Artwork

Content provided by Keir Finlow-Bates. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Keir Finlow-Bates or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Revenue streams for P2E games

4:43
 
Share
 

Manage episode 343339663 series 3287389
Content provided by Keir Finlow-Bates. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Keir Finlow-Bates or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Investors bring in money for P2E projects, but they expect to take out more in the long run. That includes most players, who typically expect to invest time to extract money.

So how is a P2E game supposed to build a proper revenue stream and become sustainable?

The P2E angle may be great initially for raising capital and attracting a particular type of user base, but in the long run you need more.

The obvious answer is to look at traditional game revenue strategies, of which there are three main ones:

1. charge per copy (or subscription)

2. in-game items

3. advertising or brand promotions

More on that in the episode.

  continue reading

136 episodes

Artwork
iconShare
 
Manage episode 343339663 series 3287389
Content provided by Keir Finlow-Bates. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Keir Finlow-Bates or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Investors bring in money for P2E projects, but they expect to take out more in the long run. That includes most players, who typically expect to invest time to extract money.

So how is a P2E game supposed to build a proper revenue stream and become sustainable?

The P2E angle may be great initially for raising capital and attracting a particular type of user base, but in the long run you need more.

The obvious answer is to look at traditional game revenue strategies, of which there are three main ones:

1. charge per copy (or subscription)

2. in-game items

3. advertising or brand promotions

More on that in the episode.

  continue reading

136 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide