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IBD #09 - Jason Rohrer Interview

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Manage episode 179305718 series 1409097
Content provided by John Robertson and Indie By Design. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John Robertson and Indie By Design or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Jason Rohrer is one of the most admired and respected game designers amongst his peers. Whilst his games are typically considered too individual and challenging to garner wider commercial success across a mainstream audience, there’s no denying the influence he has on those interested in the art and design of videogames.

In 2016 he became the first videogame creator to have a solo retrospective of work exhibited in a museum – with arguably his most famous release, Passage, positioned alongside the likes of home security MMO The Castle Doctrine and the impacting, experimental storytelling work Sleep is Death.

Indie By Design host John Robertson talks to Rohrer about everything from his early life and how that has influenced him, his family and how those around him impacts his games, the drive for originality and his opinion on some of the less thoughtful responses to his work.

Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers.

Visit us at IndieByDesign.net - Twitter: @IndieByDesign - Facebook/IndependentByDesign

Music by Ben Prunty.

  continue reading

25 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on May 24, 2020 01:05 (4y ago). Last successful fetch was on April 07, 2020 16:46 (4y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179305718 series 1409097
Content provided by John Robertson and Indie By Design. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John Robertson and Indie By Design or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Jason Rohrer is one of the most admired and respected game designers amongst his peers. Whilst his games are typically considered too individual and challenging to garner wider commercial success across a mainstream audience, there’s no denying the influence he has on those interested in the art and design of videogames.

In 2016 he became the first videogame creator to have a solo retrospective of work exhibited in a museum – with arguably his most famous release, Passage, positioned alongside the likes of home security MMO The Castle Doctrine and the impacting, experimental storytelling work Sleep is Death.

Indie By Design host John Robertson talks to Rohrer about everything from his early life and how that has influenced him, his family and how those around him impacts his games, the drive for originality and his opinion on some of the less thoughtful responses to his work.

Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers.

Visit us at IndieByDesign.net - Twitter: @IndieByDesign - Facebook/IndependentByDesign

Music by Ben Prunty.

  continue reading

25 episodes

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