Diecast #241: Open Source Games, Rimworld, Universe Sandbox

 
Share
 

Manage episode 225840944 series 50458
By Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio streamed directly from their servers.

As always, if you’ve got questions for the show, the email is in the header image of this post. If you’ve got multiple questions, don’t be afraid to send multiple emails. One short email with a clear question has a better chance of being used than a long email of several unrelated questions.

Your browser does not support the audio element.


Hosts: Paul, Shamus. Episode edited by Issac.

Show notes:
00:00 The terrible imagined obligation of Steam trading cards.

Please tell me I’m not the only one who suffers from this.

15:01 Quake II Raytraced

I wrote about this yesterday.


Link (YouTube)

22:47 Releasing the source for commercial games.

The point of the exercise is to come up with an argument to persuade the typical suit to release the source code for games once they’re done selling. I did my best, but I’m curious what other people can come up with.

I acknowledge that the exercise is essentially impossible. It’s also probably pointless. Modern games are often linked to complex middleware and tool chains that the bedroom programmers won’t have access to. Essentially, even if you did devise a magical argument to convince an executive to give something away for free, the result would be the release of an enormous code base that nobody can compile.

Still, those old source releases yielded useful and educational things. I understand why the practice ended, but I’m sorry it’s over.

34:10 Rimworld

Paul beat the game. Sort of. It was a mechanical victory, not a moral one.

47:18 Universe Sandbox 2

Here is the video that convinced me to buy the game:


Link (YouTube)

Fly safe!

123 episodes available. A new episode about every 7 days .