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129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

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Manage episode 308319620 series 2513657
Content provided by Broken Silicon and Moore's Law Is Dead. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Broken Silicon and Moore's Law Is Dead or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more! SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR SPON: brokensilicon = -30% Windows, dieshrink = -3% games: https://biitt.ly/shbSk 0:00 Who is Zach? When did he start "making games"? 9:33 Why choose Video Games as a creative pursuit over movies? 11:55 Should games be used as teaching tools more often? 16:39 How does college help you become a better developer? 19:25 Who should be a solo developer? Who should join a bigger team? 25:01 Unity vs Unreal Engine 5 31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing? 44:25 Mistakes to Avoid in Game Development 50:50 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady? 1:06:55 Balancing Weapons in MP Shooters 1:16:40 Advice for giving effective feedback to developers 1:25:22 Funding Indie Projects 1:36:07 Advice for getting your kid into game development 1:41:54 Gracemont and big.LITTLE for enhancing future games 1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games? Follow Zach: https://twitter.com/kaderazachary Zach’s Games: https://ducknoir.itch.io/ https://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/
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250 episodes

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iconShare
 
Manage episode 308319620 series 2513657
Content provided by Broken Silicon and Moore's Law Is Dead. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Broken Silicon and Moore's Law Is Dead or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more! SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR SPON: brokensilicon = -30% Windows, dieshrink = -3% games: https://biitt.ly/shbSk 0:00 Who is Zach? When did he start "making games"? 9:33 Why choose Video Games as a creative pursuit over movies? 11:55 Should games be used as teaching tools more often? 16:39 How does college help you become a better developer? 19:25 Who should be a solo developer? Who should join a bigger team? 25:01 Unity vs Unreal Engine 5 31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing? 44:25 Mistakes to Avoid in Game Development 50:50 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady? 1:06:55 Balancing Weapons in MP Shooters 1:16:40 Advice for giving effective feedback to developers 1:25:22 Funding Indie Projects 1:36:07 Advice for getting your kid into game development 1:41:54 Gracemont and big.LITTLE for enhancing future games 1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games? Follow Zach: https://twitter.com/kaderazachary Zach’s Games: https://ducknoir.itch.io/ https://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/
  continue reading

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