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36. What is fun? What is play? What is a game?

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Manage episode 172647015 series 118122
Content provided by Stanislaw Pstrokonski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stanislaw Pstrokonski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In recent episodes, we have been discussing games and play, and their relevance to education, as well as to an improved understanding of human psychology. In this episode, I approach some central questions of the field: What is a game? What is a toy? What is play? What is fun?

It is by their very naturalness that play, fun, and games are hard to define. We can sense what they are, and that's exactly what makes them hard to put them into words. Jesse Schell surveys the literature and puts together the ideas and definitions of many thinkers to come up with his own favourite definitions.

Jesse Schell's book The Art of Game Design: A Book of Lenses is a thick, exhaustive tome on a complex subject. There's no way I could do his book justice in a single episode - it would need to be a quadruple-bill at least. But I wanted to introduce my audience to his book, and what better way to do it than through the fundamental questions of the field?

Enjoy the episode.

  continue reading

206 episodes

Artwork
iconShare
 
Manage episode 172647015 series 118122
Content provided by Stanislaw Pstrokonski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stanislaw Pstrokonski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In recent episodes, we have been discussing games and play, and their relevance to education, as well as to an improved understanding of human psychology. In this episode, I approach some central questions of the field: What is a game? What is a toy? What is play? What is fun?

It is by their very naturalness that play, fun, and games are hard to define. We can sense what they are, and that's exactly what makes them hard to put them into words. Jesse Schell surveys the literature and puts together the ideas and definitions of many thinkers to come up with his own favourite definitions.

Jesse Schell's book The Art of Game Design: A Book of Lenses is a thick, exhaustive tome on a complex subject. There's no way I could do his book justice in a single episode - it would need to be a quadruple-bill at least. But I wanted to introduce my audience to his book, and what better way to do it than through the fundamental questions of the field?

Enjoy the episode.

  continue reading

206 episodes

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