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Returning to Esports with Unreal Tournament 4 - Klaus "frag^m" Wiedemann

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Archived series ("Inactive feed" status)

When? This feed was archived on October 06, 2018 11:37 (5+ y ago). Last successful fetch was on February 28, 2018 11:42 (6y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 176938963 series 1319694
Content provided by Esport Talk. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Esport Talk or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Being a pro at 34? Of course, why not? Age as a factor for success in esports has been often deconstructed as a myth lately. Our today’s guest is the living proof that passion and practice are the only key aspects that count in esports.

Klaus Wiedemann, maybe better known as “frag^m“, is a true Unreal Tournament legend. His World and European championship in UT in 2004 and 2005 are his most renown achievements but certainly not his only ones. Very recently, Klaus has returned to professional gaming at mousesports. At first, he attempted to shape a world-class Overwatch team. However, the team’s chemistry and his lack of passion for the game lead to the squad’s disbandment in January.

UT is not for casuals

Still, this wasn’t the end of frag^m’s comeback as Epic Games is currently working on a new installment of their classic, called Unreal Tournament 4. Of course, Klaus immediately started playing again and has formed a brand-new UT squad for mouz.

In comparison to later FPSs on the market like Overwatch and Counter-Strike: Global Offensive, UT is much less team-based due to its emphasize on duel matches. On top of that, different kinds of movement, item timing, mind games, and map control set a rather high skill cap. This might discourage newer players, Klaus argues, who are not used to losing any more. As a consequence, players who get wiped very often might drop the game very soon again.

UT 4’s potential

Like any other arena shooter, this can be frustrating at first. Klaus is nevertheless convinced that UT 4 will be able to conquer the hearts of the fans and players. Despite the high skill cap, players can really make a difference by mastering the mechanics of the game. With that, UT becomes a more skill-based computer game that requires competitors to be on top of their skill level. Also, you do not have a comrade to blame; in the end, it’s all on you.

Epic Games has a lot of work to do

UT 4 is still in the pre-alpha stage. Epic Games has still a long way to go before they can release the game and establish it in the esports scene. Klaus tells us all about the development process of the new UT installment, what needs still to be done, and what we can expect in the future. Is it going to play a significant role in the future? Time will tell!

  continue reading

25 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on October 06, 2018 11:37 (5+ y ago). Last successful fetch was on February 28, 2018 11:42 (6y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 176938963 series 1319694
Content provided by Esport Talk. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Esport Talk or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Being a pro at 34? Of course, why not? Age as a factor for success in esports has been often deconstructed as a myth lately. Our today’s guest is the living proof that passion and practice are the only key aspects that count in esports.

Klaus Wiedemann, maybe better known as “frag^m“, is a true Unreal Tournament legend. His World and European championship in UT in 2004 and 2005 are his most renown achievements but certainly not his only ones. Very recently, Klaus has returned to professional gaming at mousesports. At first, he attempted to shape a world-class Overwatch team. However, the team’s chemistry and his lack of passion for the game lead to the squad’s disbandment in January.

UT is not for casuals

Still, this wasn’t the end of frag^m’s comeback as Epic Games is currently working on a new installment of their classic, called Unreal Tournament 4. Of course, Klaus immediately started playing again and has formed a brand-new UT squad for mouz.

In comparison to later FPSs on the market like Overwatch and Counter-Strike: Global Offensive, UT is much less team-based due to its emphasize on duel matches. On top of that, different kinds of movement, item timing, mind games, and map control set a rather high skill cap. This might discourage newer players, Klaus argues, who are not used to losing any more. As a consequence, players who get wiped very often might drop the game very soon again.

UT 4’s potential

Like any other arena shooter, this can be frustrating at first. Klaus is nevertheless convinced that UT 4 will be able to conquer the hearts of the fans and players. Despite the high skill cap, players can really make a difference by mastering the mechanics of the game. With that, UT becomes a more skill-based computer game that requires competitors to be on top of their skill level. Also, you do not have a comrade to blame; in the end, it’s all on you.

Epic Games has a lot of work to do

UT 4 is still in the pre-alpha stage. Epic Games has still a long way to go before they can release the game and establish it in the esports scene. Klaus tells us all about the development process of the new UT installment, what needs still to be done, and what we can expect in the future. Is it going to play a significant role in the future? Time will tell!

  continue reading

25 episodes

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