Tales Of Bedlam public
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Four companions—dreamers who share visions of a time long-forgotten—seek the source of their connection as they navigate a land ravaged by the consequences of the past, and an ongoing crusade against forbidden magic. Come join our table for this actual play D&D adventure inspired by the video games that basically raised us.
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Tales of Bedlam is a podcast started in July 2018 by two introverts looking to inject a little humor and hopefully a bit of education into the fairytales collected by the brothers Jakob and Wilhem Grimm in the early 1800s. With some listener feedback, we have recently decided to expand beyond the just the Brothers Grimm tales and are incorporating worldwide fairytales and folklore. From the Bedroom Studios of Bricklebrit Inc, Micah and Dustin dive into a different story every week, searching ...
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While Paul takes a much deserved vacation, the rest of the 12 Sided Guys are taking their turns on the DM’s throne. This time Scott leads the team in an adventure from the past set deep in Ornan’s underground home. Glimhaven has suffered repeated attacks from marauding Sahuagin, so it’s up to Captain Roz Opalbleacher and her militia to ensure the s…
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While Paul takes a much deserved vacation, the rest of the 12 Sided Guys are taking their turns on the DM’s throne. It’s Jordan’s turn in the hot seat as Mawgrim recounts a tale from the Krahenest’s past. When evidence of forbidden magic arises in the southeast, the inquisition marshals a crusade to snuff it out. An advance party finds themselves o…
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Our heroes begin their infiltration of the locked-down temple of Aona (with an assist from Guardenia). Unsure of what awaits them, Wilhelm & Associates have decided to cautiously trust that Prelate Annelise does not want to see another pyre in Cinder Square. They must act now, for there is no telling how much time the young mage Evelyn has before s…
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Cilvy, Mawgrim, and Ornan reconnect at the Oaken throne while Guy (as Ross LaCrosse) finally gets his “dream” date with Prelate Annelise. Given the events of the past few hours, however, he may be in more danger than previously assumed. Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 90’s. We h…
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Cilvy managed to escape the Temple of Aona after being discovered in disguise, but maybe not completely scot-free. This episode is definitely not Scott-free, however; he plays Ornan. Anyway, things go a little sideways at the market. Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 90’s. We have…
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Wilhelm & Associates have agreed to help the Silent Voice recover their missing member from the fires of the Inquisition. To discover where she may be held and to finish their preparations to leave the city in pursuit of Jibjab, our heroes have decided to split up. Nothing could possibly go wrong. Join us for this actual play D&D adventure inspired…
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Our heroes seek out the Silent Voice, a clandestine refuge for POHAFTMAs within the city of Redlam and former home of Cilvy’s late friend, Gelowin. Wilhelm & Associates also seek the organization’s assistance, as our heroes have gained the attention of the Inquisition thanks to an old friend of Mawgrim’s, Elion. Meanwhile, Ornan is on the lookout f…
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Returning to the present after their trip down memory lane, Wilhelm & Associates find they aren’t the only ones interested in the events of Oak Road. Also, Mawgrim acts fast, Ornan is easily impressed, Cilvy stakes her claim, and Guy finds his groove. Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of…
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It’s our three year extravaganza, and what better way to celebrate than with a library day! Wilhelm & Associates find themselves in the Prolian Archives, a vast repository of knowledge where you can find information on all sorts of things, including some things you may have forgotten… Join us for this actual play D&D adventure inspired by our favor…
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Though their enemies have been defeated, the danger below the streets of Redlam remains. Regrouping above ground, Wilhelm & Associates find troubled rest as they seek insight into their strange shared dreams. Our heroes are hopeful that their new druid allies or the researchers at the Prolian Archives can shed light on their dark visions. Join us f…
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Beneath the streets of Redlam, Wilhelm & Associates find themselves face-to-face with a giant snake in a room full of poo water. Gross. Will the expedition into these forgotten Oclarian ruins prove fruitful? What other dangers lurk in the dark, damp places under the city? Will the smell ever come out of their hair and clothes? Only time will tell… …
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Our heroes—the newly christened Wilhelm & Associates—return to Thistledown Threads to find out why the boy they sought to protect and keep away from the authorities is now in the company of the Baron on his way to the most heavily guarded city in Vioseveria. I mean, what the hell?! Join us for this actual play D&D adventure inspired by our favorite…
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After their victory over the Ravenstone Clan leaders, our heroes finally act like a normal D&D party: they loot! Later, a trip to the constabulary to counsel with Guardenia ends in unsettling discoveries. Also, Ornan adds to his pack, Guy gets some troubling news, Mawgrim sees some familiar art, and Sylvie conducts a very thorough search. Join us f…
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Extorted into jailbreaking a Ravenstone criminal from the dungeons of Umbralpike Keep, our heroes turn to the local authorities and Guardenia for help. The situation is a bit more complicated than it first seems, however, and when competing interests manifest, even one misstep can bring it all crashing down. Join us for this actual play D&D adventu…
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Our heroes are brought before the Ravenstone Clan, a powerful criminal syndicate within Redlam, with an offer Guy might not be able to refuse. Also, Mawgrim is very concerned about a BFF’s health, Ornan has one too many, and Cilvy is still waiting on the potatoes she was promised. Join us for this actual play D&D adventure inspired by our favorite …
