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Serious Play for Healthcare

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Manage episode 151132168 series 1017270
Content provided by Get Social Health with Janet Kennedy | Healthcare Marketing | Social Media | HIPAA & Privacy Complia and Get Social Health with Janet Kennedy | Healthcare Marketing | Social Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Get Social Health with Janet Kennedy | Healthcare Marketing | Social Media | HIPAA & Privacy Complia and Get Social Health with Janet Kennedy | Healthcare Marketing | Social Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Healthcare has many serious challenges that serious play can help solve. The Serious Games Association (SGA), lead by Executive Director Sue Bohle, is an international trade organization serving the entire serious games industry. Members include developers, publishers, technology providers, analysts, authors, consultants, faculty and other professionals. Their members are involved in the making of games and sims for education or at home learning, corporate training and marketing, government and military uses, healthcare and medical training and games that are designed to create positive change in our society. The association produces educational conferences (notably, the Serious Play Conference) does research and provides support to special interest groups (SIGs) and committees studying how to move the industry ahead. The 2016 conference will be co-hosted by the UNC Computer Science Department at the Kenan-Flagler Business School, July 26-28.

What is serious play? Accor5ding to the event website it's a gathering where creators can have critical conversations about game design and share their knowledge with peers. The focus of the conference is exploring opportunities, challenges and the potential of game-based learning. At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of serious games. We are a leadership conference for people who design, manage and implement serious game programs. Their goal is to provide a forum for visionary educators, chief learning officers and heads of training programs in health care, government/military or other fields that want to learn how to improve the effectiveness of their program, and use the data collected to do even better.

Listen to the podcast or drop in at the time stamps below:

00:00 Introduction 00:51 Meet Sue Bohle & the Serious Play Conference 03:55 What's the difference between Serious Games and Serious Play? 04:40 Phaedra Boinodiris of IBM 05:15 How is healthcare using serious games? 06:54 Serious cognitive brain games 08:00 Children very comfortable with technology. What about seniors and technology? 09:45 My parents are addicted to Solitare on the computer 11:00 Gamifying lessons about serious asthma for children 11:54 Teaching at-risk teens, social-emotional intelligence 12:42 Adults need emotional intelligence games as well! 14:04 The Serious Play Conference 15:00 Who will be attending the conference? 16:08 What other business verticals are addressed at the conference? 18:00 What is a "Game Jam"? 19:15 Are serious games all digital? 21:05 How are these games being funded? 22:28 Startup Weekend style pitch events? 23:21 Find out more about the Serious Play Conference 24:05 Get a discount for listening to this podcast! 24:36 Follow the action in Twitter 25:15 Playing games while learning 26:00 Social Media Tip Erin Wold - "Be a real person" 26:25 "Social Media Ambassadors" - Capitalize on social media during a conference or event

Find Sue:

  continue reading

100 episodes

Artwork
iconShare
 
Manage episode 151132168 series 1017270
Content provided by Get Social Health with Janet Kennedy | Healthcare Marketing | Social Media | HIPAA & Privacy Complia and Get Social Health with Janet Kennedy | Healthcare Marketing | Social Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Get Social Health with Janet Kennedy | Healthcare Marketing | Social Media | HIPAA & Privacy Complia and Get Social Health with Janet Kennedy | Healthcare Marketing | Social Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Healthcare has many serious challenges that serious play can help solve. The Serious Games Association (SGA), lead by Executive Director Sue Bohle, is an international trade organization serving the entire serious games industry. Members include developers, publishers, technology providers, analysts, authors, consultants, faculty and other professionals. Their members are involved in the making of games and sims for education or at home learning, corporate training and marketing, government and military uses, healthcare and medical training and games that are designed to create positive change in our society. The association produces educational conferences (notably, the Serious Play Conference) does research and provides support to special interest groups (SIGs) and committees studying how to move the industry ahead. The 2016 conference will be co-hosted by the UNC Computer Science Department at the Kenan-Flagler Business School, July 26-28.

What is serious play? Accor5ding to the event website it's a gathering where creators can have critical conversations about game design and share their knowledge with peers. The focus of the conference is exploring opportunities, challenges and the potential of game-based learning. At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of serious games. We are a leadership conference for people who design, manage and implement serious game programs. Their goal is to provide a forum for visionary educators, chief learning officers and heads of training programs in health care, government/military or other fields that want to learn how to improve the effectiveness of their program, and use the data collected to do even better.

Listen to the podcast or drop in at the time stamps below:

00:00 Introduction 00:51 Meet Sue Bohle & the Serious Play Conference 03:55 What's the difference between Serious Games and Serious Play? 04:40 Phaedra Boinodiris of IBM 05:15 How is healthcare using serious games? 06:54 Serious cognitive brain games 08:00 Children very comfortable with technology. What about seniors and technology? 09:45 My parents are addicted to Solitare on the computer 11:00 Gamifying lessons about serious asthma for children 11:54 Teaching at-risk teens, social-emotional intelligence 12:42 Adults need emotional intelligence games as well! 14:04 The Serious Play Conference 15:00 Who will be attending the conference? 16:08 What other business verticals are addressed at the conference? 18:00 What is a "Game Jam"? 19:15 Are serious games all digital? 21:05 How are these games being funded? 22:28 Startup Weekend style pitch events? 23:21 Find out more about the Serious Play Conference 24:05 Get a discount for listening to this podcast! 24:36 Follow the action in Twitter 25:15 Playing games while learning 26:00 Social Media Tip Erin Wold - "Be a real person" 26:25 "Social Media Ambassadors" - Capitalize on social media during a conference or event

Find Sue:

  continue reading

100 episodes

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