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Crowfall Reporter Episode 1 – A knightly start

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Archived series ("Inactive feed" status)

When? This feed was archived on February 06, 2017 15:29 (7y ago). Last successful fetch was on January 05, 2017 16:48 (7+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 153771385 series 1101144
Content provided by MMO Reporter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by MMO Reporter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Bill, Chris and Matt begin their adventure in the world of Crowfall by bring you the latest and greatest news. This first ever episode of Crowfall Reporter discusses the Knight archetype and it’s powers, the game itself, as well as a couple of Q&A videos that have been recently released.

Audio Version:

Overview of the Game
Persistent world – Eternal Kingdom (Eternal Heroes, Dying Worlds)
Campaign – Limited time battles that have certain campaign rules attached to them
You create characters for Campaigns, and then can send resources back to the Eternal Kingdom
Shops/Permanent housing is in the Eternal Kingdoms
The 4 Season aspect-Progressively harder beasties, fewer resources as time goes on
Destructible world/buildings. Interactable objects
The Hunger

News:

Archetype Powers: The Knight
The Way Out: A Collection of Tangled Darkness Poems

  • Shield Slam
    • hold-to-charge power; high payoff but difficult to land.
  • Active Shield Block
    • Provides additional defense and stability
    • Will be able to be linked
  • iFrame Powers
    • Animated attacks that take the attacker out of the normal physics engine (i.e. temporarily unaffected by CC)
    • High powered
  • Passive Powers
    • Retaliate
      • “Semi-passive”
      • Becomes active when knocked down
    • Sprint
      • Run faster. Drain stamina.
    • The Powers Bar
      • Shield Lunge
        • “Leap” type ability – quickly move long distance
      • Shield Slam
        • As above. “Turret” ability
      • Shield Spin
        • double-attack with a stun
      • Onslaught
        • multi-attack combo chain that has 2 different results depending on the chain performed (i.e. knockdown vs. AoE bleed)
      • Of Noble Blood
        • AoE shout that does something that keeps changing (buff or debuff or something)
      • Chain Attack
        • Ranged “pull” attack that can pull players or objects

Combat Chat 2 Part I with Thomas Blair and Tully Ackland
http://crowfall.com/#/news/combat-chat-2-part-i

  • Stamina system used differently by each Archetype
  • Dots will stack
  • Friendly Fire
  • No Global Cooldown
  • Projectile
  • Pitch
  • Projectile will explode at range, even if it doesn’t reach the target
  • No diminishing returns
  • Projectiles do have a max range/max time in flight

and Part II
http://crowfall.com/#/news/combat-chat-2-part-deux

  • Chaining abilities together
  • Blackout timer – 80% of ability is the animation, and at the end, you can chain the next one.
  • Physics – Tons of stuff for devs to play with, but makes it “hella complicated”.
  • Weapon reach is the same within an archetype, but different archetypes have different reach.
  • Itemization – Stats depend on where you’re hit. i.e. If you get hit in the head, helmet stats will be checked, not general armor class, etc.
  • Time to kill (standing still) – 40 secs. Defensive skills slow that down.

July Q&A
http://crowfall.com/#/news/ace-q-a-for-july

Have you planned any sort of thief-type discipline that can actually steal from player inventories? (Maybe Dregs only?)
IF there is pickpocketing/thieving, it will be in the dregs. No specific plans built yet, although they want to. Either on archetypes and disciplines.

Will you allow landowners the ability to purchase and put in some monster camps and such for flavor?
Short answer is yes….eventually. Main focus is on the PvP, but anything built for that side of the game that can be easily moved to the Eternal Kingdoms(PvE) side of things, they would add if possible.
They very much don’t want to take away from the PvP focus of the game.

What level of UI customization will be available or, at least, what are you planning to implement?
Don’t know yet
Shadowbane very customizable
Goal is for high-customizability, but is not in their plan yet

Reports from the Battlefield

Interview with J Todd Coleman and Gordon Walton on OPnoobsonline’s Twitch Channel
Blizzard's Wake

Crowfall Wiki
http://crowfallwiki.com/index.php/Main_Page

Crowns and Crows
http://www.twitch.tv/crownsandcrows
Live most Tuesdays – 8:30PM Eastern

Contact Info

Site: mmoreporter.com
Email: crowfall@mmoreporter.com
Twitter: @crowfallpodcast
Twitter: @almazar
Twitter: @mmobill
Twitter: @mmomatty
Youtube: youtube.com/mmoreporternetwork
Facebook: facebook.com/mmoreporter

Our sponsors:

  continue reading

8 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on February 06, 2017 15:29 (7y ago). Last successful fetch was on January 05, 2017 16:48 (7+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 153771385 series 1101144
Content provided by MMO Reporter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by MMO Reporter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Bill, Chris and Matt begin their adventure in the world of Crowfall by bring you the latest and greatest news. This first ever episode of Crowfall Reporter discusses the Knight archetype and it’s powers, the game itself, as well as a couple of Q&A videos that have been recently released.