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Our heroes find themselves in the shrine to Sylvanus, recovering from an attack that proved fatal for one brave companion. Continuing their search, they hope to find some connection to the dreams they’ve shared and to fully cleanse this blight from the druids’ underground stronghold. Join us for this actual play D&D adventure inspired by our favori…
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Holiday Special ‘23 – Since you’ve been such good little dodecadorks this year, Santa brought you all a very special episode! When rumors of impending trouble prove true, our heroes brave the dangers that night brings in the city of Redlam. This is their city; they have to defend it! Join us for this actual play D&D adventure inspired by our favori…
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A lingering dream of a mourning hermit and fear of the encroaching wild leads our heroes to the followers of Silvanus, god of nature. Could whatever has chased these druids from their place of worship be connected to the dreams our heroes share? Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 9…
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Our heroes have been summoned to appear before Baron Thorne Darkeheart (so metal!) for an accounting of their actions in Barograd. Already warned to tread carefully around Tobias, our heroes must choose their words wisely. That is, of course, if they attend at all… Join us for this actual play D&D adventure inspired by our favorite monster slaying …
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In an effort to spare Deelar from the violence at Cinders Square, Guy sets out to arrange passage and a future for the party’s young charge. Meanwhile Cilvy, Ornan, and Mawgrim grapple with the immediate aftermath of the Lamplighters’ pyre and its very personal impacts. Join us for this actual play D&D adventure inspired by our favorite monster sla…
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Our heroes—who still haven’t chosen a permanent name for their group—continue their journey through the Shadowpines to Redlam, Alaron Barony’s seat of power. Trust is in short supply on the road, as all around them signs point to an ever-growing savageness both within the wilds and among the civilized. Join us for this actual play D&D adventure ins…
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This week we’re plopping our heroes down into a Random Saved Game! A tower infested with the undead, a hero from a long-line of heroes, an unnameable monster… can Mawgrim, Guy, Cilvy, and Ornan survive the horrors of this strange new dimension? Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 90…
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Tempted by the tomb’s treasures and the possibility of even more behind sealed doors, our heroes enact a plan attempting to bypass the magical protections that guard this crypt. Even more terrifying than the tomb’s traps and wards, our heroes must also face the return of the puzzler… Join us for this actual play D&D adventure inspired by our favori…
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On the third night of their journey through the Shadowpines to Redlam, our heroes’ caravan is hunted by unknown predators; by the looks of the abandoned camp in the nearby ruins, they aren’t the first to fall victim to these creatures. If our heroes want to get paid they’ll have to keep both of their employers—as well as the handful of civilians in…
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Trapped in a hidden shrine to a vile god, Guy and Kalden must find a way to escape before they become the next subjects of the heinous rites performed there. Meanwhile, Ornan, Cilvy, and Mawgrim snooze away, none-the-wiser. With startling new discoveries and the dawn fast approaching, our heroes’ plan to leave Barograd with the morning caravan may …
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Our heroes must prove their intentions are noble when they find themselves standing between the missing lamplighter and her sworn charge. Also, Ornan is the world’s greatest uncle, Mawgrim participates in the drug trade, Cilvy becomes a role model for today’s youth, and Guy promises that he’s very good at safecracking. Join us for this actual play …
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Unsettling dreams return, shedding some light on the events at Oak Road. In the waking world, the trouble in Knuckle Creek to the west has captured the attention of the city, giving our heroes an opportunity to leave Barograd behind them. Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 90’s. We…
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In an ancient hidden room beneath Grimly Castle, our heroes piece together what they can of the ritual they interrupted and the woman at its center. As the immediate threat fades, new dangers emerge: Can they find enough treasure to appease the Baron? How will they keep the townsfolk from revolting when they learn that they are without their knight…
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After narrowly surviving their last encounter, our heroes now turn their attention to Sir Roland’s mysterious project hidden somewhere below the castle. The danger the party faces comes from more than just the dark magic being practiced, as each time they reveal more of their own forbidden magical nature they risk alarming their allies and alerting…
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Weapons are drawn as diplomacy fails; if our heroes are to earn their pay they must keep Tobias alive against the full might of Grimly Castle. Unable to afford discretion, Guy has already openly used his magical abilities. Will his colleagues follow suit? And what exactly is Sir Roland so close to achieving that he would defy the envoy of Baron Tho…
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The promise of coin and the chance to see Grimly Castle for themselves are enough to convince our heroes to accompany the tax collector Tobias to the home of Sir Roland. As our heroes learn more about each other they have even more questions about what is brewing below the surface of Barograd and the purpose of the Lamplighters’ mission there. Join…
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Our heroes must make hard decisions about their next steps in the immediate aftermath of the night time assault. Success could mean offers of attractive employment should our heroes survive the night. Also, Cilvy learns a useful acronym, Mawgrim tends to a booboo, Ornan remains cheerful despite tragedy, and Guy gets upstaged by a loaf of bread. Joi…
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Night falls in the forest—a place none dare traverse alone—as the caravan begins an uneasy and unplanned stop for the night. Mawgrim, Cilvy, Ornan, and Guy provide aid to the beleaguered travelers as they try to unravel the reasoning for young Master Silvercrest’s unexpected return home. Join us for this actual play D&D adventure inspired by our fa…
