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Re-Rolling Role Playing Games

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Manage episode 306828575 series 2300997
Content provided by Eric Molinsky. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The world of tabletop role-playing games is much broader than Dungeons & Dragons, and there’s been a boom of DIY tabletop RPGs in the last decade. But as new players are coming on to the scene, they’re asking new questions about what defines a game, and what might be problematic about classic tabletop RPGs. Game master Timm Woods explains how new game systems are embracing genre and storytelling down to the moves your characters can make. I talk with independent game designers Emily Care Boss and Avery Alder about how game mechanics can reflect not just the lore of the game, but also social issues and inter-personal social dynamics. Plus, James Mendez Hodes explains how he works at a cultural consultant for game designers, and why orcs might need a makeover.

This episode is sponsored by Realm and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

253 episodes

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Re-Rolling Role Playing Games

Imaginary Worlds

25,870 subscribers

published

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Manage episode 306828575 series 2300997
Content provided by Eric Molinsky. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The world of tabletop role-playing games is much broader than Dungeons & Dragons, and there’s been a boom of DIY tabletop RPGs in the last decade. But as new players are coming on to the scene, they’re asking new questions about what defines a game, and what might be problematic about classic tabletop RPGs. Game master Timm Woods explains how new game systems are embracing genre and storytelling down to the moves your characters can make. I talk with independent game designers Emily Care Boss and Avery Alder about how game mechanics can reflect not just the lore of the game, but also social issues and inter-personal social dynamics. Plus, James Mendez Hodes explains how he works at a cultural consultant for game designers, and why orcs might need a makeover.

This episode is sponsored by Realm and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

253 episodes

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