Diecast #254: Epic Trap, Steam Facts, KSP Update

 
Share
 

Manage episode 232344217 series 50458
By Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio streamed directly from their servers.

I know Avengers: Endgame is the big topic on the internet this week, but I hadn’t seen it when we recorded this show. I saw it Sunday, and I’m sure we’ll talk about it next week.

Your browser does not support the audio element.


Hosts: Paul, Shamus. Episode edited by Issac.

Show notes:
00:00 Epic Tweets

If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.

— Tim Sweeney (@TimSweeneyEpic) April 25, 2019

Do read the entire tweet thread for context.

04:49 Steam facts!

Here is the video where I learned all these facts about Steam. It’s a business talk to game developers so it’s a bit dry, but it’s full of interesting facts. Also, sorry for calling these people “kids”. It’s just that the world looks younger to me every day.


Link (YouTube)

28:23 Kerbal Space Program: The Much-Needed Update!

38:52 Mailbag: Serving a Niche

Hi!
2.5 / 10 question

I wanted to write this question last week, but didn’t know how to formulate it without sounding like a… not a nice person. I hope I don’t sound like that now. But since you’ve touched this topic on escapist, I decided to give a try.

You’ve likely heard that Sekiro is the 4th most played game on Steam ( https://www.eurogamer.net/articles/2019-03-24-sekiro-shadow-die-twice-is-already-steams-fourth-most-played-game ). Now, with all the talk about easy mode and such, one could make an argument, that “why would they need to expand their audience”, but I’m not interested in this. I’m just wondering, what if unapologetically sticking to the niche leads to more mainstream success? I’ve heard a similar observation about wrestling (I know nothing about it), that it was most successful when it worked for a certain age groups. Like one era was very successful because it was aimed at kids, other – at teens. But because they were so good at working with this niche, other, older, age groups became more interested and ratings risen up. I wonder, if we have a similar effect here. Do you think it makes sense?

Best regards, DeadlyDark

46:04 Mailbag: HuniePop2

Hi Shamus!

10/10 question!

Are you waiting for HuniePop2 after their new teaser trailer?

Best regards, DeadlyDark

For the curious, here is my write-up on the game.


Link (YouTube)

126 episodes available. A new episode about every 7 days .