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Ep 7: Practical Advice on Getting Gigs and Creative Constraints (Taylor Ambrosio Wood)

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Archived series ("Inactive feed" status)

When? This feed was archived on January 26, 2020 18:09 (4y ago). Last successful fetch was on August 26, 2019 14:18 (4+ y ago)

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Manage episode 205576564 series 2105639
Content provided by Matt Kenyon. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Kenyon or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Recently I had the pleasure of speaking with Taylor Ambrosio Wood, a Berklee grad, marimbist, and talented video game composer. It was a great convo with some incredible insights. My favorite bits were how to go about prospecting for gigs, why rescoring game footage is probably not the best idea, and how to set up your DAW like a painter sets up their palette – these limitations breed great creativity. Taylor was a delight to speak with. You can listen to her tunes on her SoundCloud page. This interview is also available on YouTube Composer Code is also available on

The post Ep 7: Practical Advice on Getting Gigs and Creative Constraints (Taylor Ambrosio Wood) appeared first on Matt Kenyon.

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20 episodes

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Archived series ("Inactive feed" status)

When? This feed was archived on January 26, 2020 18:09 (4y ago). Last successful fetch was on August 26, 2019 14:18 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 205576564 series 2105639
Content provided by Matt Kenyon. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Kenyon or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Recently I had the pleasure of speaking with Taylor Ambrosio Wood, a Berklee grad, marimbist, and talented video game composer. It was a great convo with some incredible insights. My favorite bits were how to go about prospecting for gigs, why rescoring game footage is probably not the best idea, and how to set up your DAW like a painter sets up their palette – these limitations breed great creativity. Taylor was a delight to speak with. You can listen to her tunes on her SoundCloud page. This interview is also available on YouTube Composer Code is also available on

The post Ep 7: Practical Advice on Getting Gigs and Creative Constraints (Taylor Ambrosio Wood) appeared first on Matt Kenyon.

  continue reading

20 episodes

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