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[Ep168] Bamboozle Prevention Device

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Manage episode 216655448 series 88606
Content provided by Butterscotch Shenanigans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Butterscotch Shenanigans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi again, Shenanites! In this episode, we talk about deepening our work, why you shouldn’t judge a gymbro by the muscle tank, and genericide. Plus, our sojourn to Nintendo HQ and why you can’t slap cat paws all over something. How can you tell the difference between Steve’s Blacksmith Shop and Jim’s Discount Blacksmithy? It depends.

In additional news, we’re hosting our first ever Butterscotch Shenanicon on October 20th in St. Louis! Come visit us and celebrate Meatpieceween, and be among the first to demo Levelhead! More info at https://meet.bscotch.net.

Questions answered (abbreviated):

  • Anonymous: While designing Levelhead elements, how do you weigh your own biases (as game designers) when predicting player choices during their level design process? You all have talked about the cool puzzle-like levels you can make, do you imagine this being utilized/appreciated by your average player? Do you have any player engagement mechanisms specifically targeting the players who only want to play, and never create levels?
  • MAP5597: Before Levelhead, there was Scuffle Buddies. Before Scuffle Buddies, there was Quadropus 2. Will these previous projects have their time, or have they been placed on the backburner (incinibliterated)?
  • cdcMully: As a beginner on the Dev scene I was hoping to get your take on Trademarking. It's not a cheap process so how do you decide if you should trademark your game's name? Is it always necessary or should you wait to see if it gets any success before you do it?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★
  continue reading

463 episodes

Artwork
iconShare
 
Manage episode 216655448 series 88606
Content provided by Butterscotch Shenanigans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Butterscotch Shenanigans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi again, Shenanites! In this episode, we talk about deepening our work, why you shouldn’t judge a gymbro by the muscle tank, and genericide. Plus, our sojourn to Nintendo HQ and why you can’t slap cat paws all over something. How can you tell the difference between Steve’s Blacksmith Shop and Jim’s Discount Blacksmithy? It depends.

In additional news, we’re hosting our first ever Butterscotch Shenanicon on October 20th in St. Louis! Come visit us and celebrate Meatpieceween, and be among the first to demo Levelhead! More info at https://meet.bscotch.net.

Questions answered (abbreviated):

  • Anonymous: While designing Levelhead elements, how do you weigh your own biases (as game designers) when predicting player choices during their level design process? You all have talked about the cool puzzle-like levels you can make, do you imagine this being utilized/appreciated by your average player? Do you have any player engagement mechanisms specifically targeting the players who only want to play, and never create levels?
  • MAP5597: Before Levelhead, there was Scuffle Buddies. Before Scuffle Buddies, there was Quadropus 2. Will these previous projects have their time, or have they been placed on the backburner (incinibliterated)?
  • cdcMully: As a beginner on the Dev scene I was hoping to get your take on Trademarking. It's not a cheap process so how do you decide if you should trademark your game's name? Is it always necessary or should you wait to see if it gets any success before you do it?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★
  continue reading

463 episodes

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