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Content provided by RenGen Media, Andrew Pappas, and Game Marketing Strategist. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by RenGen Media, Andrew Pappas, and Game Marketing Strategist or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Ep 131 - How to Serve Your Audience with the Right Intent

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Manage episode 268899484 series 2314985
Content provided by RenGen Media, Andrew Pappas, and Game Marketing Strategist. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by RenGen Media, Andrew Pappas, and Game Marketing Strategist or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Whenever you market or promote your game, it can become a little weird. Putting yourself out there and calling attention to your game can come off self-serving. Feeling this way is normal, but you should never let it hinder you from getting the word out about your game. Today, Mustapha and I will be discussing the problems that a lot of devs face in addressing these issues by changing your mindset and understanding what you’re doing is really serving your audience. Love the content? Want to get more out of it? Then support us on
  continue reading

150 episodes

Artwork
iconShare
 
Manage episode 268899484 series 2314985
Content provided by RenGen Media, Andrew Pappas, and Game Marketing Strategist. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by RenGen Media, Andrew Pappas, and Game Marketing Strategist or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Whenever you market or promote your game, it can become a little weird. Putting yourself out there and calling attention to your game can come off self-serving. Feeling this way is normal, but you should never let it hinder you from getting the word out about your game. Today, Mustapha and I will be discussing the problems that a lot of devs face in addressing these issues by changing your mindset and understanding what you’re doing is really serving your audience. Love the content? Want to get more out of it? Then support us on
  continue reading

150 episodes

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