Diecast #241: Open Source Games, Rimworld, Universe Sandbox


Manage episode 225840944 series 50458
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Hosts: Paul, Shamus. Episode edited by Issac.

Show notes:
00:00 The terrible imagined obligation of Steam trading cards.

Please tell me I’m not the only one who suffers from this.

15:01 Quake II Raytraced

I wrote about this yesterday.

Link (YouTube)

22:47 Releasing the source for commercial games.

The point of the exercise is to come up with an argument to persuade the typical suit to release the source code for games once they’re done selling. I did my best, but I’m curious what other people can come up with.

I acknowledge that the exercise is essentially impossible. It’s also probably pointless. Modern games are often linked to complex middleware and tool chains that the bedroom programmers won’t have access to. Essentially, even if you did devise a magical argument to convince an executive to give something away for free, the result would be the release of an enormous code base that nobody can compile.

Still, those old source releases yielded useful and educational things. I understand why the practice ended, but I’m sorry it’s over.

34:10 Rimworld

Paul beat the game. Sort of. It was a mechanical victory, not a moral one.

47:18 Universe Sandbox 2

Here is the video that convinced me to buy the game:

Link (YouTube)

Fly safe!

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