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Content provided by Drew Messinger-Michaels and Lucio Valentino, Drew Messinger-Michaels, and Lucio Valentino. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Drew Messinger-Michaels and Lucio Valentino, Drew Messinger-Michaels, and Lucio Valentino or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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How Steam Became the Most/Only Acceptable DRM

 
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Manage episode 150669852 series 1003037
Content provided by Drew Messinger-Michaels and Lucio Valentino, Drew Messinger-Michaels, and Lucio Valentino. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Drew Messinger-Michaels and Lucio Valentino, Drew Messinger-Michaels, and Lucio Valentino or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

ETAO Podcast, Episode 05.

http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2013/11/etao-podcast-05-201312101.mp3
When last we left the saga of SteamOS, Lucio and I were envisioning a future owned and operated by Valve, and for the most part, we were comfortable with that idea to a degree that made us, well, uncomfortable.

So this time around, we dig deep into the topic of DRM. We both hate DRM, yet we both kind of love Steam. Does that mean we love DRM? The horror. Now we are become Death, destroyer of fair use.

Steam does a lot right. Maybe that’s worth giving up some freedom, especially with greater evils roaming the world of videogame publishing. (We’re looking at you, pre-orders and season passes and overabundant cash-in DLC). Is a world where every book is on Kindle really that different from a world where every game is on Steam? (It probably is, yeah).

We also discuss the ambiguity and complexity of voting with our wallets—who or what are we voting for, exactly?—and we ask whether it’s simply too late to put DRM on music. (It probably is, yeah).

———

Fact-checking ahoy:

• All of the Mass Effects and Dragon Ages were developed, or at least released, after Electronic Arts acquired BioWare.

• Valve released Half-Life on November 19, 1998.

“0.9% of the Global Population Have Steam Accounts”.

• At time of posting, the Xbox 360 version of Angry Birds Star Wars is forty freakin’ dollars. Fruit Ninja Kinnect costs $10, but has jillions of piecemeal DLCs.

———

“All The People Say” by Carpe Demon.
“Brazil” by Xavier Cugat.

We’re on iTunes. We’re also on Stitcher. And let’s not forget Podbay.
You can also subscribe using good old-fashioned RSS.

  continue reading

181 episodes

Artwork
iconShare
 
Manage episode 150669852 series 1003037
Content provided by Drew Messinger-Michaels and Lucio Valentino, Drew Messinger-Michaels, and Lucio Valentino. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Drew Messinger-Michaels and Lucio Valentino, Drew Messinger-Michaels, and Lucio Valentino or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

ETAO Podcast, Episode 05.

http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2013/11/etao-podcast-05-201312101.mp3
When last we left the saga of SteamOS, Lucio and I were envisioning a future owned and operated by Valve, and for the most part, we were comfortable with that idea to a degree that made us, well, uncomfortable.

So this time around, we dig deep into the topic of DRM. We both hate DRM, yet we both kind of love Steam. Does that mean we love DRM? The horror. Now we are become Death, destroyer of fair use.

Steam does a lot right. Maybe that’s worth giving up some freedom, especially with greater evils roaming the world of videogame publishing. (We’re looking at you, pre-orders and season passes and overabundant cash-in DLC). Is a world where every book is on Kindle really that different from a world where every game is on Steam? (It probably is, yeah).

We also discuss the ambiguity and complexity of voting with our wallets—who or what are we voting for, exactly?—and we ask whether it’s simply too late to put DRM on music. (It probably is, yeah).

———

Fact-checking ahoy:

• All of the Mass Effects and Dragon Ages were developed, or at least released, after Electronic Arts acquired BioWare.

• Valve released Half-Life on November 19, 1998.

“0.9% of the Global Population Have Steam Accounts”.

• At time of posting, the Xbox 360 version of Angry Birds Star Wars is forty freakin’ dollars. Fruit Ninja Kinnect costs $10, but has jillions of piecemeal DLCs.

———

“All The People Say” by Carpe Demon.
“Brazil” by Xavier Cugat.

We’re on iTunes. We’re also on Stitcher. And let’s not forget Podbay.
You can also subscribe using good old-fashioned RSS.

  continue reading

181 episodes

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