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Beards, Cats and Indie Game Audio Episode 14
Manage episode 220967016 series 2361169
This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately due to time we had to cut our Seinfeld/Firefly/ST:NTG conversation.
Show notes.
00:00:00 Austin Wintory Introduction
Austin Websitehttp://austinwintory.com
http://en.wikipedia.org/wiki/Austin_WintoryGDC Website http://www.gdconf.com
00:02:33 IGF Awards http://www.igf.com/02finalists.htmlInvisble Inc http://www.invisibleincgame.com/
Phonopath http://www.phonopath.com/
Banner Saga http://stoicstudio.com/
Journey http://thatgamecompany.com/games/journey/
00:05:05 Stoic’s origin story
00:08:40 Voiceover in Banner Saga and considerations for including voiceover in a game
00:10:30 Creating a sense of urgency for yourself and your music
00:11:35 Experiencing people’s personal reactions to your work
Leisure Suit Larry https://www.replaygamesinc.com/index/getgame?gameId=13
Rouge Legacy http://www.roguelegacy.com/
flOw http://thatgamecompany.com/games/flow/
00:15:00 Technical and creative process for composing
00:17:00 Feedback on your work from your collaborators and how to take in feedback
00:24:20 The challenges about talking about audio
00:31:15 Working on Banner Saga
00:35:00 Music in Watch Dogs http://watchdogs.ubi.com
00:35:52 What makes the best music for a video game
00:38:05 Working on Journey
00:45:25 Working on LEADtoFIRE
http://www.pocketwatchgames.com/games.html#leadtofire
00:47:45 Austin’s process when starting working on a new project
00:49:20 The creative process when composing and designing sound
Show notes by Kate Kelly from San Francisco, California kabakel.com.
56 episodes
Manage episode 220967016 series 2361169
This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately due to time we had to cut our Seinfeld/Firefly/ST:NTG conversation.
Show notes.
00:00:00 Austin Wintory Introduction
Austin Websitehttp://austinwintory.com
http://en.wikipedia.org/wiki/Austin_WintoryGDC Website http://www.gdconf.com
00:02:33 IGF Awards http://www.igf.com/02finalists.htmlInvisble Inc http://www.invisibleincgame.com/
Phonopath http://www.phonopath.com/
Banner Saga http://stoicstudio.com/
Journey http://thatgamecompany.com/games/journey/
00:05:05 Stoic’s origin story
00:08:40 Voiceover in Banner Saga and considerations for including voiceover in a game
00:10:30 Creating a sense of urgency for yourself and your music
00:11:35 Experiencing people’s personal reactions to your work
Leisure Suit Larry https://www.replaygamesinc.com/index/getgame?gameId=13
Rouge Legacy http://www.roguelegacy.com/
flOw http://thatgamecompany.com/games/flow/
00:15:00 Technical and creative process for composing
00:17:00 Feedback on your work from your collaborators and how to take in feedback
00:24:20 The challenges about talking about audio
00:31:15 Working on Banner Saga
00:35:00 Music in Watch Dogs http://watchdogs.ubi.com
00:35:52 What makes the best music for a video game
00:38:05 Working on Journey
00:45:25 Working on LEADtoFIRE
http://www.pocketwatchgames.com/games.html#leadtofire
00:47:45 Austin’s process when starting working on a new project
00:49:20 The creative process when composing and designing sound
Show notes by Kate Kelly from San Francisco, California kabakel.com.
56 episodes
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