Diecast #257: Rage 2, Outer Wilds, Satisfactory


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Perhaps it would have been good to stop at a nice round number like 256, but we decided to keep making these for some reason. As always, the show email is in the header image.

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Hosts: Paul, Shamus. Episode edited by Issac.

Show notes:
00:00 Rage 2 Story makes Shamus Rage

Like I said on the show, this is basically a spoiler for my column later this week.

17:19 Paul’s Brother’s Game’s Screenshot.

The only available image of the game is a photograph of a monitor showing the Unity workspace where the game is being made. This feels like some sort of JJ Abrams style puzzle box marketing stunt where you hide something and then tell people you’re hiding it in order to make them curious about it.

21:25 Issac’s level-building adventures.

I don’t expect everyone is going to be eager to run out and download an amateur map for an obscure mod for a 13 year old game, but I also know that people will be curious to see the thing we’re talking about. Sadly, I can’t give you a link. This isn’t puzzle box marketing, it’s just that Issac is still working out how to add the map to the Steam Workshop.

26:51 Outer Wilds, Not Outer Worlds, and not on Steam

Stop me if you’ve heard this one before. It seems like every Epic Exclusive is more angering to the community than the last. If I was an indie who signed a contract with Epic six weeks ago, I’d really be dreading the release of our announcement post by now.

38:43 Satisfactory April Update Video

Link (YouTube)

43:32 Poll: Where do you listen to the Diecast?

You can participate in the poll here, or by using the embedded form below. (Assuming it works.)


I’ll share the results next week. If there are any.

45:37 Waiting for Ray Tracing

Here is the Linus Tech Tips video I mentioned:

Link (YouTube)

For the record, the guy in front of the camera is not the titular Linus. That’s Anthony, who handles the more technical topics.

50:52 Mailbag: Game of Thrones and Mass Effect

Dear Diecast,

I don’t know how much you have been watching Game of Thrones, but I can’t help but notice that the disappointment among fans with the conclusion has some parallels to the Mass Effect trilogy. One of the big themes in Shamus’s retrospective is how Mass Effect set up one type of story (details first), but concluded a different type of story (drama first). Likewise, Game of Thrones started with the book material which promised a low fantasy, complex medieval drama, and concluded with HBO writing an ending that seems rushed given the slow early pacing.

Have the members of the Diecast noticed something similar? Do you see this elsewhere? Any further thoughts on the finale?

Always enjoy the ‘cast and website,


51:48 Mailbag: Detective Vision

Dear Diecast,

Some games have a special vision mode that highlights interactable objects. I’m thinking specifically of the Batman: Arkham series’ “Detective Vision”, but there are plenty of other games, including some fairly old ones, that do similar things. My question is: why? I’d like to think that good level design would make things like Detective Vision unnecessary, that it’s possible to use in-world visual cues to guide players toward interactable objects in a natural way. Is that naive? Are there good reasons for Detective Vision that I’m missing?



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