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Awoken from a shared nightmare of a storm and a crypt and a child, four strangers find themselves drawn together with shared purpose. These strangers—a doctor, a flautist, a barkeep, and a paramour—find themselves outside the safety of civilization in search of a delayed caravan. Join us for this actual play D&D adventure inspired by our favorite v…
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Welcome to Vioseveria and the 12 Sided Guys’ second full campaign. Rain falls like torrents in the darkness. Our new band of (surprisingly short) heroes find themselves in Oak Road, a village battered by a seemingly interminable rainstorm. Their goal is the crypt on the hill, but when an unexpected event postpones their plans, the party must decide…
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There is no time to mourn. What remains of the Secret Security Team must push the pain and loss aside if they are going to fulfill their contract and save the manor’s surviving occupants. It’s the campaign finale of A Nauseous Nocturne. Join us for this actual play D&D adventure inspired by our favorite survival horror games. We have merch! Check o…
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With the security system reset, our heroes-for-hire must hurry back upstairs to the awaiting party guests. Rosalyn isn’t done with our heroes though; she has yet another “game” to test the mettle of the Secret Security team. Join us for this actual play D&D adventure inspired by our favorite survival horror games. We have merch! Check out our shop …
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Our heroes-for-hire finally arrive at the security control room only to find that they must divide and conquer to reset the system and the corrupted Rosalyn. Also, Bryson adds to his collection, Rupert has faith in his friends, Kayvon was a pirate, Druhg could use a hand, and Althea doesn’t see what the big deal is. Join us for this actual play D&D…
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After narrowly escaping a perilous bridge full of lasers, the secret security team continue their trek through the castle dungeons. Will powerful new tools be enough to help our heroes-for-hire succeed in Rosalyn’s next “game”? Also, our heroes meet their biggest fans… Join us for this actual play D&D adventure inspired by our favorite survival hor…
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Our heroes-for-hire make their way deep into the home of the late countess as they continue their search for the security controls, but first must traverse several rooms serving unknown purposes. Also, Druhg surprises everyone, Althea stays the course, Bryson brings the pain, Rupert discovers hidden things, and Kayvon was a pirate. Join us for this…
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Our heroes-for-hire are put to the test when a mysterious package explodes turning some of the party guests into dead shambling husks of their former selves. With many high profile attendees, the security team must also question who the intended target is, why someone would wish them harm, and what further ends they are willing to go to finish the …
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Five Heroes for Hire find themselves in over their heads after being tasked as security for an extravagant party thrown by the Countess. As they wade neck deep into the intrigue of the elites to discover who might wish her harm, the delicacies and diversions may prove too great of a distraction. Also there are cogs and stuff. Join us for this actua…
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As the Crystal Codex wraps up, join the 12 Sided Guys as they discuss the highs and lows, favorite moments, and biggest surprises from their time in Pavantis. Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs. We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever th…
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It’s all been building to this: Nari & the Boys must emerge victorious in their ultimate battle with Iramiel or all of Pavantis will meet its End. Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs. We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call …
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Nari & the Boys stand at the threshold of Iramiel’s sanctum with one Herald remaining in their path. The fight with Amavi could be costly, as the previous fight with Trophos and Avalan proved to be. Should our heroes triumph against the final remaining Herald, will they have enough left to thwart Iramiel himself? Join us for this actual play D&D ad…
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Nari & the Boys find themselves deep beneath the surface of Pavantis, farther than anyone thought possible. Now past the point of no return, our heroes push onward through the dangers that await them toward their final conflict with Inevitability. Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs. We have merch! Ch…
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Nari & the Boys begin their assault on Iramiel's tower, a massive edifice dominating Almar’s bay. With the protections down thanks to the JV Team and the Snow Patrol, our heroes rush headlong into the interior—with all its accompanying dangers—in pursuit of the Prophet of Iramiel, Mordechai. Join us for this actual play D&D adventure inspired by ou…
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The JV Squad, accompanied by Brinby, travels down into the red-glowing chest of the giant statue of Iramiel to extinguish the tower’s remaining barrier of light. Met by a force of angelic beings bent on stopping them, our heroes' undertaking is further complicated by the winding narrow paths of this chamber and the boiling acidic “blood” all around…
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The Snow Patrol’s trek into the colossal statue of Iramiel takes them into the head, the source of one of the tower’s deadly barriers. Even with the aid of Sir Bortimus this task may prove too much for our heroes, as the way is kept by angelic servants of Inevitability. Join us for this actual play D&D adventure inspired by our favorite 16 bit era …
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As Nari & the Boys prepare for the final assault on Iramiel’s tower, the JV Team and the Snow Patrol launch a two-pronged attack on the defense system housed within the statue in the bay. Can our heroes overcome the forces arrayed against them, the Acolytes of Iramiel and the powers they serve, or is Iramiel’s victory all but ‘Inevitable’? Join us …
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