Artwork

Content provided by Broken Silicon and Moore's Law Is Dead. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Broken Silicon and Moore's Law Is Dead or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

123. XBOX Series X Advantages, PS6 Expectations, AMD Sponsored Titles | Ubisoft Dev

2:21:05
 
Share
 

Manage episode 304963004 series 2513657
Content provided by Broken Silicon and Moore's Law Is Dead. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Broken Silicon and Moore's Law Is Dead or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Keith Kadera, Senior Animator & Games Consultant at Red Storm, joins to discuss gaming hardware & AAA development. Why are games delayed? What advantages do consoles have? Where are graphics going? [SPONSOR: dieshrink = 3% off games, brokensilicon = 25% off Win10: https://bit.ly/MoWin10Pro] 0:00 Who is Keith? What do animators and riggers do at AAA studios 5:11 What got you into this career? What games left an impact on you? 12:57 Early Professional Work - Savage Skies, the Ozzy Osbourne Flight Simulator 17:38 Ubisoft Games He Worked on - Ghost Recon, Rainbow 6, The Division 24:02 Biggest advantage the XBOX 360 over the XBOX? What made the PS3 difficult? 28:19 What has been the biggest hardware upgrade from PS3 - PS5? 34:17 Are AAA games still taking increasingly longer to make in 2021? 39:50 Does the PS5 or XSX have any "secret sauce"? 44:48 How long will Cross-Gen games be a thing? Are they holding Next Gen back? 55:07 How does AMD Sponsoring a game affect performance? 1:01:28 What do you expect in the PlayStation 6? 1:06:36 What's next for gaming realism? Can we do better than photorealism? 1:18:45 Biggest challenges in taking feedback? Was the BF2042 beta an "old build"? 1:28:23 Why are almost all AAA games delayed? Why can't devs plan accordingly? 1:38:28 Scaling UI with Resolution, 21:9 vs 16:9 Standards, Cross-Team Work 1:52:22 Is the era of exciting teaser trailers done? 1:57:17 What do people get wrong about Game Development? 2:02:33 How will we use AI/ML to enhance graphics? Advice for becoming a game dev? https://www.linkedin.com/in/kkadera/ https://www.redstorm.com/games What Keith learned to build games on: https://en.wikipedia.org/wiki/Net_Yaroze https://en.wikipedia.org/wiki/Savage_Skies https://wccftech.com/new-far-cry-6-pc-console-comparison-shows-solid-performance-across-all-platforms-faster-loading-on-ps5-slight-resolution-advantage-on-xsx/ https://www.eurogamer.net/articles/digitalfoundry-2021-far-cry-6-tech-review https://www.tomshardware.com/news/far-cry-6-benchmarks http://news.teamxbox.com/xbox/12066/Microsoft-to-Epic-You-Cost-Me-a-Billion-Dollars https://www.mobygames.com/game/xbox360/gears-of-war https://time.com/6039381/yasuke-black-samurai-true-story/
  continue reading

250 episodes

Artwork
iconShare
 
Manage episode 304963004 series 2513657
Content provided by Broken Silicon and Moore's Law Is Dead. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Broken Silicon and Moore's Law Is Dead or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Keith Kadera, Senior Animator & Games Consultant at Red Storm, joins to discuss gaming hardware & AAA development. Why are games delayed? What advantages do consoles have? Where are graphics going? [SPONSOR: dieshrink = 3% off games, brokensilicon = 25% off Win10: https://bit.ly/MoWin10Pro] 0:00 Who is Keith? What do animators and riggers do at AAA studios 5:11 What got you into this career? What games left an impact on you? 12:57 Early Professional Work - Savage Skies, the Ozzy Osbourne Flight Simulator 17:38 Ubisoft Games He Worked on - Ghost Recon, Rainbow 6, The Division 24:02 Biggest advantage the XBOX 360 over the XBOX? What made the PS3 difficult? 28:19 What has been the biggest hardware upgrade from PS3 - PS5? 34:17 Are AAA games still taking increasingly longer to make in 2021? 39:50 Does the PS5 or XSX have any "secret sauce"? 44:48 How long will Cross-Gen games be a thing? Are they holding Next Gen back? 55:07 How does AMD Sponsoring a game affect performance? 1:01:28 What do you expect in the PlayStation 6? 1:06:36 What's next for gaming realism? Can we do better than photorealism? 1:18:45 Biggest challenges in taking feedback? Was the BF2042 beta an "old build"? 1:28:23 Why are almost all AAA games delayed? Why can't devs plan accordingly? 1:38:28 Scaling UI with Resolution, 21:9 vs 16:9 Standards, Cross-Team Work 1:52:22 Is the era of exciting teaser trailers done? 1:57:17 What do people get wrong about Game Development? 2:02:33 How will we use AI/ML to enhance graphics? Advice for becoming a game dev? https://www.linkedin.com/in/kkadera/ https://www.redstorm.com/games What Keith learned to build games on: https://en.wikipedia.org/wiki/Net_Yaroze https://en.wikipedia.org/wiki/Savage_Skies https://wccftech.com/new-far-cry-6-pc-console-comparison-shows-solid-performance-across-all-platforms-faster-loading-on-ps5-slight-resolution-advantage-on-xsx/ https://www.eurogamer.net/articles/digitalfoundry-2021-far-cry-6-tech-review https://www.tomshardware.com/news/far-cry-6-benchmarks http://news.teamxbox.com/xbox/12066/Microsoft-to-Epic-You-Cost-Me-a-Billion-Dollars https://www.mobygames.com/game/xbox360/gears-of-war https://time.com/6039381/yasuke-black-samurai-true-story/
  continue reading

250 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide