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2: [ACS 02] : Art behind Sacred Games title sequence with Aniruddh Mehta

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Manage episode 223598681 series 1758060
Content provided by Audiogyan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Audiogyan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Welcome to brand new episode of Audiogyan Case studies, a series that I have started recently. Today I have Aniruddh Mehta with us on Audiogyan. The designer behind Sacred Games Title Sequence. A designer inspired by basic shapes in nature and simple mathematical and design rules. He is the founder of Studio Bigfat, an independent Design Studio based out of Mumbai. Aniruddh has been playing along with shapes and creating digital artwork for quite some time now. Today we are here to discuss a case study of Sacred Games title sequence for which Aniruddha has been instrumental. Questions 1\. What was the brief like? Did you have to read any scriptures to do a background study? 2\. What was your process of coming up with the first draft? Why did you chose to go about minimal art as oppose to traditional ethnic Indian art? 3\. How did you manage to keep all the chapter artworks of the same family? All of them seem to be in a circular pattern with more of less same negative space yet varying degree of complexity. What were the major challenges while doing so? 4\. Since all the artworks are with thin lines and intricate shapes, were there any constraints of the medium, for eg, smaller devices and big screen TVs etc... 5\. The complexity of each artwork for various chapters keep increasing as you go along from 1st to 8th, except for Episode 6: Pretakalpa. Was it intentional? What was that process like? 6\. Which typeface have you used? Was it custom and how did you mange to pick that? What are the nuances of the character that help you pick this typeface over other? 7\. What was it like working with the team (Varun, Aditya and Anurag)? 8\. Your favourite among the 8 episodes? Why? 9\. After doing these artworks what was your role during post-production. The shim, the movement, the animation etc… Were you part of that process? How was it like? 10\. What was your biggest learning while working on this project? Will you be working on any artwork for Sacred Games part 2? If people have to follow your work, collaborate or simply connect, what is the best way?
  continue reading

292 episodes

Artwork
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Manage episode 223598681 series 1758060
Content provided by Audiogyan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Audiogyan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Welcome to brand new episode of Audiogyan Case studies, a series that I have started recently. Today I have Aniruddh Mehta with us on Audiogyan. The designer behind Sacred Games Title Sequence. A designer inspired by basic shapes in nature and simple mathematical and design rules. He is the founder of Studio Bigfat, an independent Design Studio based out of Mumbai. Aniruddh has been playing along with shapes and creating digital artwork for quite some time now. Today we are here to discuss a case study of Sacred Games title sequence for which Aniruddha has been instrumental. Questions 1\. What was the brief like? Did you have to read any scriptures to do a background study? 2\. What was your process of coming up with the first draft? Why did you chose to go about minimal art as oppose to traditional ethnic Indian art? 3\. How did you manage to keep all the chapter artworks of the same family? All of them seem to be in a circular pattern with more of less same negative space yet varying degree of complexity. What were the major challenges while doing so? 4\. Since all the artworks are with thin lines and intricate shapes, were there any constraints of the medium, for eg, smaller devices and big screen TVs etc... 5\. The complexity of each artwork for various chapters keep increasing as you go along from 1st to 8th, except for Episode 6: Pretakalpa. Was it intentional? What was that process like? 6\. Which typeface have you used? Was it custom and how did you mange to pick that? What are the nuances of the character that help you pick this typeface over other? 7\. What was it like working with the team (Varun, Aditya and Anurag)? 8\. Your favourite among the 8 episodes? Why? 9\. After doing these artworks what was your role during post-production. The shim, the movement, the animation etc… Were you part of that process? How was it like? 10\. What was your biggest learning while working on this project? Will you be working on any artwork for Sacred Games part 2? If people have to follow your work, collaborate or simply connect, what is the best way?
  continue reading

292 episodes

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