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Episode 367 – modules

1:04:28
 
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Manage episode 77850388 series 58477
Content provided by FearTheBoot.com. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by FearTheBoot.com or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

* (0:31) Brodeur learns about Chris’ age.

* (1:26) Fear the Con 8.

* (5:43) What Brodeur would have done in Chad’s failed trip to a game shop. What he would want someone to do if that happened in his own shops.

* (17:16) What is the role of a game shop, anymore? Brodeur takes Peter Adkison’s job. The effect of tipping.

* (32:02) The value of modules. The post by Cantor can be found here.

* (36:39) Modules as reference material, apart from their intended plot.

* (44:44) When the GM lacks the time to write a plot.

* (45:56) Helping with creative struggles. We steal some slang from Gamerstable.

* (51:35) Not everyone is a professional game designer.

* (53:39) Modules as brownie mix…? Knowing the material and marking what’s important.

* (58:34) The shared experience of having played the same plot as other gaming groups.

Hosts: Brodeur, Chad, Chris, Dan, Wayne

  continue reading

789 episodes

Artwork
iconShare
 
Manage episode 77850388 series 58477
Content provided by FearTheBoot.com. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by FearTheBoot.com or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

* (0:31) Brodeur learns about Chris’ age.

* (1:26) Fear the Con 8.

* (5:43) What Brodeur would have done in Chad’s failed trip to a game shop. What he would want someone to do if that happened in his own shops.

* (17:16) What is the role of a game shop, anymore? Brodeur takes Peter Adkison’s job. The effect of tipping.

* (32:02) The value of modules. The post by Cantor can be found here.

* (36:39) Modules as reference material, apart from their intended plot.

* (44:44) When the GM lacks the time to write a plot.

* (45:56) Helping with creative struggles. We steal some slang from Gamerstable.

* (51:35) Not everyone is a professional game designer.

* (53:39) Modules as brownie mix…? Knowing the material and marking what’s important.

* (58:34) The shared experience of having played the same plot as other gaming groups.

Hosts: Brodeur, Chad, Chris, Dan, Wayne

  continue reading

789 episodes

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