We Like Dota is a podcast about the casual Dota 2 scene, with segments such as the Hero and Item of the Week, E-Sports coverage, and Noobs Ask Noobs questions.
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Designer Notes 17: Ananda Gupta
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Manage episode 124756466 series 60691
Content provided by Idle Thumbs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Idle Thumbs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode, Soren interviews game designer Ananda Gupta, best known as the co-designer of Twilight Struggle and the lead designer of XCOM: Enemy Within. They discuss why DC has no fort in For the People, whether Labyrinth's neocon design is intentional, and should Twilight Struggle use dice to resolve conflicts. They also assume quite incorrectly that Command & Conquer: Generals was released before 9/11. Who knew?!?
…
continue reading
82 episodes
MP3•Episode home
Manage episode 124756466 series 60691
Content provided by Idle Thumbs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Idle Thumbs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode, Soren interviews game designer Ananda Gupta, best known as the co-designer of Twilight Struggle and the lead designer of XCOM: Enemy Within. They discuss why DC has no fort in For the People, whether Labyrinth's neocon design is intentional, and should Twilight Struggle use dice to resolve conflicts. They also assume quite incorrectly that Command & Conquer: Generals was released before 9/11. Who knew?!?
…
continue reading
82 episodes
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