Audio Version:

Overview of the Game
Persistent world – Eternal Kingdom (Eternal Heroes, Dying Worlds)
Campaign – Limited time battles that have certain campaign rules attached to them
You create characters for Campaigns, and then can send resources back to the Eternal Kingdom
Shops/Permanent housing is in the Eternal Kingdoms
The 4 Season aspect-Progressively harder beasties, fewer resources as time goes on
Destructible world/buildings. Interactable objects
The Hunger

News:

Archetype Powers: The Knight
The Way Out: A Collection of Tangled Darkness Poems

  • Shield Slam
    • hold-to-charge power; high payoff but difficult to land.
  • Active Shield Block
    • Provides additional defense and stability
    • Will be able to be linked
  • iFrame Powers
    • Animated attacks that take the attacker out of the normal physics engine (i.e. temporarily unaffected by CC)
    • High powered
  • Passive Powers
    • Retaliate
      • “Semi-passive”
      • Becomes active when knocked down
    • Sprint
      • Run faster. Drain stamina.
    • The Powers Bar
      • Shield Lunge
        • “Leap” type ability – quickly move long distance
      • Shield Slam
        • As above. “Turret” ability
      • Shield Spin
        • double-attack with a stun
      • Onslaught
        • multi-attack combo chain that has 2 different results depending on the chain performed (i.e. knockdown vs. AoE bleed)
      • Of Noble Blood
        • AoE shout that does something that keeps changing (buff or debuff or something)
      • Chain Attack
        • Ranged “pull” attack that can pull players or objects

Combat Chat 2 Part I with Thomas Blair and Tully Ackland
http://crowfall.com/#/news/combat-chat-2-part-i

  • Stamina system used differently by each Archetype
  • Dots will stack
  • Friendly Fire
  • No Global Cooldown
  • Projectile
  • Pitch
  • Projectile will explode at range, even if it doesn’t reach the target
  • No diminishing returns
  • Projectiles do have a max range/max time in flight

and Part II
http://crowfall.com/#/news/combat-chat-2-part-deux

  • Chaining abilities together
  • Blackout timer – 80% of ability is the animation, and at the end, you can chain the next one.
  • Physics – Tons of stuff for devs to play with, but makes it “hella complicated”.
  • Weapon reach is the same within an archetype, but different archetypes have different reach.
  • Itemization – Stats depend on where you’re hit. i.e. If you get hit in the head, helmet stats will be checked, not general armor class, etc.
  • Time to kill (standing still) – 40 secs. Defensive skills slow that down.

July Q&A
http://crowfall.com/#/news/ace-q-a-for-july

Have you planned any sort of thief-type discipline that can actually steal from player inventories? (Maybe Dregs only?)
IF there is pickpocketing/thieving, it will be in the dregs. No specific plans built yet, although they want to. Either on archetypes and disciplines.

Will you allow landowners the ability to purchase and put in some monster camps and such for flavor?
Short answer is yes….eventually. Main focus is on the PvP, but anything built for that side of the game that can be easily moved to the Eternal Kingdoms(PvE) side of things, they would add if possible.
They very much don’t want to take away from the PvP focus of the game.

What level of UI customization will be available or, at least, what are you planning to implement?
Don’t know yet
Shadowbane very customizable
Goal is for high-customizability, but is not in their plan yet

Reports from the Battlefield

Interview with J Todd Coleman and Gordon Walton on OPnoobsonline’s Twitch Channel
Blizzard's Wake

Crowfall Wiki
http://crowfallwiki.com/index.php/Main_Page

Crowns and Crows
http://www.twitch.tv/crownsandcrows
Live most Tuesdays – 8:30PM Eastern

Contact Info

Site: mmoreporter.com
Email: crowfall@mmoreporter.com
Twitter: @crowfallpodcast
Twitter: @almazar
Twitter: @mmobill
Twitter: @mmomatty
Youtube: youtube.com/mmoreporternetwork
Facebook: facebook.com/mmoreporter

Our sponsors:

  continue reading

8 episodes

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