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Runtime Compiled C++

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Manage episode 150010730 series 65142
Content provided by Timur Doumler & Phil Nash, Timur Doumler, and Phil Nash. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Timur Doumler & Phil Nash, Timur Doumler, and Phil Nash or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++.

Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler.

An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81.

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381 episodes

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Runtime Compiled C++

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Manage episode 150010730 series 65142
Content provided by Timur Doumler & Phil Nash, Timur Doumler, and Phil Nash. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Timur Doumler & Phil Nash, Timur Doumler, and Phil Nash or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++.

Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler.

An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81.

News

Doug Binks

Links

  continue reading

381 episodes

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