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Dad & Sons 139: Crashing Your PC With a Gun (feat. Greg Kasavin (Supergiant Games))

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Manage episode 274674934 series 1844950
Content provided by Dad & Sons: An Okay Podcast and Sons: An Okay Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dad & Sons: An Okay Podcast and Sons: An Okay Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Thanks again to Greg Kasavin for showing up!

Hades is at https://store.steampowered.com/app/1145360/Hades/

And you can follow Greg at https://twitter.com/kasavin?lang=en

Keep an eye out for his GDC talks!

Subscribe via RSS feed at: https://rss.art19.com/dad-and-sons

Join our Discord & support the show at: patreon.com/dadandsons

YouTube versions:

https://www.youtube.com/channel/UC58jKMTseTHniEJBQLPdTdg

00:09:57 Matt plays indie games: Pharel Rebirth, Monster Boy

00:17:38 Liam & Matt on Baldur's Gate 3 early access

00:39:43 Star Wars Squadrons

00:45:03 Genshin Impact

00:46:19 Greg Kasavin interview

00:54:17 Did you grow up wanting to become a game developer? Or did you grow up wanting to be a game reviewer?

00:54:57 Was there a conflict or dissonance between your interests in creative writing as versus the demands of mathmatical, methodical demands of game programming?

01:04:59 What were some lessons learned from reviewing games when it came time to making games?

01:11:37 When did you first become interested in Greek mythology? And when did you decide to invest that into a big money game project?

01:24:00 Historians, archeologists, and classists like to say that “there is a kernel of truth to all mythology.” Are there any stories, or truths, from your own life that got adapted into the version of Greek mythology we see in the game?

01:23:58 How much of the studio’s revenue comes from merch sales, versus game sales? Is merc a bigger avenue for making or breaking a studio’s success that more fans should be aware of?

01:26:14 Do Supergiant consider *themselves* to be a top-tier studio?

01:30:13 Since it was planned for early access from the ground up, do you plan on making more Hades content? And when do you know it's time to call it quits?

01:35:42 As an early access game, was the "final ending" written up early or later in the develop ent process?

01:41:56 Do you think there is a big future for short, linear, "close-ended" campaign games?

01:44:40 How early was the decision to build it for early access?

01:49:44 Matt leaves

01:50:11 Did Kojima have a big influence on Greg Kasavin? Are games inherenly "postmodern?"

01:53:42 Is there a particularly obscure, off beat, hardly known work of art (game or otherwise) everyone else calls trash but you know better?

01:56:41 What was working with NoClip like? Do you think that Hade's development process changed due to it, even if unintentionally?

01:58:31 What about remote work? Will Supergiant still be hitched to San Francisco after transitioning to remote work?

Don't forget to send questions to: dadandsonspodcast@gmail.com

Logo art by Strekks: twitter.com/Strekks

Background art by Henry Ng: https://www.henryng-art.com/

Music by Ryan Lafford https://www.youtube.com/ryanlafford

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

186 episodes

Artwork
iconShare
 
Manage episode 274674934 series 1844950
Content provided by Dad & Sons: An Okay Podcast and Sons: An Okay Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dad & Sons: An Okay Podcast and Sons: An Okay Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Thanks again to Greg Kasavin for showing up!

Hades is at https://store.steampowered.com/app/1145360/Hades/

And you can follow Greg at https://twitter.com/kasavin?lang=en

Keep an eye out for his GDC talks!

Subscribe via RSS feed at: https://rss.art19.com/dad-and-sons

Join our Discord & support the show at: patreon.com/dadandsons

YouTube versions:

https://www.youtube.com/channel/UC58jKMTseTHniEJBQLPdTdg

00:09:57 Matt plays indie games: Pharel Rebirth, Monster Boy

00:17:38 Liam & Matt on Baldur's Gate 3 early access

00:39:43 Star Wars Squadrons

00:45:03 Genshin Impact

00:46:19 Greg Kasavin interview

00:54:17 Did you grow up wanting to become a game developer? Or did you grow up wanting to be a game reviewer?

00:54:57 Was there a conflict or dissonance between your interests in creative writing as versus the demands of mathmatical, methodical demands of game programming?

01:04:59 What were some lessons learned from reviewing games when it came time to making games?

01:11:37 When did you first become interested in Greek mythology? And when did you decide to invest that into a big money game project?

01:24:00 Historians, archeologists, and classists like to say that “there is a kernel of truth to all mythology.” Are there any stories, or truths, from your own life that got adapted into the version of Greek mythology we see in the game?

01:23:58 How much of the studio’s revenue comes from merch sales, versus game sales? Is merc a bigger avenue for making or breaking a studio’s success that more fans should be aware of?

01:26:14 Do Supergiant consider *themselves* to be a top-tier studio?

01:30:13 Since it was planned for early access from the ground up, do you plan on making more Hades content? And when do you know it's time to call it quits?

01:35:42 As an early access game, was the "final ending" written up early or later in the develop ent process?

01:41:56 Do you think there is a big future for short, linear, "close-ended" campaign games?

01:44:40 How early was the decision to build it for early access?

01:49:44 Matt leaves

01:50:11 Did Kojima have a big influence on Greg Kasavin? Are games inherenly "postmodern?"

01:53:42 Is there a particularly obscure, off beat, hardly known work of art (game or otherwise) everyone else calls trash but you know better?

01:56:41 What was working with NoClip like? Do you think that Hade's development process changed due to it, even if unintentionally?

01:58:31 What about remote work? Will Supergiant still be hitched to San Francisco after transitioning to remote work?

Don't forget to send questions to: dadandsonspodcast@gmail.com

Logo art by Strekks: twitter.com/Strekks

Background art by Henry Ng: https://www.henryng-art.com/

Music by Ryan Lafford https://www.youtube.com/ryanlafford

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

186 episodes

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