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117. Dune the Game, Cyberpunk 2077 Mistakes, Next Gen Ray Tracing | Studio Director

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Content provided by Broken Silicon and Moore's Law Is Dead. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Broken Silicon and Moore's Law Is Dead or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Paxton Galvanek is Operations Director at Funcom, who is currently building a AAA Online Survival Game set in the Dune universe. We discuss everything that goes into AAA game development, and the hardware that propels it. [SPONSOR for cheap Windows & Gaming Keys: https://www.cdkeyoffers.com/] 25% software discount code: brokensilicon 3% EVERYTHING discount code: dieshrink Windows 10 Key: https://bit.ly/3izasOD 0:00 What is an Operations Director do for a studio? 3:50 Paxton's Gaming Origins - Atari, NES, PS1, World of Warcraft & Battlefield on PC 11:44 When do game studios upgrade their PCs? How are the shortages affecting them? 16:36 How did Funcom gain the rights to make a Dune Survival Game? Will it be good? 25:47 Why do games sometimes fail? 30:24 What makes a studio cancel a game mid-development? 35:30 Why did CyberPunk 2077 release buggy? Are rising AAA costs sustainable? 44:25 Early Access and Kickstarter Funding Models 53:52 Tencent funding Western games - Should we be worried about outside censorship? 58:56 Next Gen Motion Capture 1:02:35 How do people get into game development? 1:09:25 Game Development Misconceptions, thoughts on Crunch Culture 1:14:02 How will RDNA 3, Lovelace, Zen 4, & Raptor Lake help development? Ray Tracing? Guest’s LinkedIn: https://www.linkedin.com/in/paxtongalvanek/ Funcom: https://www.funcom.com/ https://en.wikipedia.org/wiki/Tencent https://en.wikipedia.org/wiki/Star_Citizen https://www.bbc.com/news/world-asia-50093028
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250 episodes

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iconShare
 
Manage episode 301723840 series 2513657
Content provided by Broken Silicon and Moore's Law Is Dead. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Broken Silicon and Moore's Law Is Dead or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Paxton Galvanek is Operations Director at Funcom, who is currently building a AAA Online Survival Game set in the Dune universe. We discuss everything that goes into AAA game development, and the hardware that propels it. [SPONSOR for cheap Windows & Gaming Keys: https://www.cdkeyoffers.com/] 25% software discount code: brokensilicon 3% EVERYTHING discount code: dieshrink Windows 10 Key: https://bit.ly/3izasOD 0:00 What is an Operations Director do for a studio? 3:50 Paxton's Gaming Origins - Atari, NES, PS1, World of Warcraft & Battlefield on PC 11:44 When do game studios upgrade their PCs? How are the shortages affecting them? 16:36 How did Funcom gain the rights to make a Dune Survival Game? Will it be good? 25:47 Why do games sometimes fail? 30:24 What makes a studio cancel a game mid-development? 35:30 Why did CyberPunk 2077 release buggy? Are rising AAA costs sustainable? 44:25 Early Access and Kickstarter Funding Models 53:52 Tencent funding Western games - Should we be worried about outside censorship? 58:56 Next Gen Motion Capture 1:02:35 How do people get into game development? 1:09:25 Game Development Misconceptions, thoughts on Crunch Culture 1:14:02 How will RDNA 3, Lovelace, Zen 4, & Raptor Lake help development? Ray Tracing? Guest’s LinkedIn: https://www.linkedin.com/in/paxtongalvanek/ Funcom: https://www.funcom.com/ https://en.wikipedia.org/wiki/Tencent https://en.wikipedia.org/wiki/Star_Citizen https://www.bbc.com/news/world-asia-50093028
  continue reading

250 episodes

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