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Interview with Cole Wehrle
Manage episode 353198167 series 3367059
Cole Wehrle has designed Pax Pamir, John Company and Infamous Traffic as well as fan favorites Root, Oath and (most recently) Arcs. We chat primarily about his historical designs, discussing Kevin Zucker's Napoleon's Last Battles, second editions, model-driven history versus polemics, and much more.
Chapters
1. Interview with Cole Wehrle (00:00:00)
2. Fragility in Design (00:00:12)
3. Where does the designer think the gameplay is (00:05:58)
4. Levy & Campaign Series (00:12:55)
5. The Geography of Pax Pamir (00:24:40)
6. Historiography & Design (00:32:41)
7. The Napoleonic Wars (GMT) (00:44:32)
8. Second Editions (00:47:56)
9. History-Driven Models vs Polemics in Design (01:03:46)
10. Budgeting Proper Nouns (01:15:10)
29 episodes
Manage episode 353198167 series 3367059
Cole Wehrle has designed Pax Pamir, John Company and Infamous Traffic as well as fan favorites Root, Oath and (most recently) Arcs. We chat primarily about his historical designs, discussing Kevin Zucker's Napoleon's Last Battles, second editions, model-driven history versus polemics, and much more.
Chapters
1. Interview with Cole Wehrle (00:00:00)
2. Fragility in Design (00:00:12)
3. Where does the designer think the gameplay is (00:05:58)
4. Levy & Campaign Series (00:12:55)
5. The Geography of Pax Pamir (00:24:40)
6. Historiography & Design (00:32:41)
7. The Napoleonic Wars (GMT) (00:44:32)
8. Second Editions (00:47:56)
9. History-Driven Models vs Polemics in Design (01:03:46)
10. Budgeting Proper Nouns (01:15:10)
29 episodes
All episodes
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