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Interview with Cole Wehrle

1:27:44
 
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Manage episode 353198167 series 3367059
Content provided by Dan Bullock. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Bullock or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Cole Wehrle has designed Pax Pamir, John Company and Infamous Traffic as well as fan favorites Root, Oath and (most recently) Arcs. We chat primarily about his historical designs, discussing Kevin Zucker's Napoleon's Last Battles, second editions, model-driven history versus polemics, and much more.

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Chapters

1. Interview with Cole Wehrle (00:00:00)

2. Fragility in Design (00:00:12)

3. Where does the designer think the gameplay is (00:05:58)

4. Levy & Campaign Series (00:12:55)

5. The Geography of Pax Pamir (00:24:40)

6. Historiography & Design (00:32:41)

7. The Napoleonic Wars (GMT) (00:44:32)

8. Second Editions (00:47:56)

9. History-Driven Models vs Polemics in Design (01:03:46)

10. Budgeting Proper Nouns (01:15:10)

29 episodes

Artwork

Interview with Cole Wehrle

Game Design Deep Dive

11 subscribers

published

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Manage episode 353198167 series 3367059
Content provided by Dan Bullock. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Bullock or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Cole Wehrle has designed Pax Pamir, John Company and Infamous Traffic as well as fan favorites Root, Oath and (most recently) Arcs. We chat primarily about his historical designs, discussing Kevin Zucker's Napoleon's Last Battles, second editions, model-driven history versus polemics, and much more.

Send us a text

  continue reading

Chapters

1. Interview with Cole Wehrle (00:00:00)

2. Fragility in Design (00:00:12)

3. Where does the designer think the gameplay is (00:05:58)

4. Levy & Campaign Series (00:12:55)

5. The Geography of Pax Pamir (00:24:40)

6. Historiography & Design (00:32:41)

7. The Napoleonic Wars (GMT) (00:44:32)

8. Second Editions (00:47:56)

9. History-Driven Models vs Polemics in Design (01:03:46)

10. Budgeting Proper Nouns (01:15:10)

29 episodes

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