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Gaming Industry Insights with Mark Kern: From WoW to Ember and Everything In-Between

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Manage episode 434659329 series 3390306
Content provided by Work To Game. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Work To Game or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this engaging episode of the Crystal Core Radio Podcast, we are thrilled to welcome Mark Kern, also known as Grums, a legendary figure in the gaming industry known for his work on World of Warcraft, StarCraft, and Firefall. Joining our regular hosts, Chris (aka GameyKinda) and Crono, we dive deep into the intricacies of game development, industry controversies, and the future of gaming.

The episode kicks off with a pre-show chat as we await Mark's arrival, discussing current gaming trends and community interactions. Once Mark joins, the conversation takes a fascinating turn as he shares his extensive background in game development, from his early days at Blizzard to his current project, Ember. Mark recounts his experiences working on iconic games like StarCraft and World of Warcraft, providing a behind-the-scenes look at the challenges and triumphs of developing some of the most beloved games in history.

Mark delves into the controversial aspects of his career, addressing accusations and setting the record straight on his departure from Blizzard and the development of Firefall. He also shares his thoughts on the current state of the gaming industry, including the impact of DEI (Diversity, Equity, and Inclusion) initiatives and the rise of cancel culture. The discussion highlights the importance of maintaining creative freedom and the dangers of over-politicization in game development.

The conversation also touches on Mark's current project, Ember, a spiritual successor to Firefall. Mark explains the unique milestone-based crowdfunding approach he has adopted for Ember, emphasizing transparency and accountability. He addresses the challenges faced during the development process, including personal health issues, and reassures the community about the future of the game.

The episode concludes with a Q&A session, where Mark responds to questions from the chat, offering insights into his views on free speech, censorship, and the role of politics in gaming. He also provides updates on the development of Ember and shares ways for the community to stay involved and support the project.

Join us for this insightful and candid conversation with Mark Kern, as we explore the past, present, and future of the gaming industry. Whether you're a fan of classic Blizzard games, interested in game development, or curious about the inner workings of the industry, this episode is packed with valuable insights and thought-provoking discussions.

  continue reading

100 episodes

Artwork
iconShare
 
Manage episode 434659329 series 3390306
Content provided by Work To Game. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Work To Game or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this engaging episode of the Crystal Core Radio Podcast, we are thrilled to welcome Mark Kern, also known as Grums, a legendary figure in the gaming industry known for his work on World of Warcraft, StarCraft, and Firefall. Joining our regular hosts, Chris (aka GameyKinda) and Crono, we dive deep into the intricacies of game development, industry controversies, and the future of gaming.

The episode kicks off with a pre-show chat as we await Mark's arrival, discussing current gaming trends and community interactions. Once Mark joins, the conversation takes a fascinating turn as he shares his extensive background in game development, from his early days at Blizzard to his current project, Ember. Mark recounts his experiences working on iconic games like StarCraft and World of Warcraft, providing a behind-the-scenes look at the challenges and triumphs of developing some of the most beloved games in history.

Mark delves into the controversial aspects of his career, addressing accusations and setting the record straight on his departure from Blizzard and the development of Firefall. He also shares his thoughts on the current state of the gaming industry, including the impact of DEI (Diversity, Equity, and Inclusion) initiatives and the rise of cancel culture. The discussion highlights the importance of maintaining creative freedom and the dangers of over-politicization in game development.

The conversation also touches on Mark's current project, Ember, a spiritual successor to Firefall. Mark explains the unique milestone-based crowdfunding approach he has adopted for Ember, emphasizing transparency and accountability. He addresses the challenges faced during the development process, including personal health issues, and reassures the community about the future of the game.

The episode concludes with a Q&A session, where Mark responds to questions from the chat, offering insights into his views on free speech, censorship, and the role of politics in gaming. He also provides updates on the development of Ember and shares ways for the community to stay involved and support the project.

Join us for this insightful and candid conversation with Mark Kern, as we explore the past, present, and future of the gaming industry. Whether you're a fan of classic Blizzard games, interested in game development, or curious about the inner workings of the industry, this episode is packed with valuable insights and thought-provoking discussions.

  continue reading

100 episodes

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