver we had the chance to talk to a room of audio people and give some advice on things. We spent this podcast talking about what Gord went over which was about dealing with different conflicts and negotiations as an audio person from different perspectives. Being a client. Being a contrator. Being a business owner. And of course we ans…
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The last episode of 2016 and we've got Leonard Paul as our guest. We sat down at Gord's and talked about a bunch of stuff that Leonard has done and his school. As well we talk a bit about Sound Particles and vinyl soundtrack releases. And of course we answer some questions. As well Leonard sent us a bunch of links on how to contact him and his proj…
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And we're back again. We answer some questions and talk about doing personal projects and it's importance. As well as some tips for analyzing mixes on other games and why that's a good thing to do. We both have music released this month that we talk about some and here's some links to that. Gord's Viking Squad OST - https://ashellinthepit.bandcamp.…
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It's the PAX episode! This time we sat down with Gina Zdanowicz from Serial Lab Studios after she did a talk at PAX about devs and middleware. A bit of a noisy one but a great conversation. Two extra pieces of info this month to add on. The first, as some may know, is that one of my cats, Odin, passed on this month after a battle with cancer. While…
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This month we have the wonderful Jennifer Lewis (@jlew42) on to talk with us. We chat about community and moving from AAA to indie and a bunch of other stuff. Although we didn't mention it in the episode due to when we recorded it we'd like to mention the passing of Jory Prum. While we didn't know Jory personally we due know a lot of our listeners …
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At it again, just putting it out under the wire. It's the February 2016 episode of the podcast. Number 25. This time around we go over the VR talk Gordon did at our PNW audio con. We talk about the various things he's found out working on a VR game and VR ads. And then we answer some questions.By Matthew Marteinsson And Gordon McGladdery
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Well it's a late one but it's still in November so here's episode 22! We been busy so the only time we had together was the car ride to the Seattle game audio meetup. So a car recorded episode it is! This time around we talk about sound libraries focusing on some tips for building your own libraries and as always take some questions from the intern…
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Here we are again. Anther episode. This time from my hotel room at PAX Prime 2015. We take this chance to sit down with Jay Fernandes who does audio and audio QA and talk about some of that and loudness standards and a couple of twitter questions and this is a really long run on sentence.By Matthew Marteinsson And Gordon McGladdery
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This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately due to time we had to cut our Seinfeld/Firefly/ST:NTG conversation. Show notes. 00:00:00 Austin Wintory…
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Here we are again. This time around we chat about some new gear we each got and give a little advice if you're going to go buy some yourself. We talk about working a convention with your developers. And answer a bunch of good questions you sent us. Show notes. Gear: 00:00:00 MiniBrute. http://www.arturia.com/products/hardware­synths/minibrute Telef…
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This time around we answer some questions, Gord has some announcments and interviews Jacob McMurray from the Experience Music Project. I'll fill in some links of things we talked about soon. First SFX from our recording at the fair https://soundcloud.com/ashellinthepit/sets/sfxBy Matthew Marteinsson And Gordon McGladdery
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This time around we recorded from PAX Prime and talked to Jack Menhorn. We talk about where Jack has come from and what he's up to these days. And cover what our favourite game audio is and what kind of projects we'd all like to work on. And all sound a bit rough after showing games for 2 days.By Matthew Marteinsson And Gordon McGladdery
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Back again for another month. This time with some technical problems but we push on and get another one done. This time we talk about working for free, building audio communities, some games we've been playing, building things, Designing Sound's monthly theme and answer some questions. And here's some links for what we talked about: ”don’t work for…
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