The Three Body Problem: mathy math math and first contact game theory w/ Adrian

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Show Notes

Books!

A larger time investment, generally… but high idea-load! That one time we did a book in the past. And that next one we’ll probably do in the future.

Context

Chinese science fiction. This book as the first Asian Hugo Award-winner. The difficulty of translating highly technical, crunchy hard scifi. Translation footnotes or the lack thereof in the audiobook. Prior movie adaptation from the same author on Decipher SciFi: The Wandering Earth. Adaptions, failed or otherwise. Minecraft engine magic.

Alien Communications

Inverse square law and power and focus difficulties. Reaching out way above our stellar paygrade and reaping the consequences. Scale-accurate “first contact” scenarios.

DO NOT REPLY
DO NOT REPLY
DO NOT REPLY

-An alien

The Three Body Problem

The frustation of having no closed-form solution to your planet’s gravitational situtation. The value of the scientific method. Recognizing that there is always a model. The complexity of a model may not be veyr connected with the complexity of the results it yields.

Civilizational advancement

Targeting the loci of technological advancement. Figuring out how to prevent that advancement in opposing far-away civilizations.

Math!

What if math… didn’t work anymore? Adrian’s initial frustration with this book. How totally exciting it is to discover math is broken when you’re not being tortured by aliens.

I am the best mathematician that has ever existed. There is no one better. Put my name on a mountain! I did it.

Adrian Falcone

Links!

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