Crackdown – Cane and Rinse No.304

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Manage episode 197929634 series 1410095
By Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio streamed directly from their servers.
“Skills for Kills, Agent. Skills for Kills.” In anticipation of the series' forthcoming third instalment, Leon, Leah, Tony and guest David Turner from The Computer Game Show podcast revisit Realtime Worlds' 2007 Crackdown. Arriving in the relative early days of the open-world sandbox experience - and featuring online co-op to boot, Crackdown wowed many with its intoxicating cocktail of liberating superhero powers, large-scale destruction and the addictive hoovering up of some orbs. Does the game stand up more than a decade down the line, why did the sequel seemingly miss the mark and what does Crackdown 3 need to offer to recapture players' imaginations? http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_304.mp3 Music used in this issue: 1: Main Menu Music Instrumental (Paradise Bird Theory) by DJ Krush 2: Beat em by DJ Krush Cane and Rinse 304 was edited by Jay Taylor (@JaySevenZero). Don't forget, you can get the Cane and Rinse podcast a week early if you support our Patreon for just $1 a month! Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

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