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Episode 8 - A Very GDC Podcast, Side B

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Replaced by: Critical Distance Confab

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Manage episode 150237534 series 19433
Content provided by Critical Distance. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Critical Distance or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.

Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.

Host

Eric Swain: The Game Critique

Side B Cast

Nels Anderson: Above 49

Matthew Gallant: The Quixotic Engineer

Mitu Khandaker: Mitu.nu

Courtney Stanton: Here's a Thing

Side B Show Notes

Clint Hocking's Dynamics: The State of Art

Randy Smith's Leave Enough Room: Design that Supports Player Expression

Brain Moriarty's An Apology for Roger Ebert

SWERY's Game Design in the Coffee. Lovable Game Design

Designing Limbo's Puzzles

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

  continue reading

82 episodes

Artwork
iconShare
 

Archived series ("HTTP Redirect" status)

Replaced by: Critical Distance Confab

When? This feed was archived on January 28, 2018 10:07 (6y ago). Last successful fetch was on December 21, 2017 18:45 (6+ y ago)

Why? HTTP Redirect status. The feed permanently redirected to another series.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 150237534 series 19433
Content provided by Critical Distance. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Critical Distance or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.

Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.

Host

Eric Swain: The Game Critique

Side B Cast

Nels Anderson: Above 49

Matthew Gallant: The Quixotic Engineer

Mitu Khandaker: Mitu.nu

Courtney Stanton: Here's a Thing

Side B Show Notes

Clint Hocking's Dynamics: The State of Art

Randy Smith's Leave Enough Room: Design that Supports Player Expression

Brain Moriarty's An Apology for Roger Ebert

SWERY's Game Design in the Coffee. Lovable Game Design

Designing Limbo's Puzzles

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

  continue reading

82 episodes

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